# `gno.land/p/moul/x/games/clock/v0` **A deadline that actions push forward, and that still ends**: `New`, `Bump`, `BumpBy`, `BumpShare`, `Expired`, `Remaining`, `Deadline`, `HardEnd`, `Final`. ```go import "gno.land/p/moul/x/games/clock/v0" c, _ := clock.New(height, 2000, 300, 100000) // now, window, floor, life c.Deadline() // height+2000 c.BumpShare(h, 20) // a write buys a fifth of the gap to the hard end c.Expired(h) // the game is over, and cannot be reopened c.Final() // the deadline has hit the hard end: holding now beats acting ``` Every last-action-wins game has this clock, and written the obvious way it fails in one of two opposite directions. **With a constant extension it never ends.** The pot grows faster than the price of the next action, so the pot-to-price ratio *rises*, there is always a rational next action, and the second-to-last actor is always the mark. `life` is the terminator: an absolute end, fixed when the clock opens, that no bump can pass. **With a decaying extension it ends too suddenly.** A grant that shrinks toward zero makes the last stretch shorter than the time a transaction needs to land, so whoever is holding at that moment wins by being unreachable rather than by paying. `floor` is the anti-snipe: a bump always leaves at least that much on the clock. Four invariants, deliberately in the library and not in the caller: - **An expired clock never restarts.** A late action cannot reopen a settled game, which is the difference between a closed pot and a stolen one. - **The deadline never moves backwards.** A small grant late in the game leaves the existing deadline alone instead of shortening it. - **A bump always leaves at least the floor**, however little there was to share. - **The deadline never passes the hard end**, against any grant, including one that would overflow an int64. **The caller owns the policy, the clock owns the guards.** `BumpBy` takes whatever grant the game computed: a constant, a function of the amount paid, anything. `BumpShare` is the one worth knowing, and it is a share of the distance to the **hard end**, not of the time remaining: `now + (deadline-now)*pct/100` is always *before* the deadline, so the obvious formula extends nothing at all. A share of the gap to the hard end makes each action close a fraction of what is left, so the grants shrink as the game runs, which is the pressure a constant grant never relieves. Times are `int64` and the unit is the caller's, block heights or unix seconds, as long as it is consistent. Nothing here reads the chain, so a realm can test its whole endgame without one. **Live game:** [`r/moul/x/games/lastwords`](https://github.com/moul/gno-contracts/tree/main/r/moul/x/games/lastwords) · render it at [`/r/moul/x/games/lastwords/v0`](https://gno.land/r/moul/x/games/lastwords/v0). --- Part of **[moul/gno-contracts](https://github.com/moul/gno-contracts)** — moul's versioned gno.land contracts. See the repository for the full catalog, build/test tooling, and usage. > 🧪 **Highly experimental — potentially vibe-coded.** Not audited; may break, change, or be removed at any time. Do not use with anything of value. Full disclaimer: [DISCLAIMER](https://github.com/moul/gno-contracts/blob/main/DISCLAIMER.md).