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art.gno

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   1package art3d2
   2
   3import (
   4	"crypto/sha256"
   5	"math"
   6	"strings"
   7
   8	"gno.land/p/nt/ufmt/v0"
   9)
  10
  11const (
  12	canvasW, canvasH = 170.0, 170.0
  13	subjX, subjY     = 85.0, 78.0
  14)
  15
  16func itoa(v int64) string {
  17	if v == 0 {
  18		return "0"
  19	}
  20	neg := v < 0
  21	if neg {
  22		v = -v
  23	}
  24	var b [20]byte
  25	i := len(b)
  26	for v > 0 {
  27		i--
  28		b[i] = byte('0' + v%10)
  29		v /= 10
  30	}
  31	if neg {
  32		i--
  33		b[i] = '-'
  34	}
  35	return string(b[i:])
  36}
  37
  38func fnum(v float64) string { return cnum(v) }
  39
  40func fnumPad(v float64) string {
  41	neg := v < 0
  42	if neg {
  43		v = -v
  44	}
  45	scaled := int64(v*100 + 0.5)
  46	whole := scaled / 100
  47	frac := scaled % 100
  48	fracStr := itoa(frac)
  49	if frac < 10 {
  50		fracStr = "0" + fracStr
  51	}
  52	s := itoa(whole) + "." + fracStr
  53	if neg {
  54		return "-" + s
  55	}
  56	return s
  57}
  58
  59func cnum(v float64) string {
  60	s := fnumPad(v)
  61	if strings.Contains(s, ".") {
  62		s = strings.TrimRight(strings.TrimRight(s, "0"), ".")
  63	}
  64	if strings.HasPrefix(s, "0.") {
  65		s = s[1:]
  66	} else if strings.HasPrefix(s, "-0.") {
  67		s = "-" + s[2:]
  68	}
  69	return s
  70}
  71
  72func fnum1(v float64) string {
  73	neg := v < 0
  74	if neg {
  75		v = -v
  76	}
  77	scaled := int64(v*10 + 0.5)
  78	s := itoa(scaled/10) + "." + itoa(scaled%10)
  79	if neg {
  80		return "-" + s
  81	}
  82	return s
  83}
  84
  85func pctnum(v float64) string { return fnum(v) }
  86
  87func hexToRGB(hex string) (int, int, int) {
  88	h := hex
  89	if len(h) > 0 && h[0] == '#' {
  90		h = h[1:]
  91	}
  92	r := hexByte(h[0:2])
  93	g := hexByte(h[2:4])
  94	b := hexByte(h[4:6])
  95	return r, g, b
  96}
  97
  98func hexByte(s string) int {
  99	v := 0
 100	for i := 0; i < len(s); i++ {
 101		c := s[i]
 102		var d int
 103		switch {
 104		case c >= '0' && c <= '9':
 105			d = int(c - '0')
 106		case c >= 'a' && c <= 'f':
 107			d = int(c-'a') + 10
 108		case c >= 'A' && c <= 'F':
 109			d = int(c-'A') + 10
 110		}
 111		v = v*16 + d
 112	}
 113	return v
 114}
 115
 116func rgbToHex(r, g, b int) string {
 117	return "#" + hexDigit2(r) + hexDigit2(g) + hexDigit2(b)
 118}
 119
 120func hexDigit2(v int) string {
 121	if v < 0 {
 122		v = 0
 123	}
 124	if v > 255 {
 125		v = 255
 126	}
 127	const digits = "0123456789abcdef"
 128	return string(digits[v/16]) + string(digits[v%16])
 129}
 130
 131func clampByte(v float64) int {
 132	iv := int(v)
 133	if iv < 0 {
 134		return 0
 135	}
 136	if iv > 255 {
 137		return 255
 138	}
 139	return iv
 140}
 141
 142func lighten(hex string, amt float64) string {
 143	r, g, b := hexToRGB(hex)
 144	nr := clampByte(float64(r) + (255-float64(r))*amt)
 145	ng := clampByte(float64(g) + (255-float64(g))*amt)
 146	nb := clampByte(float64(b) + (255-float64(b))*amt)
 147	return rgbToHex(nr, ng, nb)
 148}
 149
 150func mixHex(hex, target string, amt float64) string {
