art.gno
61.41 Kb · 2096 lines
1package art3d
2
3import (
4 "crypto/sha256"
5 "math"
6 "strings"
7
8 "gno.land/p/nt/ufmt/v0"
9)
10
11const (
12 canvasW, canvasH = 170.0, 170.0
13 subjX, subjY = 85.0, 78.0
14)
15
16func itoa(v int64) string {
17 if v == 0 {
18 return "0"
19 }
20 neg := v < 0
21 if neg {
22 v = -v
23 }
24 var b [20]byte
25 i := len(b)
26 for v > 0 {
27 i--
28 b[i] = byte('0' + v%10)
29 v /= 10
30 }
31 if neg {
32 i--
33 b[i] = '-'
34 }
35 return string(b[i:])
36}
37
38func fnum(v float64) string { return cnum(v) }
39
40func fnumPad(v float64) string {
41 neg := v < 0
42 if neg {
43 v = -v
44 }
45 scaled := int64(v*100 + 0.5)
46 whole := scaled / 100
47 frac := scaled % 100
48 fracStr := itoa(frac)
49 if frac < 10 {
50 fracStr = "0" + fracStr
51 }
52 s := itoa(whole) + "." + fracStr
53 if neg {
54 return "-" + s
55 }
56 return s
57}
58
59func cnum(v float64) string {
60 s := fnumPad(v)
61 if strings.Contains(s, ".") {
62 s = strings.TrimRight(strings.TrimRight(s, "0"), ".")
63 }
64 if strings.HasPrefix(s, "0.") {
65 s = s[1:]
66 } else if strings.HasPrefix(s, "-0.") {
67 s = "-" + s[2:]
68 }
69 return s
70}
71
72func fnum1(v float64) string {
73 neg := v < 0
74 if neg {
75 v = -v
76 }
77 scaled := int64(v*10 + 0.5)
78 s := itoa(scaled/10) + "." + itoa(scaled%10)
79 if neg {
80 return "-" + s
81 }
82 return s
83}
84
85func pctnum(v float64) string { return fnum(v) }
86
87func hexToRGB(hex string) (int, int, int) {
88 h := hex
89 if len(h) > 0 && h[0] == '#' {
90 h = h[1:]
91 }
92 r := hexByte(h[0:2])
93 g := hexByte(h[2:4])
94 b := hexByte(h[4:6])
95 return r, g, b
96}
97
98func hexByte(s string) int {
99 v := 0
100 for i := 0; i < len(s); i++ {
101 c := s[i]
102 var d int
103 switch {
104 case c >= '0' && c <= '9':
105 d = int(c - '0')
106 case c >= 'a' && c <= 'f':
107 d = int(c-'a') + 10
108 case c >= 'A' && c <= 'F':
109 d = int(c-'A') + 10
110 }
111 v = v*16 + d
112 }
113 return v
114}
115
116func rgbToHex(r, g, b int) string {
117 return "#" + hexDigit2(r) + hexDigit2(g) + hexDigit2(b)
118}
119
120func hexDigit2(v int) string {
121 if v < 0 {
122 v = 0
123 }
124 if v > 255 {
125 v = 255
126 }
127 const digits = "0123456789abcdef"
128 return string(digits[v/16]) + string(digits[v%16])
129}
130
131func clampByte(v float64) int {
132 iv := int(v)
133 if iv < 0 {
134 return 0
135 }
136 if iv > 255 {
137 return 255
138 }
139 return iv
140}
141
142func lighten(hex string, amt float64) string {
143 r, g, b := hexToRGB(hex)
144 nr := clampByte(float64(r) + (255-float64(r))*amt)
145 ng := clampByte(float64(g) + (255-float64(g))*amt)
146 nb := clampByte(float64(b) + (255-float64(b))*amt)
147 return rgbToHex(nr, ng, nb)
148}
149
150func mixHex(hex, target string, amt float64) string {
151 r1, g1, b1 := hexToRGB(hex)
152 r2, g2, b2 := hexToRGB(target)
153 nr := clampByte(float64(r1) + float64(r2-r1)*amt)
154 ng := clampByte(float64(g1) + float64(g2-g1)*amt)
155 nb := clampByte(float64(b1) + float64(b2-b1)*amt)
156 return rgbToHex(nr, ng, nb)
157}
158
159func hueRotate(hex string, deg float64) string {
160 c, sn := math.Cos(deg*math.Pi/180), math.Sin(deg*math.Pi/180)
161 r, g, b := hexToRGB(hex)
162 fr, fg, fb := float64(r), float64(g), float64(b)
163 nr := (0.213+c*0.787-sn*0.213)*fr + (0.715-c*0.715-sn*0.715)*fg + (0.072-c*0.072+sn*0.928)*fb
164 ng := (0.213-c*0.213+sn*0.143)*fr + (0.715+c*0.285+sn*0.140)*fg + (0.072-c*0.072-sn*0.283)*fb
165 nb := (0.213-c*0.213-sn*0.787)*fr + (0.715-c*0.715+sn*0.715)*fg + (0.072+c*0.928+sn*0.072)*fb
166 return rgbToHex(clampByte(nr), clampByte(ng), clampByte(nb))
167}
168
169func shadeSeries(hex string, n int, lo, hi float64) []string {
170 r, g, b := hexToRGB(hex)
171 out := make([]string, n)
172 for i := 0; i < n; i++ {
173 t := lo
174 if n > 1 {
175 t = lo + (hi-lo)*float64(i)/float64(n-1)
176 }
177 out[i] = rgbToHex(clampByte(float64(r)*t), clampByte(float64(g)*t), clampByte(float64(b)*t))
178 }
179 return out
180}
181
182type prng struct {
183 seed string
184 n int
185}
186
187func newPRNG(seed string) *prng { return &prng{seed: seed} }
188
189func (p *prng) next() uint64 {
190 p.n++
191 material := p.seed + ":" + itoa(int64(p.n)) // same bytes as "%s:%d"
192 sum := sha256.Sum256([]byte(material))
193 var v uint64
194 for i := 0; i < 8; i++ {
195 v = v<<8 | uint64(sum[i])
196 }
197 return v
198}
199
200func (p *prng) floatIn(lo, hi float64) float64 {
201 frac := float64(p.next()%1000000) / 1000000.0
202 return lo + frac*(hi-lo)
203}
204
205func (p *prng) intn(n int) int {
206 if n <= 1 {
207 return 0
208 }
209 return int(p.next() % uint64(n))
210}
211
212type pt struct{ x, y float64 }
213
214func polyPath(pts []pt) string {
215 s := "M"
216 for i, p := range pts {
217 if i > 0 {
218 s += " L"
219 }
220 s += fnum(p.x) + "," + fnum(p.y)
221 }
222 return s + " Z"
223}
224
225func polygonPoints(pts []pt) string {
226 s := ""
227 for i, p := range pts {
228 if i > 0 {
229 s += " "
230 }
231 s += fnum(p.x) + "," + fnum(p.y)
232 }
233 return s
234}
235
236type gstop struct {
237 pct float64
238 color string
239 op float64
240}
241
242type gramp struct {
243 x1, y1, x2, y2 float64
244 stops []gstop
245}
246
247func (g gramp) sample(px, py float64) (string, float64) {
248 dx, dy := g.x2-g.x1, g.y2-g.y1
249 t := ((px-g.x1)*dx + (py-g.y1)*dy) / (dx*dx + dy*dy) * 100
250 if t < 0 {
251 t = 0
252 }
253 if t > 100 {
254 t = 100
255 }
256 for i := 1; i < len(g.stops); i++ {
257 if t <= g.stops[i].pct {
258 a, b := g.stops[i-1], g.stops[i]
259 f := (t - a.pct) / (b.pct - a.pct)
260 return mixHex(a.color, b.color, f), a.op + (b.op-a.op)*f
261 }
262 }
263 last := g.stops[len(g.stops)-1]
264 return last.color, last.op
265}
266
267func centroid(poly []pt) (float64, float64) {
268 cx, cy := 0.0, 0.0
269 for _, p := range poly {
270 cx += p.x
271 cy += p.y
272 }
273 return cx / float64(len(poly)), cy / float64(len(poly))
274}
275
276type facetStyle struct {
277 flash gramp
278 ringCent []pt
279 prof fireProfile
280 zone *prng // per-facet hue drift and shade jitter, seeded per token
281 stone string // which crystal habit a Raw Crystal takes
282 thumb bool
283}
284
285type fireProfile struct {
286 sat, hit float64
287 pinpoints int
288 shadow string
289 bodyMix float64
290 neutral string
291}
292
293func fireProfileFor(stone, colorName string) fireProfile {
294 if stone == "Diamond" {
295 switch colorName {
296 case "Colorless":
297 return fireProfile{1.0, 0.85, 5, "#0d1222", 0.12, "#f4f7fc"}
298 case "Black":
299 return fireProfile{0.15, 0.35, 1, "#000000", 0, ""}
300 }
301 return fireProfile{0.95, 0.7, 4, "#0b0d18", 0, ""}
302 }
303 if stone == "Quartz" {
304 if colorName == "Rock Crystal" {
305 return fireProfile{0.4, 0.6, 3, "#141a2c", 0.25, "#e8edf4"}
306 }
307 return fireProfile{0.35, 0.5, 3, "#000000", 0, ""}
308 }
309 if colorName == "Colorless" {
310 return fireProfile{1.0, 0.7, 4, "#141a2c", 0.55, "#dfe4ee"}
311 }
312 if colorName == "White" {
313 return fireProfile{0.85, 0.6, 3, "#7d86a0", 0, ""}
314 }
315 if colorName == "Crystal" {
316 return fireProfile{1.0, 0.78, 4, "#141a2c", 0.3, "#e4e9f2"}
317 }
318 if stone == "Topaz" {
319 return fireProfile{0.5, 0.5, 3, "#000000", 0, ""}
320 }
321 return fireProfile{0.7, 0.5, 3, "#000000", 0, ""}
322}
323
324const fireZoneDeg = 7.0
325
326type rgbI struct{ r, g, b int }
327
328func toRGBI(hex string) rgbI { r, g, b := hexToRGB(hex); return rgbI{r, g, b} }
329
330func (c rgbI) hex() string { return rgbToHex(c.r, c.g, c.b) }
331
332func mixI(a, b rgbI, amt float64) rgbI {
333 return rgbI{
334 clampByte(float64(a.r) + float64(b.r-a.r)*amt),
335 clampByte(float64(a.g) + float64(b.g-a.g)*amt),
336 clampByte(float64(a.b) + float64(b.b-a.b)*amt),
337 }
338}
339
340func hueRotateI(x rgbI, deg float64) rgbI {
341 c, sn := math.Cos(deg*math.Pi/180), math.Sin(deg*math.Pi/180)
342 fr, fg, fb := float64(x.r), float64(x.g), float64(x.b)
343 nr := (0.213+c*0.787-sn*0.213)*fr + (0.715-c*0.715-sn*0.715)*fg + (0.072-c*0.072+sn*0.928)*fb
344 ng := (0.213-c*0.213+sn*0.143)*fr + (0.715+c*0.285+sn*0.140)*fg + (0.072-c*0.072-sn*0.283)*fb
345 nb := (0.213-c*0.213-sn*0.787)*fr + (0.715-c*0.715+sn*0.715)*fg + (0.072+c*0.928+sn*0.072)*fb
346 return rgbI{clampByte(nr), clampByte(ng), clampByte(nb)}
347}
348
349func hex3I(x rgbI) string {
350 d := "0123456789abcdef"
351 q := func(v int) byte { return d[(v+8)*15/255%16] }
352 return "#" + string([]byte{q(x.r), q(x.g), q(x.b)})
353}
354
355var whiteI = rgbI{255, 255, 255}
356
357func darken(hex, shadow string, amt float64) string {
358 if amt > 0.95 {
359 amt = 0.95
360 }
361 return mixHex(hex, shadow, amt)
362}
363
364const prismFlash = true
365
366func flashRamp(ext, sat float64) gramp {
367 r := gramp{x1: subjX - ext, y1: subjY - ext, x2: subjX + ext, y2: subjY + ext}
368 if !prismFlash {
369 r.stops = []gstop{{0, "#ffffff", 1}, {100, "#ffffff", 0.25}}
370 return r
371 }
372 r.stops = []gstop{
373 {0, "#ffffff", 1}, {14, "#ff4040", 0.95}, {28, "#ff9a1f", 0.95}, {42, "#ffe81f", 0.9},
374 {56, "#35ff7a", 0.85}, {70, "#22ccff", 0.8}, {84, "#5566ff", 0.75}, {100, "#c04dff", 0.7},
