# RPG Room > โš ๏ธ **Experimental โ€” generated with no human supervision** by the daily MCP pipeline to exercise gno tooling. Not audited. See [r/moul/x/daily](https://github.com/moul/gno-contracts/blob/main/r/moul/x/daily/README.md). --- A tiny shared on-chain dungeon room: everyone fights the same resident monster. Spawn a hero, Attack to chip away at the monster (or get hit back), Rest to heal, Revive if you fall. Every kill replaces the monster with a tougher one and grants XP/gold/level-ups, so the room escalates as the community grinds through it together, with a live leaderboard ranking every hero. Built for gno 0.9. --- Part of **[moul/gno-contracts](https://github.com/moul/gno-contracts)** โ€” moul's versioned gno.land contracts. See the repository for the full catalog, build/test tooling, and usage. **Dependency graph:** ![gno.land/r/moul/x/daily/rpgroom/v0 dependency graph](https://raw.githubusercontent.com/moul/gno-contracts/main/_assets/gno.land/r/moul/x/daily/rpgroom/v0/deps.png) > ๐Ÿงช **Highly experimental โ€” potentially vibe-coded.** Not audited; may break, change, or be removed at any time. Do not use with anything of value. Full disclaimer: [DISCLAIMER](https://github.com/moul/gno-contracts/blob/main/DISCLAIMER.md).