 151	r1, g1, b1 := hexToRGB(hex)
 152	r2, g2, b2 := hexToRGB(target)
 153	nr := clampByte(float64(r1) + float64(r2-r1)*amt)
 154	ng := clampByte(float64(g1) + float64(g2-g1)*amt)
 155	nb := clampByte(float64(b1) + float64(b2-b1)*amt)
 156	return rgbToHex(nr, ng, nb)
 157}
 158
 159func hueRotate(hex string, deg float64) string {
 160	c, sn := math.Cos(deg*math.Pi/180), math.Sin(deg*math.Pi/180)
 161	r, g, b := hexToRGB(hex)
 162	fr, fg, fb := float64(r), float64(g), float64(b)
 163	nr := (0.213+c*0.787-sn*0.213)*fr + (0.715-c*0.715-sn*0.715)*fg + (0.072-c*0.072+sn*0.928)*fb
 164	ng := (0.213-c*0.213+sn*0.143)*fr + (0.715+c*0.285+sn*0.140)*fg + (0.072-c*0.072-sn*0.283)*fb
 165	nb := (0.213-c*0.213-sn*0.787)*fr + (0.715-c*0.715+sn*0.715)*fg + (0.072+c*0.928+sn*0.072)*fb
 166	return rgbToHex(clampByte(nr), clampByte(ng), clampByte(nb))
 167}
 168
 169func shadeSeries(hex string, n int, lo, hi float64) []string {
 170	r, g, b := hexToRGB(hex)
 171	out := make([]string, n)
 172	for i := 0; i < n; i++ {
 173		t := lo
 174		if n > 1 {
 175			t = lo + (hi-lo)*float64(i)/float64(n-1)
 176		}
 177		out[i] = rgbToHex(clampByte(float64(r)*t), clampByte(float64(g)*t), clampByte(float64(b)*t))
 178	}
 179	return out
 180}
 181
 182type prng struct {
 183	seed string
 184	n    int
 185}
 186
 187func newPRNG(seed string) *prng { return &prng{seed: seed} }
 188
 189func (p *prng) next() uint64 {
 190	p.n++
 191	material := p.seed + ":" + itoa(int64(p.n)) // same bytes as "%s:%d"
 192	sum := sha256.Sum256([]byte(material))
 193	var v uint64
 194	for i := 0; i < 8; i++ {
 195		v = v<<8 | uint64(sum[i])
 196	}
 197	return v
 198}
 199
 200func (p *prng) floatIn(lo, hi float64) float64 {
 201	frac := float64(p.next()%1000000) / 1000000.0
 202	return lo + frac*(hi-lo)
 203}
 204
 205func (p *prng) intn(n int) int {
 206	if n <= 1 {
 207		return 0
 208	}
 209	return int(p.next() % uint64(n))
 210}
 211
 212type pt struct{ x, y float64 }
 213
 214func polyPath(pts []pt) string {
 215	s := "M"
 216	for i, p := range pts {
 217		if i > 0 {
 218			s += " L"
 219		}
 220		s += fnum(p.x) + "," + fnum(p.y)
 221	}
 222	return s + " Z"
 223}
 224
 225func polygonPoints(pts []pt) string {
 226	s := ""
 227	for i, p := range pts {
 228		if i > 0 {
 229			s += " "
 230		}
 231		s += fnum(p.x) + "," + fnum(p.y)
 232	}
 233	return s
 234}
 235
 236type gstop struct {
 237	pct   float64
 238	color string
 239	op    float64
 240}
 241
 242type gramp struct {
 243	x1, y1, x2, y2 float64
 244	stops          []gstop
 245}
 246
 247func (g gramp) sample(px, py float64) (string, float64) {
 248	dx, dy := g.x2-g.x1, g.y2-g.y1
 249	t := ((px-g.x1)*dx + (py-g.y1)*dy) / (dx*dx + dy*dy) * 100
 250	if t < 0 {
 251		t = 0
 252	}
 253	if t > 100 {
 254		t = 100
 255	}
 256	for i := 1; i < len(g.stops); i++ {
 257		if t <= g.stops[i].pct {
 258			a, b := g.stops[i-1], g.stops[i]
 259			f := (t - a.pct) / (b.pct - a.pct)
 260			return mixHex(a.color, b.color, f), a.op + (b.op-a.op)*f
 261		}
 262	}
 263	last := g.stops[len(g.stops)-1]
 264	return last.color, last.op
 265}
 266