375 }
376 for i := range r.stops {
377 r.stops[i].color = mixHex(r.stops[i].color, "#ffffff", 1-sat)
378 }
379 return r
380}
381
382type v3 struct{ x, y, z float64 }
383
384func vsub(a, b v3) v3 { return v3{a.x - b.x, a.y - b.y, a.z - b.z} }
385func vdot(a, b v3) float64 { return a.x*b.x + a.y*b.y + a.z*b.z }
386func vcross(a, b v3) v3 { return v3{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x} }
387func vscale(a v3, k float64) v3 { return v3{a.x * k, a.y * k, a.z * k} }
388func vnorm(a v3) v3 {
389 l := math.Sqrt(vdot(a, a))
390 if l == 0 {
391 return a
392 }
393 return v3{a.x / l, a.y / l, a.z / l}
394}
395
396func sgnPow(v, e float64) float64 {
397 if v < 0 {
398 return -math.Pow(-v, e)
399 }
400 return math.Pow(v, e)
401}
402
403type outlineFn func(t float64) (float64, float64)
404
405func circleOutline(t float64) (float64, float64) {
406 a := 2 * math.Pi * t
407 return math.Cos(a), math.Sin(a)
408}
409
410func superOutline(p float64) outlineFn {
411 return func(t float64) (float64, float64) {
412 a := 2 * math.Pi * t
413 return sgnPow(math.Cos(a), 2/p), sgnPow(math.Sin(a), 2/p)
414 }
415}
416
417func polyOutline(vs []pt) outlineFn {
418 return func(t float64) (float64, float64) {
419 n := len(vs)
420 f := t * float64(n)
421 k := int(math.Floor(f))
422 fr := f - float64(k)
423 a := vs[((k%n)+n)%n]
424 b := vs[(((k+1)%n)+n)%n]
425 return a.x + (b.x-a.x)*fr, a.y + (b.y-a.y)*fr
426 }
427}
428
429func octagon(hw, hh, c float64) []pt {
430 return []pt{
431 {hw - c, hh}, {-hw + c, hh}, {-hw, hh - c}, {-hw, -hh + c},
432 {-hw + c, -hh}, {hw - c, -hh}, {hw, -hh + c}, {hw, hh - c},
433 }
434}
435
436func pearOutline(t float64) (float64, float64) {
437 a := 2 * math.Pi * t
438 c := math.Cos(a)
439 return c*0.92 + 0.08, 0.7 * math.Sin(a) * (1 - 0.46*c)
440}
441
442func marquiseOutline(t float64) (float64, float64) {
443 a := 2 * math.Pi * t
444 return math.Cos(a), 0.52 * sgnPow(math.Sin(a), 1.35)
445}
446
447func heartOutline(t float64) (float64, float64) {
448 a := 2 * math.Pi * t
449 sn := math.Sin(a)
450 y := (13*math.Cos(a) - 4*math.Cos(2*a) - 1.4*math.Cos(3*a) - 0.5*math.Cos(4*a)) / 17
451 return 0.88*sn*sn*sn + 0.12*sn, (y + 0.1576) / 0.7894
452}
453
454func trillionOutline(t float64) (float64, float64) {
455 vs := []pt{{0, 1}, {-0.866, -0.5}, {0.866, -0.5}}
456 f := t * 3
457 k := int(math.Floor(f))
458 fr := f - float64(k)
459 a, b := vs[((k%3)+3)%3], vs[(((k+1)%3)+3)%3]
460 bulge := 1 + 0.16*math.Sin(math.Pi*fr)
461 return (a.x + (b.x-a.x)*fr) * bulge, (a.y + (b.y-a.y)*fr) * bulge
462}
463
464type cutSpec struct {
465 n int
466 brilliant bool
467 outline outlineFn
468 rx, ry float64
469}
470
471var ShapeNames = []string{
472 "Round Brilliant", "Oval", "Cushion", "Emerald Cut", "Asscher",
473 "Radiant", "Princess Cut", "Pear", "Marquise", "Trillion",
474 "Heart", "Rose Cut", "Raw Crystal",
475}
476
477const (
478 shapeHeart = 10
479 shapeRose = 11
480 shapeRaw = 12
481)
482
483const stoneScale = 0.78
484
485func cutFor(shapeIdx int) cutSpec {
486 c := cutForUnscaled(shapeIdx)
487 c.rx, c.ry = c.rx*stoneScale, c.ry*stoneScale
488 return c
489}
490
491func cutForUnscaled(shapeIdx int) cutSpec {
492 switch shapeIdx {
493 case 1:
494 return cutSpec{8, true, circleOutline, 30, 21.5}
495 case 2:
496 return cutSpec{8, true, superOutline(3.4), 27, 24}
497 case 3:
498 return cutSpec{8, false, polyOutline(octagon(1, 1, 0.3)), 30, 21}
499 case 4:
500 return cutSpec{8, false, polyOutline(octagon(1, 1, 0.36)), 25, 25}
501 case 5:
502 return cutSpec{8, true, polyOutline(octagon(1, 1, 0.3)), 29, 22.5}
503 case 6:
504 return cutSpec{8, true, polyOutline([]pt{{1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1}, {0, -1}, {1, -1}, {1, 0}}), 23.5, 23.5}
505 case 7:
506 return cutSpec{8, true, pearOutline, 31, 27}
507 case 8:
508 return cutSpec{8, true, marquiseOutline, 33, 30}
509 case 9:
510 return cutSpec{9, true, trillionOutline, 27, 27}
511 case shapeHeart:
512 return cutSpec{10, true, heartOutline, 29, 28}
513 case shapeRose:
514 return cutSpec{6, true, circleOutline, 27, 27}
515 case shapeRaw:
516 return cutSpec{0, false, circleOutline, 27, 27} // sized per stone in buildRaw
517 }
518 return cutSpec{8, true, circleOutline, 27, 27}
519}
520
521func CutsForStone(stone string) []int {
522 switch stone {
523 case "Diamond":
524 return []int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, shapeHeart, shapeRose, shapeRaw}
525 case "Sapphire":
526 return []int{1, 2, 0, 3, 7, shapeHeart, 8, 9, 6, shapeRose, shapeRaw}
527 case "Topaz":
528 return []int{3, 1, 7, 2, 8, 0, 9, shapeHeart, 6, shapeRaw}
529 }
530 return []int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, shapeHeart, shapeRose, shapeRaw}
531}
532
533const (
534 kCrown = iota
535 kTable
536 kPav
537)
538
539type face struct {
540 p []v3
541 kind int
542}
543
544func ringPts(c cutSpec, n int, scale, z, off float64) []v3 {
545 out := make([]v3, n)
546 for k := 0; k < n; k++ {
547 x, y := c.outline((float64(k) + off) / float64(n))
548 out[k] = v3{x * c.rx * scale, y * c.ry * scale, z}
549 }
550 return out
551}
552
553func buildCut(c cutSpec) (faces []face, girdle []v3) {
554 base := c.rx
555 if c.ry < base {
556 base = c.ry
557 }
558 hc, hp := 0.34*base, 0.9*base
559 n := c.n
560 if c.brilliant {
561 T := ringPts(c, n, 0.56, hc, 0)
562 B := ringPts(c, n, 0.8, hc*0.46, 0.5)
563 G := ringPts(c, 2*n, 1, 0, 0)
564 culet := v3{0, 0, -hp}
565 faces = append(faces, face{T, kTable})
566 for k := 0; k < n; k++ {
567 k1 := (k + 1) % n
568 faces = append(faces, face{[]v3{T[k], B[k], T[k1]}, kCrown})
569 faces = append(faces, face{[]v3{T[k1], B[k], G[(2*k+2)%(2*n)], B[k1]}, kCrown})
570 faces = append(faces, face{[]v3{B[k], G[2*k], G[2*k+1]}, kCrown})
571 faces = append(faces, face{[]v3{B[k], G[2*k+1], G[(2*k+2)%(2*n)]}, kCrown})
572 faces = append(faces, face{[]v3{G[2*k], G[2*k+1], G[(2*k+2)%(2*n)], culet}, kPav})
573 }
574 return faces, G
575 }
576 T := ringPts(c, n, 0.54, hc, 0)
577 S := ringPts(c, n, 0.78, hc*0.5, 0)
578 G := ringPts(c, n, 1, 0, 0)
579 P1 := ringPts(c, n, 0.7, -hp*0.42, 0)
580 P2 := ringPts(c, n, 0.38, -hp*0.78, 0)
581 K := ringPts(c, n, 0.1, -hp, 0)
582 faces = append(faces, face{T, kTable})
583 rows := [][2][]v3{{T, S}, {S, G}}
584 for _, r := range rows {
585 for k := 0; k < n; k++ {
586 k1 := (k + 1) % n
587 faces = append(faces, face{[]v3{r[0][k], r[0][k1], r[1][k1], r[1][k]}, kCrown})
588 }
589 }
590 prow := [][2][]v3{{G, P1}, {P1, P2}, {P2, K}}
591 for _, r := range prow {
592 for k := 0; k < n; k++ {
593 k1 := (k + 1) % n
594 faces = append(faces, face{[]v3{r[0][k], r[0][k1], r[1][k1], r[1][k]}, kPav})
595 }
596 }
597 return faces, G
598}
599
600func buildRose(c cutSpec) (faces []face, girdle []v3) {
601 n := c.n
602 base := math.Min(c.rx, c.ry)
603 h := 0.62 * base
604 apex := v3{0, 0, h}
605 R := ringPts(c, n, 0.55, h*0.62, 0.5)
606 G := ringPts(c, 2*n, 1, 0, 0)
607 for k := 0; k < n; k++ {
608 k1 := (k + 1) % n
609 faces = append(faces, face{[]v3{apex, R[k], R[k1]}, kCrown})
610 faces = append(faces, face{[]v3{G[2*k], G[2*k+1], R[k]}, kCrown})
611 faces = append(faces, face{[]v3{G[2*k+1], G[(2*k+2)%(2*n)], R[k]}, kCrown})
612 faces = append(faces, face{[]v3{R[k], G[(2*k+2)%(2*n)], R[k1]}, kCrown})
613 }
614 back := make([]v3, len(G))
615 for i := range G {
616 back[len(G)-1-i] = G[i]
617 }
618 faces = append(faces, face{back, kPav})
619 return faces, G
620}
621
622func ringX(n int, x, ry, rz, phase float64) []v3 {
623 out := make([]v3, n)
624 for k := 0; k < n; k++ {
625 a := 2*math.Pi*(float64(k)+phase)/float64(n) + math.Pi/2
626 out[k] = v3{x, ry * math.Cos(a), rz * math.Sin(a)}
627 }
628 return out
629}
630
631func bandX(a, b []v3) []face {
632 var fs []face
633 for k := range a {
634 k1 := (k + 1) % len(a)
635 fs = append(fs, face{[]v3{a[k], a[k1], b[k1], b[k]}, kCrown})
636 }
637 return fs
638}
639
640func capX(r []v3) face { return face{r, kCrown} }
641
642func turnFaces(fs []face, ax, az float64) []face {
643 cx, sx, cz, sz := math.Cos(ax), math.Sin(ax), math.Cos(az), math.Sin(az)
644 for i := range fs {
645 fs[i].kind = kPav
646 for j, p := range fs[i].p {
647 y, z := p.y*cx-p.z*sx, p.y*sx+p.z*cx
648 fs[i].p[j] = v3{p.x*cz - y*sz, p.x*sz + y*cz, z}
649 }
650 }
651 return fs
652}
653
654func buildRaw(stone string) (faces []face, girdle []v3) {
655 deg := math.Pi / 180
656 switch stone {
657 case "Diamond":
658 a, b, h := 25.0*stoneScale, 22.0*stoneScale, 23.0*stoneScale
659 v := []v3{{a, 0, 0}, {0, b, 0}, {-a, 0, 0}, {0, -b, 0}}
660 top, bot := v3{0, 0, h}, v3{0, 0, -h}
661 for k := 0; k < 4; k++ {
662 k1 := (k + 1) % 4
663 faces = append(faces, face{[]v3{top, v[k], v[k1]}, kCrown})
664 faces = append(faces, face{[]v3{bot, v[k1], v[k]}, kCrown})
665 }
666 return turnFaces(faces, -38*deg, 28*deg), nil
667 case "Sapphire":
668 L, R := 26.0*stoneScale, 16.0*stoneScale
669 r0 := ringX(6, -L, R*0.42, R*0.42, 0)
670 r1 := ringX(6, -L*0.3, R, R*0.94, 0)
671 r2 := ringX(6, L*0.3, R, R*0.94, 0)
672 r3 := ringX(6, L, R*0.42, R*0.42, 0)
673 faces = append(faces, bandX(r0, r1)...)
