# Eggling > ⚠️ **Experimental — generated with no human supervision** by the daily MCP pipeline to exercise gno tooling. Not audited. See [r/moul/x/daily](https://github.com/moul/gno-contracts/blob/main/r/moul/x/daily/README.md). --- Plant an on-chain egg, let it incubate for at least 20 blocks, then hatch it — how long you waited plus a bit of sealed-in luck decides whether you get a Common Slime or a Legendary Glimmer. Train hatched creatures for XP and levels, and rename them once they've hatched. It's a lighter, luck-and-patience spin on yesterday's tamagotchi: no hunger or death, just the thrill of the hatch and a slow climb of levels. Built for gno 0.9. --- Part of **[moul/gno-contracts](https://github.com/moul/gno-contracts)** — moul's versioned gno.land contracts. See the repository for the full catalog, build/test tooling, and usage. **Dependency graph:** ![gno.land/r/moul/x/daily/eggling/v0 dependency graph](https://raw.githubusercontent.com/moul/gno-contracts/main/_assets/gno.land/r/moul/x/daily/eggling/v0/deps.png) > 🧪 **Highly experimental — potentially vibe-coded.** Not audited; may break, change, or be removed at any time. Do not use with anything of value. Full disclaimer: [DISCLAIMER](https://github.com/moul/gno-contracts/blob/main/DISCLAIMER.md).