 267func centroid(poly []pt) (float64, float64) {
 268	cx, cy := 0.0, 0.0
 269	for _, p := range poly {
 270		cx += p.x
 271		cy += p.y
 272	}
 273	return cx / float64(len(poly)), cy / float64(len(poly))
 274}
 275
 276type facetStyle struct {
 277	flash    gramp
 278	ringCent []pt
 279	prof     fireProfile
 280	zone     *prng // per-facet hue drift and shade jitter, seeded per token
 281	stone    string // which crystal habit a Raw Crystal takes
 282	thumb bool
 283	glints string
 284}
 285
 286type fireProfile struct {
 287	sat, hit  float64
 288	pinpoints int
 289	shadow    string
 290	bodyMix   float64
 291	neutral   string
 292}
 293
 294func fireProfileFor(stone, colorName string) fireProfile {
 295	if stone == "Diamond" {
 296		switch colorName {
 297		case "Colorless":
 298			return fireProfile{1.0, 0.85, 5, "#0d1222", 0.12, "#f4f7fc"}
 299		case "Black":
 300			return fireProfile{0.15, 0.35, 1, "#000000", 0, ""}
 301		}
 302		return fireProfile{0.95, 0.7, 4, "#0b0d18", 0, ""}
 303	}
 304	if stone == "Quartz" {
 305		if colorName == "Rock Crystal" {
 306			return fireProfile{0.4, 0.6, 3, "#141a2c", 0.25, "#e8edf4"}
 307		}
 308		return fireProfile{0.35, 0.5, 3, "#000000", 0, ""}
 309	}
 310	if colorName == "Colorless" {
 311		return fireProfile{1.0, 0.7, 4, "#141a2c", 0.55, "#dfe4ee"}
 312	}
 313	if colorName == "White" {
 314		return fireProfile{0.85, 0.6, 3, "#7d86a0", 0, ""}
 315	}
 316	if colorName == "Crystal" {
 317		return fireProfile{1.0, 0.78, 4, "#141a2c", 0.3, "#e4e9f2"}
 318	}
 319	if stone == "Topaz" {
 320		return fireProfile{0.5, 0.5, 3, "#000000", 0, ""}
 321	}
 322	return fireProfile{0.7, 0.5, 3, "#000000", 0, ""}
 323}
 324
 325const fireZoneDeg = 7.0
 326
 327type rgbI struct{ r, g, b int }
 328
 329func toRGBI(hex string) rgbI { r, g, b := hexToRGB(hex); return rgbI{r, g, b} }
 330
 331func (c rgbI) hex() string { return rgbToHex(c.r, c.g, c.b) }
 332
 333func mixI(a, b rgbI, amt float64) rgbI {
 334	return rgbI{
 335		clampByte(float64(a.r) + float64(b.r-a.r)*amt),
 336		clampByte(float64(a.g) + float64(b.g-a.g)*amt),
 337		clampByte(float64(a.b) + float64(b.b-a.b)*amt),
 338	}
 339}
 340
 341func hueRotateI(x rgbI, deg float64) rgbI {
 342	c, sn := math.Cos(deg*math.Pi/180), math.Sin(deg*math.Pi/180)
 343	fr, fg, fb := float64(x.r), float64(x.g), float64(x.b)
 344	nr := (0.213+c*0.787-sn*0.213)*fr + (0.715-c*0.715-sn*0.715)*fg + (0.072-c*0.072+sn*0.928)*fb
 345	ng := (0.213-c*0.213+sn*0.143)*fr + (0.715+c*0.285+sn*0.140)*fg + (0.072-c*0.072-sn*0.283)*fb
 346	nb := (0.213-c*0.213-sn*0.787)*fr + (0.715-c*0.715+sn*0.715)*fg + (0.072+c*0.928+sn*0.072)*fb
 347	return rgbI{clampByte(nr), clampByte(ng), clampByte(nb)}
 348}
 349
 350func hex3I(x rgbI) string {
 351	d := "0123456789abcdef"
 352	q := func(v int) byte { return d[(v+8)*15/255%16] }
 353	return "#" + string([]byte{q(x.r), q(x.g), q(x.b)})
 354}
 355
 356var whiteI = rgbI{255, 255, 255}
 357
 358func darken(hex, shadow string, amt float64) string {
 359	if amt > 0.95 {
 360		amt = 0.95
 361	}
 362	return mixHex(hex, shadow, amt)
 363}
 364
 365const prismFlash = true
 366