674 faces = append(faces, bandX(r1, r2)...)
675 faces = append(faces, bandX(r2, r3)...)
676 faces = append(faces, capX(r3))
677 rev := make([]v3, 6)
678 for i := range r0 {
679 rev[5-i] = r0[i]
680 }
681 faces = append(faces, capX(rev))
682 return turnFaces(faces, -30*deg, -14*deg), nil
683 }
684 if stone == "Quartz" {
685 L, R := 27.0*stoneScale, 12.5*stoneScale
686 r0 := ringX(6, -L, R*1.04, R, 0)
687 r1 := ringX(6, L*0.4, R, R*0.96, 0)
688 point := v3{L, 0, 0}
689 faces = append(faces, bandX(r0, r1)...)
690 for k := 0; k < 6; k++ {
691 faces = append(faces, face{[]v3{r1[k], r1[(k+1)%6], point}, kCrown})
692 }
693 rev := make([]v3, 6)
694 for i := range r0 {
695 rev[5-i] = r0[i]
696 }
697 faces = append(faces, capX(rev))
698 return turnFaces(faces, -32*deg, 16*deg), nil
699 }
700 L, ry, rz := 26.0*stoneScale, 16.0*stoneScale, 13.0*stoneScale
701 r0 := ringX(8, -L, ry, rz, 0.5)
702 r1 := ringX(8, L*0.5, ry, rz, 0.5)
703 tip := ringX(8, L*0.82, ry*0.45, rz*0.45, 0.5)
704 point := v3{L, 0, 0}
705 faces = append(faces, bandX(r0, r1)...)
706 faces = append(faces, bandX(r1, tip)...)
707 for k := 0; k < 8; k++ {
708 faces = append(faces, face{[]v3{tip[k], tip[(k+1)%8], point}, kCrown})
709 }
710 rev := make([]v3, 8)
711 for i := range r0 {
712 rev[7-i] = r0[i]
713 }
714 faces = append(faces, capX(rev))
715 return turnFaces(faces, -30*deg, 12*deg), nil
716}
717
718const viewTilt = 61.0
719
720const (
721 pieceCY = subjY + 1.5
722)
723
724func n1(v float64) string {
725 neg := v < 0
726 if neg {
727 v = -v
728 }
729 t := int64(v*10 + 0.5)
730 w, f := t/10, t%10
731 s := ""
732 if f == 0 {
733 s = itoa(w)
734 } else if w == 0 {
735 s = "." + string(byte('0'+f))
736 } else {
737 s = itoa(w) + "." + string(byte('0'+f))
738 }
739 if neg && t != 0 {
740 return "-" + s
741 }
742 return s
743}
744
745func relPath(ps []pt) string {
746 s := "M" + n1(ps[0].x) + " " + n1(ps[0].y) + "l"
747 px, py := math.Round(ps[0].x*10)/10, math.Round(ps[0].y*10)/10
748 for i := 1; i < len(ps); i++ {
749 qx, qy := math.Round(ps[i].x*10)/10, math.Round(ps[i].y*10)/10
750 dx, dy := n1(qx-px), n1(qy-py)
751 if i > 1 && dx[0] != '-' {
752 s += " "
753 }
754 s += dx
755 if dy[0] != '-' {
756 s += " "
757 }
758 s += dy
759 px, py = qx, qy
760 }
761 return s + "z"
762}
763
764func hex3(h string) string {
765 r, g, b := hexToRGB(h)
766 d := "0123456789abcdef"
767 q := func(v int) byte { return d[(v+8)*15/255%16] }
768 return "#" + string([]byte{q(r), q(g), q(b)})
769}
770
771func convexHull(ps []pt) []pt {
772 n := len(ps)
773 idx := make([]int, n)
774 for i := range idx {
775 idx[i] = i
776 }
777 less := func(a, b int) bool {
778 return ps[a].x < ps[b].x || (ps[a].x == ps[b].x && ps[a].y < ps[b].y)
779 }
780 tmp := make([]int, n)
781 for w := 1; w < n; w *= 2 {
782 for lo := 0; lo < n; lo += 2 * w {
783 mid, hi := lo+w, lo+2*w
784 if mid > n {
785 mid = n
786 }
787 if hi > n {
788 hi = n
789 }
790 i, j, k := lo, mid, lo
791 for i < mid && j < hi {
792 if less(idx[j], idx[i]) {
793 tmp[k] = idx[j]
794 j++
795 } else {
796 tmp[k] = idx[i]
797 i++
798 }
799 k++
800 }
801 for i < mid {
802 tmp[k] = idx[i]
803 i++
804 k++
805 }
806 for j < hi {
807 tmp[k] = idx[j]
808 j++
809 k++
810 }
811 }
812 idx, tmp = tmp, idx
813 }
814 cr := func(o, a, b pt) float64 { return (a.x-o.x)*(b.y-o.y) - (a.y-o.y)*(b.x-o.x) }
815 var h []pt
816 for pass := 0; pass < 2; pass++ {
817 start := len(h)
818 for i := 0; i < n; i++ {
819 p := ps[idx[i]]
820 if pass == 1 {
821 p = ps[idx[n-1-i]]
822 }
823 for len(h) >= start+2 && cr(h[len(h)-2], h[len(h)-1], p) <= 0 {
824 h = h[:len(h)-1]
825 }
826 h = append(h, p)
827 }
828 h = h[:len(h)-1]
829 }
830 return h
831}
832
833func polyArea(ps []pt) float64 {
834 a := 0.0
835 for i := range ps {
836 j := (i + 1) % len(ps)
837 a += ps[i].x*ps[j].y - ps[j].x*ps[i].y
838 }
839 if a < 0 {
840 return -a / 2
841 }
842 return a / 2
843}
844
845func clipHalf(ps []pt, ox, oy, nx, ny float64) []pt {
846 if len(ps) == 0 {
847 return ps
848 }
849 d := func(q pt) float64 { return (q.x-ox)*nx + (q.y-oy)*ny }
850 var out []pt
851 for i := range ps {
852 a, b := ps[i], ps[(i+1)%len(ps)]
853 da, db := d(a), d(b)
854 if da <= 0 {
855 out = append(out, a)
856 }
857 if (da < 0 && db > 0) || (da > 0 && db < 0) {
858 t := da / (da - db)
859 out = append(out, pt{a.x + (b.x-a.x)*t, a.y + (b.y-a.y)*t})
860 }
861 }
862 return out
863}
864
865func clipToConvex(ps, win []pt) []pt {
866 for i := range win {
867 a, b := win[i], win[(i+1)%len(win)]
868 nx, ny := b.y-a.y, a.x-b.x
869 mid := pt{(a.x + b.x) / 2, (a.y + b.y) / 2}
870 cx, cy := centroid(win)
871 if (mid.x-cx)*nx+(mid.y-cy)*ny < 0 {
872 nx, ny = -nx, -ny
873 }
874 ps = clipHalf(ps, a.x, a.y, nx, ny)
875 if len(ps) < 3 {
876 return nil
877 }
878 }
879 return ps
880}
881
882func splitPoly(ps []pt, ang float64) ([]pt, []pt) {
883 cx, cy := centroid(ps)
884 nx, ny := math.Cos(ang), math.Sin(ang)
885 return clipHalf(ps, cx, cy, nx, ny), clipHalf(ps, cx, cy, -nx, -ny)
886}
887
888func renderSolid3D(shapeIdx int, base, salt string, fs *facetStyle) (under, facets, over string) {
889 c := cutFor(shapeIdx)
890 var faces []face
891 var girdle []v3
892 switch shapeIdx {
893 case shapeRose:
894 faces, girdle = buildRose(c)
895 case shapeRaw:
896 faces, girdle = buildRaw(fs.stone)
897 default:
898 faces, girdle = buildCut(c)
899 }
900 raw := shapeIdx == shapeRaw
901
902 sh := fs.prof.shadow
903 if fs.prof.neutral != "" {
904 base = fs.prof.neutral
905 }
906 base = mixHex(base, sh, fs.prof.bodyMix)
907 deep := darken(base, sh, 0.9)
908 bright := lighten(base, 0.5)
909 fs.flash = flashRamp(28, fs.prof.sat)
910 deepI, baseI, brightI := toRGBI(deep), toRGBI(base), toRGBI(bright)
911 toneI := func(lum float64) rgbI {
912 if lum < 0 {
913 lum = 0
914 }
915 if lum > 1 {
916 lum = 1
917 }
918 if lum < 0.5 {
919 return mixI(deepI, baseI, lum*2)
920 }
921 return mixI(baseI, brightI, (lum-0.5)*2)
922 }
923 tone := func(lum float64) string { return toneI(lum).hex() }
924
925 yaw := fs.zone.floatIn(-13, 13) * math.Pi / 180
926 th := viewTilt * math.Pi / 180
927 cy, sy := math.Cos(yaw), math.Sin(yaw)
928 ct, stt := math.Cos(th), math.Sin(th)
929 view := func(p v3) v3 {
930 x1, y1 := p.x*cy-p.y*sy, p.x*sy+p.y*cy
931 return v3{x1, y1*ct + p.z*stt, p.z*ct - y1*stt}
932 }
933 ex0, ey0, ex1, ey1 := 1e9, 1e9, -1e9, -1e9
934 for _, f := range faces {
935 for _, p := range f.p {
936 q := view(p)
937 ex0, ey0 = math.Min(ex0, q.x), math.Min(ey0, q.y)
938 ex1, ey1 = math.Max(ex1, q.x), math.Max(ey1, q.y)
939 }
940 }
941 ox, oy := -(ex0+ex1)/2, -(ey0+ey1)/2
942 scr := func(p v3) pt { return pt{subjX + p.x + ox, pieceCY - (p.y + oy)} }
943 light := vnorm(v3{-0.5, 0.62, 0.6})
944 inside := v3{0, 0, -0.25 * c.ry}
945 if raw {
946 inside = v3{}
947 } else if shapeIdx == shapeRose {
948 inside = v3{0, 0, 0.15 * c.ry}
949 }
950
951 type drawn struct {
952 pts []pt
953 depth float64
954 fill string
955 kind int
956 lum float64
957 nv v3
958 jit, drift, thick float64
959 ext bool
960 }
961 shadeFront := func(kind int, nv, L v3, jit, drift, thick float64, ext bool) (string, float64) {
962 H := vnorm(v3{L.x, L.y, L.z + 1})
963 lam := math.Max(0, vdot(nv, L))
964 lum := 0.03 + 0.7*math.Pow(lam, 2.1) + jit
965 if ext {
966 lum *= 0.3
967 }
968 if kind == kTable {
969 lum = 0.36 + 0.26*lam
970 }
971 if kind == kPav {
972 lum = 0.22 + 0.5*math.Max(0, vdot(vscale(nv, -1), L)) + jit
973 }
974 if raw {
975 lum = 0.3 + 0.42*math.Pow(lam, 1.4) + 0.22*math.Max(0, vdot(vscale(nv, -1), L)) + jit*0.6
976 }
977 col := mixI(toneI(lum), deepI, 0.34*thick*thick)
978 if sp := math.Pow(math.Max(0, vdot(nv, H)), 28); sp > 0.3 {
979 col = mixI(col, whiteI, sp*0.85)
980 }
981 if lum > 0.5 && kind != kTable {
982 amt := math.Min(1, (lum-0.5)/0.4) * dispersionMix * fs.prof.sat
983 t := math.Atan2(nv.y, nv.x)/math.Pi + drift/40
984 col = mixI(col, spectrumAtI(t), amt)
985 }
986 return hex3I(hueRotateI(col, drift)), lum
987 }
988 var back, front, pav []drawn
989 var all []pt
990 for _, f := range faces {
991 vp := make([]v3, len(f.p))
992 ctr := v3{}
993 for i, p := range f.p {
994 vp[i] = view(p)
995 ctr = v3{ctr.x + p.x, ctr.y + p.y, ctr.z + p.z}
996 }
997 ctr = vscale(ctr, 1/float64(len(f.p)))
998 nm := v3{}
999 for i := range f.p {
1000 a, b := f.p[i], f.p[(i+1)%len(f.p)]
1001 nm = v3{nm.x + (a.y-b.y)*(a.z+b.z), nm.y + (a.z-b.z)*(a.x+b.x), nm.z + (a.x-b.x)*(a.y+b.y)}
1002 }
1003 nm = vnorm(nm)
1004 if vdot(nm, vsub(ctr, inside)) < 0 {
1005 nm = vscale(nm, -1)
1006 }
1007 nv := vnorm(view(nm))
1008 d := drawn{kind: f.kind}
1009 for _, p := range vp {
1010 d.pts = append(d.pts, scr(p))
1011 d.depth += p.z
1012 all = append(all, scr(p))
1013 }
1014 d.depth /= float64(len(vp))
1015 rN := math.Sqrt((ctr.x/c.rx)*(ctr.x/c.rx) + (ctr.y/c.ry)*(ctr.y/c.ry))
1016 if rN > 1 {
1017 rN = 1
1018 }
1019 thick := 1 - rN
1020 jit := fs.zone.floatIn(-0.13, 0.13)
1021 if nv.z > 0.02 {
1022 ext := f.kind == kCrown && fs.zone.floatIn(0, 1) < 0.28
1023 drift := fs.zone.floatIn(-fireZoneDeg, fireZoneDeg)
1024 d.nv, d.jit, d.drift, d.thick, d.ext = nv, jit, drift, thick, ext
1025 d.fill, d.lum = shadeFront(f.kind, nv, light, jit, drift, thick, ext)
1026 front = append(front, d)
1027 if f.kind == kPav {
1028 pav = append(pav, d)
1029 }
1030 } else if f.kind == kPav {
1031 inner := vscale(nv, -1)
1032 lum := 0.2 + 0.6*math.Max(0, vdot(inner, light)) + jit
1033 d.fill = hex3(mixHex(tone(lum), deep, 0.34*thick*thick))
1034 d.lum = lum
1035 back = append(back, d)
1036 pav = append(pav, d)
1037 }
1038 }
1039 sortDrawn := func(ds []drawn) {
1040 for i := 1; i < len(ds); i++ {
1041 for j := i; j > 0 && ds[j].depth < ds[j-1].depth; j-- {
1042 ds[j], ds[j-1] = ds[j-1], ds[j]
1043 }
1044 }
1045 }
1046 sortDrawn(back)
1047 sortDrawn(front)
1048
1049 hull := convexHull(all)
1050 if shapeIdx == shapeHeart {
1051 hull = nil
1052 for _, g := range girdle {
1053 hull = append(hull, scr(view(g)))
1054 }
1055 }
1056 var underB, facetsB strings.Builder
1057 underB.WriteString(`<defs><radialGradient id="bd` + salt + `" cx=".4" cy=".35" r=".75">` +
1058 `<stop offset="0" stop-color="` + hex3(base) + `"/><stop offset=".5" stop-color="` + hex3(darken(base, sh, 0.25)) + `"/><stop offset="1" stop-color="` + hex3(darken(base, sh, 0.85)) + `"/></radialGradient></defs>` +
1059 `<path d="` + relPath(hull) + `" fill="url(#bd` + salt + `)" opacity=".7"/><g fill-opacity=".6">`)
1060 for _, d := range back {
1061 underB.WriteString(`<path d="` + relPath(d.pts) + `" fill="` + d.fill + `"/>`)
1062 }
1063 underB.WriteString(`</g>`)
1064
1065 nCrown := 0
1066 for _, d := range front {
1067 if d.kind == kCrown {
1068 nCrown++
1069 }
1070 }
1071 candP := 1.0
1072 if nCrown > fireMaxFacets {
1073 candP = float64(fireMaxFacets) / float64(nCrown) * 1.25
1074 }
1075 nCand := 0
1076 nSplit := 0
1077 if raw || fs.thumb {
1078 candP = 0
1079 }
1080 for _, d := range front {
1081 if d.kind == kTable && shapeIdx == shapeHeart {
1082 facetsB.WriteString(`<path d="` + relPath(d.pts) + `" fill="` + d.fill + `" fill-opacity=".46"/>`)
1083 continue
1084 }
1085 if d.kind == kTable {
1086 facetsB.WriteString(`<path d="` + relPath(d.pts) + `" fill="` + d.fill + `" fill-opacity=".46"/>`)
1087 win := convexHull(d.pts)
1088 tx, ty := centroid(win)
1089 if len(pav) > 0 && !fs.thumb {
1090 bx0, by0, bx1, by1 := 1e9, 1e9, -1e9, -1e9
1091 for _, b := range pav {
1092 for _, q := range b.pts {
1093 bx0, by0 = math.Min(bx0, q.x), math.Min(by0, q.y)
1094 bx1, by1 = math.Max(bx1, q.x), math.Max(by1, q.y)
1095 }
1096 }
1097 wx0, wy0, wx1, wy1 := 1e9, 1e9, -1e9, -1e9
1098 for _, q := range win {
1099 wx0, wy0 = math.Min(wx0, q.x), math.Min(wy0, q.y)
1100 wx1, wy1 = math.Max(wx1, q.x), math.Max(wy1, q.y)
1101 }
1102 k := 0.92 * math.Min((wx1-wx0)/math.Max(1, bx1-bx0), (wy1-wy0)/math.Max(1, by1-by0))
1103 bx, by := (bx0+bx1)/2, (by0+by1)/2
1104 var mosB strings.Builder
1105 nRefl := 0
1106 for _, b := range pav {
1107 if nRefl >= 8 {
1108 break
1109 }
1110 mp := make([]pt, len(b.pts))
1111 for i, q := range b.pts {
1112 mp[i] = pt{tx + (q.x-bx)*k, ty - (q.y-by)*k}
1113 }
1114 cl := clipToConvex(mp, win)
1115 if len(cl) < 3 || polyArea(cl) < 4 {
1116 continue
1117 }
1118 nRefl++
1119 mosB.WriteString(`<path d="` + relPath(cl) + `" fill="` + hex3(tone(b.lum*0.95)) + `"/>`)
1120 }
1121 if mosB.Len() > 0 {
1122 facetsB.WriteString(`<g fill-opacity=".55">` + mosB.String() + `</g>`)
1123 }
1124 }
1125 continue
1126 }
1127 if d.kind == kCrown && nCand < fireMaxFacets && fs.zone.floatIn(0, 1) < candP {
1128 nCand++
1129 cx, cyy := centroid(d.pts)
1130 fs.ringCent = append(fs.ringCent, pt{cx, cyy})
1131 facetsB.WriteString(`<path d="` + relPath(d.pts) + `" fill="` + d.fill + `" class="f"/>`)
1132 continue
1133 }
1134 if !raw && nSplit < 6 && polyArea(d.pts) > 26 && fs.zone.floatIn(0, 1) < 0.5 {
1135 a, b := splitPoly(d.pts, fs.zone.floatIn(0, math.Pi))
1136 if len(a) >= 3 && len(b) >= 3 {
1137 nSplit++
1138 lo := hex3(mixHex(tone(math.Max(0, d.lum*0.6-0.04)), deep, 0.18))
1139 hi := hex3(tone(math.Min(1, d.lum*1.35+0.06)))
1140 facetsB.WriteString(`<path d="` + relPath(a) + `" fill="` + hi + `"/><path d="` + relPath(b) + `" fill="` + lo + `"/>`)
1141 continue
1142 }
1143 }
1144 facetsB.WriteString(`<path d="` + relPath(d.pts) + `" fill="` + d.fill + `"/>`)
1145 }
1146
1147 _, _, _, _, rotDeg := motionPhases(salt)
1148 type cand struct {
1149 i int
1150 fill string
1151 delta float64
1152 }
1153 for si, sgn := range []float64{1, -1} {
1154 if fs.thumb {
1155 break
1156 }
1157 a := -sgn * rotDeg * lightSwing * math.Pi / 180
1158 ca, sa := math.Cos(a), math.Sin(a)
1159 L := vnorm(v3{light.x*ca - light.y*sa, light.x*sa + light.y*ca, light.z})
1160 var cs []cand
1161 for i, d := range front {
1162 if d.kind == kTable {
1163 continue
1164 }
1165 f2, _ := shadeFront(d.kind, d.nv, L, d.jit, d.drift, d.thick, d.ext)
1166 if dl := lumaDelta(f2, d.fill); dl > 0.06 && polyArea(d.pts) > 3 {
1167 cs = append(cs, cand{i, f2, dl})
1168 }
1169 }
1170 for i := 1; i < len(cs); i++ {
1171 for j := i; j > 0 && cs[j].delta > cs[j-1].delta; j-- {
1172 cs[j], cs[j-1] = cs[j-1], cs[j]
1173 }
1174 }
1175 if len(cs) > lightMaxFacets {
1176 cs = cs[:lightMaxFacets]
1177 }
1178 if len(cs) == 0 {
1179 continue
1180 }
1181 cls := "gt-la"
1182 if si == 1 {
1183 cls = "gt-lb"
1184 }
1185 facetsB.WriteString(`<g class="` + cls + `" opacity="0">`)
1186 for _, c := range cs {
1187 facetsB.WriteString(`<path d="` + relPath(front[c.i].pts) + `" fill="` + c.fill + `"/>`)
1188 }
1189 facetsB.WriteString(`</g>`)
1190 }
1191
1192 gd, lastG := "", ""
1193 for i := range girdle {
1194 a, b := view(girdle[i]), view(girdle[(i+1)%len(girdle)])
1195 mid := vscale(v3{girdle[i].x + girdle[(i+1)%len(girdle)].x, girdle[i].y + girdle[(i+1)%len(girdle)].y, 0}, 0.5)
1196 if view(vnorm(mid)).z-0 > -0.05 && view(mid).z >= view(v3{}).z-0.01 {
1197 pa, pb := scr(a), scr(b)
1198 sa := n1(pa.x) + " " + n1(pa.y)
1199 if sa != lastG {
1200 gd += "M" + sa
1201 }
1202 lastG = n1(pb.x) + " " + n1(pb.y)
1203 gd += " " + lastG
1204 }
1205 }
1206 over = `<path d="` + gd + `" fill="none" stroke="` + hex3(lighten(base, 0.18)) + `" stroke-width=".7" stroke-linecap="round" opacity=".4"/>`
1207 return underB.String(), facetsB.String(), over
1208}
1209
1210const dispersionMix = 0.32
1211
1212var spectrum = []string{"#ff4040", "#ff9a1f", "#ffe81f", "#35ff7a", "#22ccff", "#5566ff", "#c04dff"}
1213
1214var spectrumI = func() []rgbI {
1215 out := make([]rgbI, len(spectrum))
1216 for i, h := range spectrum {
1217 out[i] = toRGBI(h)
1218 }
1219 return out
1220}()
1221
1222func spectrumAtI(t float64) rgbI {
1223 t = t - math.Floor(t)
1224 f := t * float64(len(spectrumI))
1225 i := int(f)
1226 return mixI(spectrumI[i%len(spectrumI)], spectrumI[(i+1)%len(spectrumI)], f-float64(i))
1227}
1228
1229func spectrumAt(t float64) string {
1230 t = t - math.Floor(t)
1231 f := t * float64(len(spectrum))
1232 i := int(f)
1233 return mixHex(spectrum[i%len(spectrum)], spectrum[(i+1)%len(spectrum)], f-float64(i))
1234}
1235
1236const (
1237 lightSwing = 2.2
1238 lightMaxFacets = 12
1239)
1240
1241func lumaDelta(a, b string) float64 {
1242 wide := func(h string) string {
1243 if len(h) == 4 {
1244 return "#" + h[1:2] + h[1:2] + h[2:3] + h[2:3] + h[3:4] + h[3:4]
1245 }
1246 return h
1247 }
1248 ar, ag, ab := hexToRGB(wide(a))
1249 br, bg, bb := hexToRGB(wide(b))
1250 d := (0.2126*float64(ar-br) + 0.7152*float64(ag-bg) + 0.0722*float64(ab-bb)) / 255
1251 if d < 0 {
1252 return -d
1253 }
1254 return d
1255}
1256
1257const fireMaxFacets = 12
1258
1259const starfield = true
1260
1261func renderStars(salt string) string {
1262 if !starfield {
1263 return ""
1264 }
1265 rnd := newPRNG("stars" + salt)
1266 type star struct{ x, y float64 }
1267 var byLevel [4][]star
1268 for i := 0; i < 36; i++ {
1269 x, y := rnd.floatIn(3, canvasW-3), rnd.floatIn(3, 127)
1270 k := rnd.intn(20)
1271 dx, dy := x-subjX, y-subjY
1272 if r := math.Sqrt(dx*dx + dy*dy); r > 43 && r < 58 {