 367func flashRamp(ext, sat float64) gramp {
 368	r := gramp{x1: subjX - ext, y1: subjY - ext, x2: subjX + ext, y2: subjY + ext}
 369	if !prismFlash {
 370		r.stops = []gstop{{0, "#ffffff", 1}, {100, "#ffffff", 0.25}}
 371		return r
 372	}
 373	r.stops = []gstop{
 374		{0, "#ffffff", 1}, {14, "#ff4040", 0.95}, {28, "#ff9a1f", 0.95}, {42, "#ffe81f", 0.9},
 375		{56, "#35ff7a", 0.85}, {70, "#22ccff", 0.8}, {84, "#5566ff", 0.75}, {100, "#c04dff", 0.7},
 376	}
 377	for i := range r.stops {
 378		r.stops[i].color = mixHex(r.stops[i].color, "#ffffff", 1-sat)
 379	}
 380	return r
 381}
 382
 383type v3 struct{ x, y, z float64 }
 384
 385func vsub(a, b v3) v3       { return v3{a.x - b.x, a.y - b.y, a.z - b.z} }
 386func vdot(a, b v3) float64  { return a.x*b.x + a.y*b.y + a.z*b.z }
 387func vcross(a, b v3) v3     { return v3{a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x} }
 388func vscale(a v3, k float64) v3 { return v3{a.x * k, a.y * k, a.z * k} }
 389func vnorm(a v3) v3 {
 390	l := math.Sqrt(vdot(a, a))
 391	if l == 0 {
 392		return a
 393	}
 394	return v3{a.x / l, a.y / l, a.z / l}
 395}
 396
 397func sgnPow(v, e float64) float64 {
 398	if v < 0 {
 399		return -math.Pow(-v, e)
 400	}
 401	return math.Pow(v, e)
 402}
 403
 404type outlineFn func(t float64) (float64, float64)
 405
 406func circleOutline(t float64) (float64, float64) {
 407	a := 2 * math.Pi * t
 408	return math.Cos(a), math.Sin(a)
 409}
 410
 411func superOutline(p float64) outlineFn {
 412	return func(t float64) (float64, float64) {
 413		a := 2 * math.Pi * t
 414		return sgnPow(math.Cos(a), 2/p), sgnPow(math.Sin(a), 2/p)
 415	}
 416}
 417
 418func polyOutline(vs []pt) outlineFn {
 419	return func(t float64) (float64, float64) {
 420		n := len(vs)
 421		f := t * float64(n)
 422		k := int(math.Floor(f))
 423		fr := f - float64(k)
 424		a := vs[((k%n)+n)%n]
 425		b := vs[(((k+1)%n)+n)%n]
 426		return a.x + (b.x-a.x)*fr, a.y + (b.y-a.y)*fr
 427	}
 428}
 429
 430func octagon(hw, hh, c float64) []pt {
 431	return []pt{
 432		{hw - c, hh}, {-hw + c, hh}, {-hw, hh - c}, {-hw, -hh + c},
 433		{-hw + c, -hh}, {hw - c, -hh}, {hw, -hh + c}, {hw, hh - c},
 434	}
 435}
 436
 437func pearOutline(t float64) (float64, float64) {
 438	a := 2 * math.Pi * t
 439	c := math.Cos(a)
 440	return c*0.92 + 0.08, 0.7 * math.Sin(a) * (1 - 0.46*c)
 441}
 442
 443func marquiseOutline(t float64) (float64, float64) {
 444	a := 2 * math.Pi * t
 445	return math.Cos(a), 0.52 * sgnPow(math.Sin(a), 1.35)
 446}
 447
 448func heartOutline(t float64) (float64, float64) {
 449	a := 2 * math.Pi * t
 450	sn := math.Sin(a)
 451	y := (13*math.Cos(a) - 4*math.Cos(2*a) - 1.4*math.Cos(3*a) - 0.5*math.Cos(4*a)) / 17
 452	return 0.88*sn*sn*sn + 0.12*sn, (y + 0.1576) / 0.7894
 453}
 454
 455func trillionOutline(t float64) (float64, float64) {
 456	vs := []pt{{0, 1}, {-0.866, -0.5}, {0.866, -0.5}}
 457	f := t * 3
 458	k := int(math.Floor(f))
 459	fr := f - float64(k)
 460	a, b := vs[((k%3)+3)%3], vs[(((k+1)%3)+3)%3]
 461	bulge := 1 + 0.16*math.Sin(math.Pi*fr)
 462	return (a.x + (b.x-a.x)*fr) * bulge, (a.y + (b.y-a.y)*fr) * bulge
 463}
 464
 465type cutSpec struct {