1273 continue
1274 }
1275 lvl := 0 // most stars are faint; a few are bright
1276 switch {
1277 case k >= 18:
1278 lvl = 3
1279 case k >= 14:
1280 lvl = 2
1281 case k >= 8:
1282 lvl = 1
1283 }
1284 byLevel[lvl] = append(byLevel[lvl], star{x, y})
1285 }
1286 widths := [4]string{".45", ".6", ".85", "1.15"}
1287 ops := [4]string{".22", ".38", ".58", ".85"}
1288 var b strings.Builder
1289 b.WriteString(`<g stroke="#fff" stroke-linecap="round" fill="none">`)
1290 var tw []star
1291 for l := 0; l < 4; l++ {
1292 if len(byLevel[l]) == 0 {
1293 continue
1294 }
1295 d := ""
1296 for i, st := range byLevel[l] {
1297 if l >= 1 && l <= 2 && len(tw) < 3 && i%3 == 0 {
1298 tw = append(tw, st)
1299 continue
1300 }
1301 d += "M" + n1(st.x) + " " + n1(st.y) + "h.01"
1302 }
1303 if d != "" {
1304 b.WriteString(`<path d="` + d + `" stroke-width="` + widths[l] + `" opacity="` + ops[l] + `"/>`)
1305 }
1306 }
1307 for _, st := range tw {
1308 dur := rnd.floatIn(5, 12)
1309 b.WriteString(`<path d="M` + n1(st.x) + " " + n1(st.y) + `h.01" stroke-width=".9" opacity=".4" class="gt-tw" style="--d:` + fnum1(dur) + `s;--dl:-` + fnum1(rnd.floatIn(0, dur)) + `s"/>`)
1310 }
1311 b.WriteString(`</g>`)
1312 return b.String()
1313}
1314
1315func pearlLusterGradient(gid, base, metal string) string {
1316 r, g, b := hexToRGB(base)
1317 lum := (0.2126*float64(r) + 0.7152*float64(g) + 0.0722*float64(b)) / 255
1318 shadow := "#4a4038"
1319 if lum < 0.4 {
1320 shadow = "#000000"
1321 }
1322 hi := base
1323 sc, ss, sw := ".6", ".32", ".16"
1324 mo := ".3"
1325 if lum < 0.4 {
1326 mo = ".22"
1327 hi = mixHex(base, "#c9d2d8", 0.28)
1328 sc, ss, sw = ".34", ".16", ".07"
1329 }
1330 return `<radialGradient id="` + gid + `" cx=".4" cy=".36" r=".7" fx=".34" fy=".28">` +
1331 `<stop offset="0" stop-color="` + hi + `"/>` +
1332 `<stop offset=".4" stop-color="` + mixHex(base, shadow, 0.13) + `"/>` +
1333 `<stop offset=".76" stop-color="` + mixHex(base, shadow, 0.36) + `"/>` +
1334 `<stop offset=".93" stop-color="` + mixHex(base, shadow, 0.5) + `"/>` +
1335 `<stop offset="1" stop-color="` + mixHex(base, shadow, 0.3) + `"/></radialGradient>` +
1336 `<radialGradient id="` + gid + `o" cx=".45" cy=".44" r=".62">` +
1337 `<stop offset=".3" stop-color="#fff" stop-opacity="0"/>` +
1338 `<stop offset=".62" stop-color="#ffb3cf" stop-opacity=".2"/>` +
1339 `<stop offset=".88" stop-color="#b3ffd6" stop-opacity=".2"/>` +
1340 `<stop offset="1" stop-color="#c3d3ff" stop-opacity=".12"/></radialGradient>` +
1341 `<radialGradient id="` + gid + `s" cx=".36" cy=".3" r=".4">` +
1342 `<stop offset="0" stop-color="#fff" stop-opacity="` + sc + `"/>` +
1343 `<stop offset=".35" stop-color="#fff" stop-opacity="` + ss + `"/>` +
1344 `<stop offset=".7" stop-color="#fff" stop-opacity=".06"/>` +
1345 `<stop offset="1" stop-color="#fff" stop-opacity="0"/></radialGradient>` +
1346 `<radialGradient id="` + gid + `m" cx=".42" cy=".36" r=".68">` +
1347 `<stop offset=".78" stop-color="` + metal + `" stop-opacity="0"/>` +
1348 `<stop offset=".93" stop-color="` + metal + `" stop-opacity="` + mo + `"/>` +
1349 `<stop offset="1" stop-color="` + metal + `" stop-opacity="0"/></radialGradient>` +
1350 `<radialGradient id="` + gid + `w" cx=".66" cy=".73" r=".2">` +
1351 `<stop offset="0" stop-color="#fff" stop-opacity="` + sw + `"/>` +
1352 `<stop offset="1" stop-color="#fff" stop-opacity="0"/></radialGradient>`
1353}
1354
1355func pearlLayers(shape, gid, between string) string {
1356 i := strings.Index(shape, ` fill="`)
1357 if i < 0 {
1358 return shape
1359 }
1360 cp := func(suffix string) string { return shape[:i] + ` fill="url(#` + gid + suffix + `)"/>` }
1361 return shape + cp("o") + cp("m") + between + cp("w") + cp("s")
1362}
1363
1364func pearlSweepColorIntensity(base string) float64 {
1365 r, g, b := hexToRGB(base)
1366 lum := 0.2126*float64(r)/255 + 0.7152*float64(g)/255 + 0.0722*float64(b)/255
1367 if lum < 0.4 {
1368 return 0.55
1369 }
1370 return 2.0
1371}
1372
1373func pearlSweepGradient(gid, base string) string {
1374 mult := pearlSweepColorIntensity(base)
1375 o1, o2, o3 := fnum(0.3*mult), fnum(0.35*mult), fnum(0.3*mult)
1376 return `<linearGradient id="` + gid + `" x1="0%" y1="0%" x2="100%" y2="0%">` +
1377 `<stop offset="0%" stop-color="#ffffff" stop-opacity="0"/>` +
1378 `<stop offset="18%" stop-color="#ffd2e6" stop-opacity="` + o1 + `"/>` +
1379 `<stop offset="38%" stop-color="#cfe8ff" stop-opacity="` + o2 + `"/>` +
1380 `<stop offset="58%" stop-color="#d4ffe4" stop-opacity="` + o3 + `"/>` +
1381 `<stop offset="80%" stop-color="#fff0c2" stop-opacity="` + o3 + `"/>` +
1382 `<stop offset="100%" stop-color="#ffffff" stop-opacity="0"/>` +
1383 `</linearGradient>`
1384}
1385
1386func pearlSweepOverlay(salt, base, shapeGeom string, w, h float64) string {
1387 rnd := newPRNG(salt + "-sweep")
1388 const passes = 3
1389 total := 15.0 + rnd.floatIn(0, 9)
1390
1391 durs := make([]float64, passes)
1392 sumDur := 0.0
1393 for i := 0; i < passes; i++ {
1394 durs[i] = 2.4 + rnd.floatIn(0, 2.2)
1395 sumDur += durs[i]
1396 }
1397 gapTotal := total - sumDur
1398 if gapTotal < float64(passes)*0.5 {
1399 gapTotal = float64(passes) * 0.5
1400 }
1401 weights := make([]float64, passes)
1402 sumW := 0.0
1403 for i := 0; i < passes; i++ {
1404 weights[i] = 0.4 + rnd.floatIn(0, 1)
1405 sumW += weights[i]
1406 }
1407 gaps := make([]float64, passes)
1408 for i := 0; i < passes; i++ {
1409 gaps[i] = weights[i] / sumW * gapTotal
1410 }
1411 starts := make([]float64, passes)
1412 t := gaps[0]
1413 for i := 0; i < passes; i++ {
1414 starts[i] = t
1415 t += durs[i]
1416 if i < passes-1 {
1417 t += gaps[i+1]
1418 }
1419 }
1420
1421 travel := w * 1.05
1422 clipID := "clp" + salt
1423 gradID := "swp" + salt
1424 off, on1, on2, out := fnum(-travel), fnum(-travel*0.5), fnum(travel*0.5), fnum(travel)
1425
1426 var defs strings.Builder
1427 defs.WriteString(`<defs><clipPath id="` + clipID + `">` + shapeGeom + `</clipPath>`)
1428 defs.WriteString(pearlSweepGradient(gradID, base))
1429
1430 var marks strings.Builder
1431 marks.WriteString(`<g clip-path="url(#` + clipID + `)">`)
1432 for i := 0; i < passes; i++ {
1433 angle := fnum(rnd.floatIn(0, 360))
1434 startPct := starts[i] / total * 100
1435 durPct := durs[i] / total * 100
1436 rampPct := durPct * 0.32
1437 if rampPct > 6 {
1438 rampPct = 6
1439 }
1440 p0, p1, p2, p3 := startPct, startPct+rampPct, startPct+durPct-rampPct, startPct+durPct
1441 kf := "swp" + salt + "_" + ufmt.Sprintf("%d", i)
1442
1443 closing := ""
1444 if p3 < 99.999 {
1445 closing = `100%{transform:translate(` + off + `px,0);opacity:0}`
1446 }
1447 defs.WriteString(`<style>@keyframes ` + kf + `{` +
1448 `0%{transform:translate(` + off + `px,0);opacity:0}` +
1449 fnum(p0) + `%{transform:translate(` + off + `px,0);opacity:0}` +
1450 fnum(p1) + `%{transform:translate(` + on1 + `px,0);opacity:1}` +
1451 fnum(p2) + `%{transform:translate(` + on2 + `px,0);opacity:1}` +
1452 fnum(p3) + `%{transform:translate(` + out + `px,0);opacity:0}` +
1453 closing +
1454 `}</style>`)
1455
1456 marks.WriteString(`<g transform="rotate(` + angle + ` ` + fnum(subjX) + ` ` + fnum(subjY) + `)">` +
1457 `<rect x="` + fnum(subjX-w*1.3) + `" y="` + fnum(subjY-h*0.95) + `" width="` + fnum(w*2.6) + `" height="` + fnum(h*1.9) + `" fill="url(#` + gradID + `)" opacity="0" style="mix-blend-mode:screen;animation:` + kf + ` ` + fnum(total) + `s linear infinite"/>` +
1458 `</g>`)
1459 }
1460 marks.WriteString(`</g>`)
1461 defs.WriteString(`</defs>`)
1462 return defs.String() + marks.String()
1463}
1464
1465func pearlRound(base, metal, salt string) string {
1466 gid := "prl" + salt
1467 r := 24.0 * stoneScale
1468 body := `<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(r) + `" fill="url(#` + gid + `)"/>`
1469 clipGeom := `<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(r) + `"/>`
1470 sweep := pearlSweepOverlay(salt, base, clipGeom, r*2, r*2)
1471 return `<defs>` + pearlLusterGradient(gid, base, metal) + `</defs>` + pearlLayers(body, gid, "") + sweep
1472}
1473
1474func pearlOval(base, metal, salt string) string {
1475 gid := "prl" + salt
1476 rx, ry := 18.0*stoneScale, 25.0*stoneScale
1477 body := `<ellipse cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" rx="` + fnum(rx) + `" ry="` + fnum(ry) + `" fill="url(#` + gid + `)"/>`
1478 clipGeom := `<ellipse cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" rx="` + fnum(rx) + `" ry="` + fnum(ry) + `"/>`
1479 sweep := pearlSweepOverlay(salt, base, clipGeom, rx*2, ry*2)
1480 return `<defs>` + pearlLusterGradient(gid, base, metal) + `</defs>` + pearlLayers(body, gid, "") + sweep
1481}
1482
1483func pearlButton(base, metal, salt string) string {
1484 gid := "prl" + salt
1485 rx, ry := 25.0*stoneScale, 18.0*stoneScale
1486 body := `<ellipse cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" rx="` + fnum(rx) + `" ry="` + fnum(ry) + `" fill="url(#` + gid + `)"/>`
1487 clipGeom := `<ellipse cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" rx="` + fnum(rx) + `" ry="` + fnum(ry) + `"/>`
1488 sweep := pearlSweepOverlay(salt, base, clipGeom, rx*2, ry*2)
1489 return `<defs>` + pearlLusterGradient(gid, base, metal) + `</defs>` + pearlLayers(body, gid, "") + sweep
1490}
1491
1492func pearlDrop(base, metal, salt string) string {
1493 gid := "prl" + salt
1494 w, h := 32.0*stoneScale, 42.0*stoneScale
1495 path := `M ` + fnum(subjX) + ` ` + fnum(subjY-h*0.55) +
1496 ` C ` + fnum(subjX+w*0.55) + ` ` + fnum(subjY-h*0.15) + ` ` + fnum(subjX+w*0.42) + ` ` + fnum(subjY+h*0.42) + ` ` + fnum(subjX) + ` ` + fnum(subjY+h*0.48) +
1497 ` C ` + fnum(subjX-w*0.42) + ` ` + fnum(subjY+h*0.42) + ` ` + fnum(subjX-w*0.55) + ` ` + fnum(subjY-h*0.15) + ` ` + fnum(subjX) + ` ` + fnum(subjY-h*0.55) + ` Z`
1498 body := `<path d="` + path + `" fill="url(#` + gid + `)"/>`
1499 clipGeom := `<path d="` + path + `"/>`
1500 sweep := pearlSweepOverlay(salt, base, clipGeom, w*1.6, h*0.9)
1501 return `<defs>` + pearlLusterGradient(gid, base, metal) + `</defs>` + pearlLayers(body, gid, "") + sweep
1502}
1503
1504func pearlBaroqueOutline(seed string) []pt {
1505 rnd := newPRNG(seed)
1506 n := 10
1507 pts := make([]pt, n)
1508 for k := 0; k < n; k++ {
1509 a := 2 * math.Pi * float64(k) / float64(n)
1510 rr := 21.0 * stoneScale * (0.75 + 0.4*rnd.floatIn(0, 1))
1511 pts[k] = pt{subjX + rr*math.Cos(a)*1.1, subjY + rr*math.Sin(a)*0.9}
1512 }
1513 return pts
1514}
1515
1516func pearlBaroqueSmoothPath(pts []pt) string {
1517 n := len(pts)
1518 mid := func(a, b pt) pt { return pt{(a.x + b.x) / 2, (a.y + b.y) / 2} }
1519 start := mid(pts[n-1], pts[0])
1520 path := "M " + fnum(start.x) + " " + fnum(start.y)
1521 for k := 0; k < n; k++ {
1522 next := pts[(k+1)%n]
1523 m := mid(pts[k], next)
1524 path += " Q " + fnum(pts[k].x) + " " + fnum(pts[k].y) + " " + fnum(m.x) + " " + fnum(m.y)
1525 }
1526 return path + " Z"
1527}
1528
1529func pearlBaroque(base, metal, salt string) string {
1530 gid := "prl" + salt
1531 pathD := pearlBaroqueSmoothPath(pearlBaroqueOutline("baroque" + salt))
1532 body := `<path d="` + pathD + `" fill="url(#` + gid + `)"/>`
1533 clipGeom := `<path d="` + pathD + `"/>`
1534 sweep := pearlSweepOverlay(salt, base, clipGeom, 40*stoneScale, 30*stoneScale)
1535 return `<defs>` + pearlLusterGradient(gid, base, metal) + `</defs>` + pearlLayers(body, gid, "") + sweep
1536}
1537
1538func pearlCircled(base, metal, salt string) string {
1539 gid := "prl" + salt
1540 r := 24.0 * stoneScale
1541 body := `<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(r) + `" fill="url(#` + gid + `)"/>`
1542 ringTone := mixHex(base, "#000000", 0.12)
1543 rings := ""
1544 for _, f := range []float64{0.42, 0.58, 0.74, 0.9} {
1545 rings += `<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(r*f) + `" fill="none" stroke="` + ringTone + `" stroke-width="0.9" opacity="0.35"/>`
1546 }
1547 clipGeom := `<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(r) + `"/>`
1548 sweep := pearlSweepOverlay(salt, base, clipGeom, r*2, r*2)
1549 return `<defs>` + pearlLusterGradient(gid, base, metal) + `</defs>` + pearlLayers(body, gid, rings) + sweep
1550}
1551
1552var PearlShapeNames = []string{"Round", "Oval", "Button", "Drop", "Baroque", "Circled"}
1553
1554func renderPearlShape(shapeIdx int, base, metal, salt string) string {
1555 switch shapeIdx {
1556 case 0:
1557 return pearlRound(base, metal, salt)
1558 case 1:
1559 return pearlOval(base, metal, salt)
1560 case 2:
1561 return pearlButton(base, metal, salt)
1562 case 3:
1563 return pearlDrop(base, metal, salt)
1564 case 4:
1565 return pearlBaroque(base, metal, salt)
1566 default:
1567 return pearlCircled(base, metal, salt)
1568 }
1569}
1570
1571func renderRing(metalHi, metalLo, salt string) string {
1572 gid := "ring" + salt
1573 bright := lighten(metalHi, 0.45)
1574 deep := mixHex(metalLo, "#000000", 0.45)
1575 st := func(off, c string) string { return `<stop offset="` + off + `" stop-color="` + c + `"/>` }
1576 defs := `<linearGradient id="` + gid + `" x2="1" y2="1">` +
1577 st("0", bright) + st(".12", metalHi) + st(".26", deep) + st(".4", metalLo) + st(".52", bright) +
1578 st(".64", metalHi) + st(".78", deep) + st(".9", metalLo) + st("1", bright) + `</linearGradient>`
1579
1580 outer := `<g fill="none" transform="translate(` + cnum(subjX) + ` ` + cnum(subjY) + `)">` +
1581 `<circle r="52.6" stroke="#000" stroke-width="1.6" opacity=".45"/>` +
1582 `<circle r="50" stroke="url(#` + gid + `)" stroke-width="4.4"/>` +
1583 `<circle r="52.3" stroke="` + deep + `" stroke-width=".7" opacity=".8"/>` +
1584 `<circle r="47.7" stroke="` + deep + `" stroke-width=".6" opacity=".7"/>` +
1585 `<circle r="48.5" stroke="` + lighten(metalHi, 0.35) + `" stroke-width=".5" opacity=".45"/></g>`
1586
1587 const rOut = 46.0
1588 const coreHalf = 0.6
1589 const outwardBloom = 0.9
1590 glowR := rOut + outwardBloom + 3
1591 pct := func(v float64) float64 {
1592 p := v / glowR * 100
1593 if p < 0 {
1594 p = 0
1595 }
1596 if p > 100 {
1597 p = 100
1598 }
1599 return p
1600 }
1601 coreColor := lighten(metalHi, 0.25)
1602 donutStops := func(inwardBloom, peakOp float64, gid string) string {
1603 bloomOp := peakOp * 0.35
1604 midOp := peakOp * 0.7
1605 return `<radialGradient id="` + gid + `" cx="50%" cy="50%" r="50%">` +
1606 `<stop offset="0%" stop-color="` + metalHi + `" stop-opacity="0"/>` +
1607 `<stop offset="` + pctnum(pct(rOut-inwardBloom-1.5)) + `%" stop-color="` + metalHi + `" stop-opacity="0"/>` +
1608 `<stop offset="` + pctnum(pct(rOut-inwardBloom)) + `%" stop-color="` + metalHi + `" stop-opacity="` + fnum(bloomOp) + `"/>` +
1609 `<stop offset="` + pctnum(pct(rOut-coreHalf)) + `%" stop-color="` + coreColor + `" stop-opacity="` + fnum(midOp) + `"/>` +
1610 `<stop offset="` + pctnum(pct(rOut)) + `%" stop-color="` + coreColor + `" stop-opacity="` + fnum(peakOp) + `"/>` +
1611 `<stop offset="` + pctnum(pct(rOut+coreHalf)) + `%" stop-color="` + coreColor + `" stop-opacity="` + fnum(midOp) + `"/>` +
1612 `<stop offset="` + pctnum(pct(rOut+outwardBloom)) + `%" stop-color="` + metalHi + `" stop-opacity="` + fnum(bloomOp) + `"/>` +
1613 `<stop offset="` + pctnum(pct(rOut+outwardBloom+1)) + `%" stop-color="` + metalHi + `" stop-opacity="0"/>` +
1614 `<stop offset="100%" stop-color="` + metalHi + `" stop-opacity="0"/></radialGradient>`
1615 }
1616
1617 rnd := newPRNG("energy" + salt)
1618 gidA, gidB := "glowA"+salt, "glowB"+salt
1619 dur := rnd.floatIn(2.13, 3.2)
1620 phase := rnd.floatIn(0, dur)
1621
1622 stopsA := donutStops(2.5*2.0/3.0*0.5, 0.4, gidA)
1623 stopsB := donutStops(8.0*2.0/3.0*0.5, 0.6, gidB)
1624
1625 energy := `<defs>` + stopsA + stopsB + `</defs>` +
1626 `<g>` +
1627 `<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(glowR) + `" fill="url(#` + gidA + `)"/>` +
1628 `<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(glowR) + `" fill="url(#` + gidB + `)" opacity="0" class="gt-glow" style="--glow-dur:` + fnum(dur) + `s;--glow-delay:-` + fnum(phase) + `s"/>` +
1629 `</g>`
1630
1631 return `<defs>` + defs + `</defs>` + outer + energy
1632}
1633
1634const (
1635 motionVDur, motionHDur, motionRDur, motionSDur = 3.4, 4.66, 5.81, 6.56
1636 motionRotMin, motionRotMax = 4.0, 8.0
1637 motionScale = 1.09
1638)
1639
1640func motionPhases(salt string) (vphase, hphase, rphase, sphase, rotDeg float64) {
1641 rnd := newPRNG("motion" + salt)
1642 vphase = rnd.floatIn(0, motionVDur)
1643 hphase = rnd.floatIn(0, motionHDur)
1644 rphase = rnd.floatIn(0, motionRDur)
1645 sphase = rnd.floatIn(0, motionSDur)
1646 rotDeg = rnd.floatIn(motionRotMin, motionRotMax)
1647 return
1648}
1649
1650func applyMotion(content, salt string) string {
1651 vphase, hphase, rphase, sphase, rotDeg := motionPhases(salt)
1652
1653 return `<g transform="translate(` + fnum(subjX) + ` ` + fnum(subjY) + `)">` +
1654 `<g class="gt-v" style="--v-dur:` + fnum(motionVDur) + `s;--v-delay:-` + fnum(vphase) + `s">` +
1655 `<g class="gt-h" style="--h-dur:` + fnum(motionHDur) + `s;--h-delay:-` + fnum(hphase) + `s">` +