 466	n         int
 467	brilliant bool
 468	outline   outlineFn
 469	rx, ry    float64
 470}
 471
 472var ShapeNames = []string{
 473	"Round Brilliant", "Oval", "Cushion", "Emerald Cut", "Asscher",
 474	"Radiant", "Princess Cut", "Pear", "Marquise", "Trillion",
 475	"Heart", "Rose Cut", "Raw Crystal",
 476}
 477
 478const (
 479	shapeHeart = 10
 480	shapeRose  = 11
 481	shapeRaw   = 12
 482)
 483
 484const stoneScale = 0.78
 485
 486func cutFor(shapeIdx int) cutSpec {
 487	c := cutForUnscaled(shapeIdx)
 488	c.rx, c.ry = c.rx*stoneScale, c.ry*stoneScale
 489	return c
 490}
 491
 492func cutForUnscaled(shapeIdx int) cutSpec {
 493	switch shapeIdx {
 494	case 1:
 495		return cutSpec{8, true, circleOutline, 30, 21.5}
 496	case 2:
 497		return cutSpec{8, true, superOutline(3.4), 27, 24}
 498	case 3:
 499		return cutSpec{8, false, polyOutline(octagon(1, 1, 0.3)), 30, 21}
 500	case 4:
 501		return cutSpec{8, false, polyOutline(octagon(1, 1, 0.36)), 25, 25}
 502	case 5:
 503		return cutSpec{8, true, polyOutline(octagon(1, 1, 0.3)), 29, 22.5}
 504	case 6:
 505		return cutSpec{8, true, polyOutline([]pt{{1, 1}, {0, 1}, {-1, 1}, {-1, 0}, {-1, -1}, {0, -1}, {1, -1}, {1, 0}}), 23.5, 23.5}
 506	case 7:
 507		return cutSpec{8, true, pearOutline, 31, 27}
 508	case 8:
 509		return cutSpec{8, true, marquiseOutline, 33, 30}
 510	case 9:
 511		return cutSpec{9, true, trillionOutline, 27, 27}
 512	case shapeHeart:
 513		return cutSpec{10, true, heartOutline, 29, 28}
 514	case shapeRose:
 515		return cutSpec{6, true, circleOutline, 27, 27}
 516	case shapeRaw:
 517		return cutSpec{0, false, circleOutline, 27, 27} // sized per stone in buildRaw
 518	}
 519	return cutSpec{8, true, circleOutline, 27, 27}
 520}
 521
 522func CutsForStone(stone string) []int {
 523	switch stone {
 524	case "Diamond":
 525		return []int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, shapeHeart, shapeRose, shapeRaw}
 526	case "Sapphire":
 527		return []int{1, 2, 0, 3, 7, shapeHeart, 8, 9, 6, shapeRose, shapeRaw}
 528	case "Topaz":
 529		return []int{3, 1, 7, 2, 8, 0, 9, shapeHeart, 6, shapeRaw}
 530	}
 531	return []int{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, shapeHeart, shapeRose, shapeRaw}
 532}
 533
 534const (
 535	kCrown = iota
 536	kTable
 537	kPav
 538)
 539
 540type face struct {
 541	p    []v3
 542	kind int
 543}
 544
 545func ringPts(c cutSpec, n int, scale, z, off float64) []v3 {
 546	out := make([]v3, n)
 547	for k := 0; k < n; k++ {
 548		x, y := c.outline((float64(k) + off) / float64(n))
 549		out[k] = v3{x * c.rx * scale, y * c.ry * scale, z}
 550	}
 551	return out
 552}
 553
 554func buildCut(c cutSpec) (faces []face, girdle []v3) {
 555	base := c.rx
 556	if c.ry < base {
 557		base = c.ry
 558	}
 559	hc, hp := 0.34*base, 0.9*base
 560	n := c.n
 561	if c.brilliant {
 562		T := ringPts(c, n, 0.56, hc, 0)
 563		B := ringPts(c, n, 0.8, hc*0.46, 0.5)
 564		G := ringPts(c, 2*n, 1, 0, 0)
 565		culet := v3{0, 0, -hp}
 566		faces = append(faces, face{T, kTable})
 567		for k := 0; k < n; k++ {
 568			k1 := (k + 1) % n
 569			faces = append(faces, face{[]v3{T[k], B[k], T[k1]}, kCrown})