1656 `<g class="gt-r" style="--r-dur:` + fnum(motionRDur) + `s;--r-delay:-` + fnum(rphase) + `s;--rot-deg:` + fnum(rotDeg) + `deg">` +
1657 `<g class="gt-s" style="--s-dur:` + fnum(motionSDur) + `s;--s-delay:-` + fnum(sphase) + `s">` +
1658 `<g transform="translate(-` + fnum(subjX) + ` -` + fnum(subjY) + `)">` +
1659 content + `</g></g></g></g></g></g>`
1660}
1661
1662const dotX, dotY = subjX + 50, subjY + 42
1663
1664func renderStatusBadge(active bool) string {
1665 if active {
1666 return `<circle cx="` + fnum(dotX) + `" cy="` + fnum(dotY) + `" r="4" fill="#7fd88f"/>` +
1667 `<g transform="translate(` + fnum(dotX) + ` ` + fnum(dotY) + `)"><circle r="4" fill="none" stroke="#7fd88f" stroke-width="1.2" class="gt-badge-pulse" opacity="0.8"/></g>`
1668 }
1669 return `<circle cx="` + fnum(dotX) + `" cy="` + fnum(dotY) + `" r="4" fill="#5a5f6b"/>`
1670}
1671
1672type facetSpan struct {
1673 start, end int
1674 ringMember bool
1675}
1676
1677func scanFacetSpans(markup string) []facetSpan {
1678 var spans []facetSpan
1679 i := 0
1680 for {
1681 rel := strings.Index(markup[i:], "<")
1682 if rel < 0 {
1683 break
1684 }
1685 start := i + rel
1686 relEnd := strings.Index(markup[start:], "/>")
1687 if relEnd < 0 {
1688 break
1689 }
1690 end := start + relEnd + 2
1691 tag := markup[start:end]
1692 i = end
1693 isFacetTag := strings.HasPrefix(tag, "<path") || strings.HasPrefix(tag, "<circle") || strings.HasPrefix(tag, "<polygon")
1694 if !isFacetTag {
1695 continue
1696 }
1697 spans = append(spans, facetSpan{start: start, end: end, ringMember: strings.Contains(tag, `class="f"`)})
1698 }
1699 return spans
1700}
1701
1702const (
1703 fireSweepAxis = -35.0 * math.Pi / 180
1704 fireSweepSpan = 1.6 // seconds a sweep takes to cross the stone
1705)
1706
1707func applyCascade(markup, tidStr string, fs *facetStyle) (overlay string, css string) {
1708 if fs == nil || len(fs.ringCent) == 0 {
1709 return "", ""
1710 }
1711 spans := scanFacetSpans(markup)
1712 rnd := newPRNG("fire" + tidStr)
1713 _, _, rphase, _, _ := motionPhases(tidStr)
1714 period := 2 * motionRDur
1715 axis := fireSweepAxis + rnd.floatIn(-0.3, 0.3)
1716 dx, dy := math.Cos(axis), math.Sin(axis)
1717
1718 ka, kb := "fa"+tidStr, "fb"+tidStr
1719 shape := func(at float64) string {
1720 return fnum1(at) + `%{opacity:0}` + fnum1(at+2) + `%{opacity:var(--o);fill:#fff}` +
1721 fnum1(at+4.5) + `%{opacity:.4;fill:var(--c)}` + fnum1(at+8) + `%{opacity:0}`
1722 }
1723 per := fnum(period)
1724 css = `.` + ka + `{animation:` + ka + ` ` + per + `s linear infinite}.` + kb + `{animation:` + kb + ` ` + per + `s linear infinite}` +
1725 `@keyframes ` + ka + `{` + shape(12.5) + `100%{opacity:0}}` +
1726 `@keyframes ` + kb + `{` + shape(62.5) + `100%{opacity:0}}`
1727
1728 var out strings.Builder
1729 ringIdx := -1
1730 for _, span := range spans {
1731 if !span.ringMember {
1732 continue
1733 }
1734 ringIdx++
1735 if ringIdx >= len(fs.ringCent) {
1736 break
1737 }
1738 c := fs.ringCent[ringIdx]
1739 color, colorOp := fs.flash.sample(c.x, c.y)
1740 pos := ((c.x-subjX)*dx + (c.y-pieceCY)*dy) / (30 * stoneScale)
1741 name := ka
1742 if rnd.floatIn(0, 1) < 0.5 {
1743 name, pos = kb, -pos
1744 }
1745 delay := rphase - 0.25*motionRDur + period - pos*fireSweepSpan/2
1746 tag := markup[span.start:span.end]
1747 geomEnd := strings.Index(tag, `" fill=`)
1748 if geomEnd < 0 {
1749 continue
1750 }
1751 out.WriteString(tag[:geomEnd] + `" opacity="0" class="` + name + `" style="--o:` + fnum(math.Round(rnd.floatIn(0.55, 0.9)*colorOp*10)/10) + `;--c:` + hex3(color) +
1752 `;animation-delay:-` + fnum1(delay) + `s"/>`)
1753 }
1754 return out.String(), css
1755}
1756
1757func renderMetalLabelRect(metalHi, metalLo string, x, y, w, h, rx float64, salt string) string {
1758 gid := "lg" + salt
1759 bright := lighten(metalHi, 0.4)
1760 deep := mixHex(metalLo, "#000000", 0.5)
1761 st := func(off, c string) string { return `<stop offset="` + off + `" stop-color="` + c + `"/>` }
1762 defs := `<linearGradient id="` + gid + `">` +
1763 st("0", metalLo) + st(".22", metalHi) + st(".42", bright) + st(".62", metalHi) + st("1", metalLo) + `</linearGradient>`
1764 rect := `<rect x="` + cnum(x) + `" y="` + cnum(y) + `" width="` + cnum(w) + `" height="` + cnum(h) + `" rx="` + cnum(rx) + `" fill="url(#` + gid + `)" stroke="` + deep + `" stroke-width=".8"/>`
1765 const in_ = 0.9
1766 arc := ` a` + cnum(rx-in_) + ` ` + cnum(rx-in_) + ` 0 0 `
1767 d := cnum(rx - in_)
1768 edges := `<g fill="none" stroke-linecap="round">` +
1769 `<path d="M` + cnum(x+in_) + ` ` + cnum(y+rx) + arc + `1 ` + d + ` -` + d + `H` + cnum(x+w-rx) + arc + `1 ` + d + ` ` + d + `" stroke="` + lighten(metalHi, 0.45) + `" stroke-width=".45" opacity=".4"/>` +
1770 `<path d="M` + cnum(x+in_) + ` ` + cnum(y+h-rx) + arc + `0 ` + d + ` ` + d + `H` + cnum(x+w-rx) + arc + `0 ` + d + ` -` + d + `" stroke="` + deep + `" stroke-width=".5" opacity=".5"/></g>`
1771 sid := "sh" + salt
1772 defs += `<g id="` + sid + `"><circle cx=".15" cy=".2" r="1.6" fill="` + deep + `" opacity=".55"/>` +
1773 `<circle r="1.3" fill="` + mixHex(metalLo, metalHi, 0.4) + `" stroke="` + deep + `" stroke-width=".25"/>` +
1774 `<circle cx="-.4" cy="-.4" r=".75" fill="` + lighten(metalHi, 0.3) + `" opacity=".35"/></g>`
1775 seed := 0
1776 for k := 0; k < len(salt); k++ {
1777 seed += int(salt[k])
1778 }
1779 heads, slots := "", ""
1780 n := 0
1781 for _, px := range []float64{x + 4.2, x + w - 4.2} {
1782 for _, py := range []float64{y + 3.7, y + h - 3.7} {
1783 heads += `<use href="#` + sid + `" x="` + cnum(px) + `" y="` + cnum(py) + `"/>`
1784 ang := float64((seed*37+n*71)%180) * math.Pi / 180
1785 dx, dy := 0.9*math.Cos(ang), 0.9*math.Sin(ang)
1786 slots += `M` + cnum(px-dx) + ` ` + cnum(py-dy) + `l` + cnum(2*dx) + ` ` + cnum(2*dy)
1787 n++
1788 }
1789 }
1790 rivets := heads + `<path d="` + slots + `" stroke="` + deep + `" stroke-width=".45" stroke-linecap="round"/>`
1791 return `<defs>` + defs + `</defs>` + rect + edges + rivets
1792}
1793
1794const (
1795 plateFont = `'DIN Alternate',Bahnschrift,'Roboto Condensed',sans-serif`
1796 plateSize = 8.6
1797 plateSpacing = 1.1
1798 plateMaxW = 100.0
1799)
1800
1801func renderPlateText(label, fill, metalHi string) string {
1802 g := `<g font-size="` + cnum(plateSize) + `" letter-spacing="` + cnum(plateSpacing) + `" text-anchor="middle" font-family="` + plateFont + `" font-weight="700"`
1803 if est := float64(len(label))*(plateSize*0.52+plateSpacing); est > plateMaxW {
1804 g += ` textLength="` + cnum(plateMaxW) + `" lengthAdjust="spacingAndGlyphs"`
1805 }
1806 x := cnum(subjX)
1807 return g + `><text x="` + x + `" y="144.9" fill="` + lighten(metalHi, 0.5) + `" opacity=".45">` + label + `</text>` +
1808 `<text x="` + x + `" y="144.4" fill="` + fill + `">` + label + `</text></g>`
1809}
1810
1811func renderSerialText(tidStr, color string) string {
1812 return `<text x="` + fnum(subjX) + `" y="159.5" font-size="6.5" text-anchor="middle" fill="` + color + `" font-family="ui-monospace,monospace" opacity="0.85">#` + tidStr + `</text>`
1813}
1814
1815type namedColor struct{ hex, name string }
1816
1817var stoneByChain = map[string]string{
1818 "TOPAZ-1": "Topaz",
1819 "SAPPHIRE-1": "Sapphire",
1820 "PEARL-1": "Pearl",
1821 "GNOLAND-1": "Diamond",
1822}
1823
1824var stonePalettes = map[string][]namedColor{
1825 "Sapphire": {
1826 {"#2a5fe0", "Blue"}, {"#ff6ea4", "Pink"}, {"#ff8501", "Orange"}, {"#ffd500", "Yellow"},
1827 {"#1aa88a", "Green"}, {"#a658ff", "Violet"}, {"#e6e9f8", "White"}, {"#ff8f72", "Padparadscha"},
1828 },
1829 "Topaz": {
1830 {"#f5edd1", "Colorless"}, {"#ffa300", "Imperial"}, {"#ffd100", "Golden"},
1831 {"#c96a28", "Sherry Brown"}, {"#86cdf2", "Sky Blue"}, {"#ff96ba", "Pink"},
1832 },
1833 "Quartz": {
1834 {"#eef2f7", "Rock Crystal"}, {"#9b59d6", "Amethyst"}, {"#f2b01e", "Citrine"},
1835 {"#f5b9ca", "Rose Quartz"}, {"#7d6250", "Smoky Quartz"}, {"#a9d9a2", "Prasiolite"},
1836 },
1837 "Diamond": {
1838 {"#f3f6fc", "Colorless"}, {"#ffc400", "Fancy Yellow"}, {"#ff4f9a", "Fancy Pink"},
1839 {"#1f8fff", "Fancy Blue"}, {"#14c46e", "Fancy Green"}, {"#d9a560", "Champagne"},
1840 {"#b4561a", "Cognac"}, {"#2b2d34", "Black"},
1841 {"#e0243a", "Red"}, {"#ff7a1a", "Orange"}, {"#9b4fd6", "Purple"},
1842 },
1843 "Pearl": {
1844 {"#f8f6f0", "White"}, {"#f0e4c8", "Cream"}, {"#3a3a3c", "Black"}, {"#c8cdd4", "Silver"},
1845 {"#d4af6a", "Gold"}, {"#f0d4dc", "Pink"}, {"#f2c9a8", "Peach"}, {"#d8cbe0", "Lavender"},
1846 },
1847}
1848
1849var colorWeights = map[string][]int{
1850 "Diamond": {30, 18, 5, 4, 3, 14, 12, 8, 1, 3, 2},
1851 "Quartz": {25, 25, 18, 9, 18, 5},
1852}
1853
1854const defaultColorWeight = 5
1855
1856func colorWeight(stone string, idx int) int {
1857 w, ok := colorWeights[stone]
1858 if !ok {
1859 return 1
1860 }
1861 if idx < len(w) {
1862 return w[idx]
1863 }
1864 return defaultColorWeight
1865}
1866
1867func PickColorIndex(stone string, roll uint64) int {
1868 n := ColorPaletteSize(stone)
1869 total := 0
1870 for i := 0; i < n; i++ {
1871 total += colorWeight(stone, i)
1872 }
1873 r := int(roll % uint64(total))
1874 for i := 0; i < n; i++ {
1875 r -= colorWeight(stone, i)
1876 if r < 0 {
1877 return i
1878 }
1879 }
1880 return n - 1
1881}
1882
1883func ColorProbability(stone string, idx int) float64 {
1884 n := ColorPaletteSize(stone)
1885 total := 0
1886 for i := 0; i < n; i++ {
1887 total += colorWeight(stone, i)
1888 }
1889 return float64(colorWeight(stone, idx)) / float64(total)
1890}
1891
1892func ColorRarityCSV(stone string) string {
1893 n := ColorPaletteSize(stone)
1894 total := 0
1895 for i := 0; i < n; i++ {
1896 total += colorWeight(stone, i)
1897 }
1898 out := make([]string, n)
1899 for i := 0; i < n; i++ {
1900 pm := colorWeight(stone, i) * 1000 / total
1901 out[i] = colorForStone(stone, i).name + ":" + ufmt.Sprintf("%d.%d", pm/10, pm%10)
1902 }
1903 return strings.Join(out, ";")
1904}
1905
1906func ChainAlwaysActive(chain string) bool { return chain == "GNOLAND-1" }
1907
1908var stoneNames = []string{"Sapphire", "Topaz", "Pearl", "Diamond", "Quartz"}
1909
1910func registerStoneName(stone string) {
1911 for _, s := range stoneNames {
1912 if s == stone {
1913 return
1914 }
1915 }
1916 stoneNames = append(stoneNames, stone)
1917}
1918
1919func SetStoneForChain(chainName, stone string) {
1920 stoneByChain[chainName] = stone
1921 registerStoneName(stone)
1922}
1923
1924func AddStoneColor(stone, hex, name string) {
1925 stonePalettes[stone] = append(stonePalettes[stone], namedColor{hex: hex, name: name})
1926 registerStoneName(stone)
1927}
1928
1929func StoneNamesCSV() string {
1930 return strings.Join(stoneNames, ";")
1931}
1932
1933func ColorPaletteCSV(stone string) string {
1934 palette := stonePalettes[stone]
1935 pairs := make([]string, len(palette))
1936 for i, c := range palette {
1937 pairs[i] = c.hex + ":" + c.name
1938 }
1939 return strings.Join(pairs, ";")
1940}
1941
1942func MetalToneHex(metalName string) string {
1943 t, ok := metals[metalName]
1944 if !ok {
1945 return ""
1946 }
1947 return t.hi + ";" + t.lo
1948}
1949
1950func StoneForChain(chain string) string {
1951 if s, ok := stoneByChain[chain]; ok {
1952 return s
1953 }
1954 return "Quartz"
1955}
1956
1957func colorForStone(stone string, colorIdx int) namedColor {
1958 palette := stonePalettes[stone]
1959 if len(palette) == 0 {
1960 palette = stonePalettes["Quartz"]
1961 }
1962 if colorIdx < 0 {
1963 colorIdx = 0
1964 }
1965 if colorIdx >= len(palette) {
1966 colorIdx = len(palette) - 1
1967 }
1968 return palette[colorIdx]
1969}
1970
1971func ColorPaletteSize(stone string) int {
1972 if n := len(stonePalettes[stone]); n > 0 {
1973 return n
1974 }
1975 return len(stonePalettes["Quartz"])
1976}
1977
1978func FindShapeIndex(stone, name string) (idx int, ok bool) {
1979 names := ShapeNames
1980 if stone == "Pearl" {
1981 names = PearlShapeNames
1982 }
1983 for i, s := range names {
1984 if s == name {
1985 return i, true
1986 }
1987 }
1988 return -1, false
1989}
1990
1991func FindColorIndex(chain, colorName string) (idx int, ok bool) {
1992 stone := StoneForChain(chain)
1993 palette := stonePalettes[stone]
1994 if len(palette) == 0 {
1995 palette = stonePalettes["Quartz"]
1996 }
1997 for i, c := range palette {
1998 if c.name == colorName {
1999 return i, true
2000 }
2001 }
2002 return -1, false
2003}
2004
2005type metalTone struct{ hi, lo string }
2006
2007var metals = map[string]metalTone{
2008 "Gold": {"#a48b3f", "#6a5117"},
2009 "Silver": {"#95989c", "#5e646c"},
2010 "Bronze": {"#865b34", "#52391d"},
2011 "Platinum": {"#c3c6c8", "#87909a"},
2012 "Obsidian": {"#3a3d47", "#0d0e12"},
2013}
2014
2015var MetalNames = []string{"Gold", "Silver", "Bronze", "Platinum", "Obsidian"}
2016
2017type metalLabelTone struct{ bg, text string }
2018
2019var metalLabel = map[string]metalLabelTone{
2020 "Gold": {"#f4d060", "#04121a"},
2021 "Silver": {"#dfe4ea", "#04121a"},
2022 "Bronze": {"#c9884f", "#04121a"},
2023 "Platinum": {"#eef2f5", "#04121a"},
2024 "Obsidian": {"#5a5f6b", "#e8e9f0"},
2025}
2026
2027func RenderTokenThumbSVG(chain, metal string, shapeIdx, colorIdx int, active bool, tidStr string) string {
2028 svg, _, _, _ := renderToken(chain, metal, shapeIdx, colorIdx, active, tidStr, true)
2029 return svg
2030}
2031
2032func RenderTokenSVG(chain, metal string, shapeIdx, colorIdx int, active bool, tidStr string) (svg string, stone string, colorHex string, colorName string) {
2033 return renderToken(chain, metal, shapeIdx, colorIdx, active, tidStr, false)
2034}
2035
2036func renderToken(chain, metal string, shapeIdx, colorIdx int, active bool, tidStr string, thumb bool) (svg string, stone string, colorHex string, colorName string) {
2037 var cascadeCSS string
2038 stone = StoneForChain(chain)
2039 if ChainAlwaysActive(chain) {
2040 active = true
2041 }
2042 nc := colorForStone(stone, colorIdx)
2043 colorHex, colorName = nc.hex, nc.name
2044 mt := metals[metal]
2045
2046 ringEls := renderRing(mt.hi, mt.lo, tidStr)
2047 var pieceMarkup string
2048 if stone == "Pearl" {
2049 pearl := renderPearlShape(shapeIdx, colorHex, mt.hi, tidStr)
2050 overlay, css := applyCascade(pearl, tidStr, nil)
2051 pieceMarkup, cascadeCSS = pearl+overlay, css
2052 } else {
2053 fs := &facetStyle{prof: fireProfileFor(stone, colorName), zone: newPRNG("zone" + tidStr), stone: stone, thumb: thumb}
2054 under, facets, over := renderSolid3D(shapeIdx, colorHex, tidStr, fs)
2055 overlay, css := applyCascade(facets, tidStr, fs)
2056 cascadeCSS = css
2057 pieceMarkup = under + `<g fill-opacity=".9">` + facets + `</g>` + overlay + over
2058 }
2059 floatingPiece := applyMotion(pieceMarkup, tidStr)
2060 status := renderStatusBadge(active)
2061 serial := renderSerialText(tidStr, mt.hi)
2062 labelText := metalLabel[metal].text
2063 labelRect := renderMetalLabelRect(mt.hi, mt.lo, 24, 134, 122, 15, 3, tidStr)
2064
2065 inner := `<rect width="` + fnum(canvasW) + `" height="` + fnum(canvasH) + `" fill="#0a0b10"/>` +
2066 renderStars(tidStr) + ringEls + floatingPiece + status + serial + labelRect +
2067 renderPlateText(chain+" CHAIN", labelText, mt.hi)
2068
2069 svg = `<svg xmlns="http://www.w3.org/2000/svg" width="` + fnum(canvasW) + `" height="` + fnum(canvasH) + `" viewBox="0 0 ` + fnum(canvasW) + ` ` + fnum(canvasH) + `">` + styleBlock() +
2070 `<style>` + cascadeCSS + `</style>` + inner + `</svg>`
2071 return svg, stone, colorHex, colorName
2072}
2073
2074func styleBlock() string {
2075 const easeOut = "cubic-bezier(0,0,.3,1)"
2076 return `<style>.gt-v,.gt-h,.gt-r,.gt-s{will-change:transform}` +
2077
2078 `.gt-v{animation:gt-v var(--v-dur) ease-in-out var(--v-delay) infinite}` +
2079 `.gt-h{animation:gt-h var(--h-dur) ease-in-out var(--h-delay) infinite}` +
2080 `.gt-r{animation:gt-r var(--r-dur) ease-in-out var(--r-delay) infinite}` +
2081 `.gt-s{animation:gt-s var(--s-dur) ease-in-out var(--s-delay) infinite}` +
2082 `.gt-glow{animation:gt-glow var(--glow-dur) ease-in-out var(--glow-delay) infinite}` +
2083 `.gt-la{animation:gt-la var(--r-dur) ease-in-out var(--r-delay) infinite}` +
2084 `.gt-lb{animation:gt-lb var(--r-dur) ease-in-out var(--r-delay) infinite}` +
2085 `@keyframes gt-la{0%,50%,100%{opacity:0}25%{opacity:1}}` +
2086 `@keyframes gt-lb{0%,50%,100%{opacity:0}75%{opacity:1}}` +
2087 `.gt-badge-pulse{animation:gt-bp 1.8s ` + easeOut + ` infinite}` +
2088 `@keyframes gt-v{0%,100%{transform:translateY(2.5px)}50%{transform:translateY(-2.5px)}}` +
2089 `@keyframes gt-h{50%{transform:translateX(1.8px)}}` +
2090 `@keyframes gt-r{25%{transform:rotate(calc(-1*var(--rot-deg)))}75%{transform:rotate(var(--rot-deg))}}` +
2091 `@keyframes gt-s{50%{transform:scale(` + fnum(motionScale) + `)}}` +
2092 `.gt-tw{animation:gt-tw var(--d) ease-in-out var(--dl) infinite}@keyframes gt-tw{0%,84%,100%{opacity:.4}90%{opacity:1}94%{opacity:.2}}` +
2093 `@keyframes gt-glow{50%{opacity:1}}` +
2094 `@keyframes gt-bp{from{transform:scale(1);opacity:.8}to{transform:scale(2.25);opacity:0}}` +
2095 `</style>`
2096}