 570			faces = append(faces, face{[]v3{T[k1], B[k], G[(2*k+2)%(2*n)], B[k1]}, kCrown})
 571			faces = append(faces, face{[]v3{B[k], G[2*k], G[2*k+1]}, kCrown})
 572			faces = append(faces, face{[]v3{B[k], G[2*k+1], G[(2*k+2)%(2*n)]}, kCrown})
 573			faces = append(faces, face{[]v3{G[2*k], G[2*k+1], G[(2*k+2)%(2*n)], culet}, kPav})
 574		}
 575		return faces, G
 576	}
 577	T := ringPts(c, n, 0.54, hc, 0)
 578	S := ringPts(c, n, 0.78, hc*0.5, 0)
 579	G := ringPts(c, n, 1, 0, 0)
 580	P1 := ringPts(c, n, 0.7, -hp*0.42, 0)
 581	P2 := ringPts(c, n, 0.38, -hp*0.78, 0)
 582	K := ringPts(c, n, 0.1, -hp, 0)
 583	faces = append(faces, face{T, kTable})
 584	rows := [][2][]v3{{T, S}, {S, G}}
 585	for _, r := range rows {
 586		for k := 0; k < n; k++ {
 587			k1 := (k + 1) % n
 588			faces = append(faces, face{[]v3{r[0][k], r[0][k1], r[1][k1], r[1][k]}, kCrown})
 589		}
 590	}
 591	prow := [][2][]v3{{G, P1}, {P1, P2}, {P2, K}}
 592	for _, r := range prow {
 593		for k := 0; k < n; k++ {
 594			k1 := (k + 1) % n
 595			faces = append(faces, face{[]v3{r[0][k], r[0][k1], r[1][k1], r[1][k]}, kPav})
 596		}
 597	}
 598	return faces, G
 599}
 600
 601func buildRose(c cutSpec) (faces []face, girdle []v3) {
 602	n := c.n
 603	base := math.Min(c.rx, c.ry)
 604	h := 0.62 * base
 605	apex := v3{0, 0, h}
 606	R := ringPts(c, n, 0.55, h*0.62, 0.5)
 607	G := ringPts(c, 2*n, 1, 0, 0)
 608	for k := 0; k < n; k++ {
 609		k1 := (k + 1) % n
 610		faces = append(faces, face{[]v3{apex, R[k], R[k1]}, kCrown})
 611		faces = append(faces, face{[]v3{G[2*k], G[2*k+1], R[k]}, kCrown})
 612		faces = append(faces, face{[]v3{G[2*k+1], G[(2*k+2)%(2*n)], R[k]}, kCrown})
 613		faces = append(faces, face{[]v3{R[k], G[(2*k+2)%(2*n)], R[k1]}, kCrown})
 614	}
 615	back := make([]v3, len(G))
 616	for i := range G {
 617		back[len(G)-1-i] = G[i]
 618	}
 619	faces = append(faces, face{back, kPav})
 620	return faces, G
 621}
 622
 623func ringX(n int, x, ry, rz, phase float64) []v3 {
 624	out := make([]v3, n)
 625	for k := 0; k < n; k++ {
 626		a := 2*math.Pi*(float64(k)+phase)/float64(n) + math.Pi/2
 627		out[k] = v3{x, ry * math.Cos(a), rz * math.Sin(a)}
 628	}
 629	return out
 630}
 631
 632func bandX(a, b []v3) []face {
 633	var fs []face
 634	for k := range a {
 635		k1 := (k + 1) % len(a)
 636		fs = append(fs, face{[]v3{a[k], a[k1], b[k1], b[k]}, kCrown})
 637	}
 638	return fs
 639}
 640
 641func capX(r []v3) face { return face{r, kCrown} }
 642
 643func turnFaces(fs []face, ax, az float64) []face {
 644	cx, sx, cz, sz := math.Cos(ax), math.Sin(ax), math.Cos(az), math.Sin(az)
 645	for i := range fs {
 646		fs[i].kind = kPav
 647		for j, p := range fs[i].p {
 648			y, z := p.y*cx-p.z*sx, p.y*sx+p.z*cx
 649			fs[i].p[j] = v3{p.x*cz - y*sz, p.x*sz + y*cz, z}
 650		}
 651	}
 652	return fs
 653}
 654
 655func buildRaw(stone string) (faces []face, girdle []v3) {
 656	deg := math.Pi / 180
 657	switch stone {
 658	case "Diamond":
 659		a, b, h := 25.0*stoneScale, 22.0*stoneScale, 23.0*stoneScale
 660		v := []v3{{a, 0, 0}, {0, b, 0}, {-a, 0, 0}, {0, -b, 0}}
 661		top, bot := v3{0, 0, h}, v3{0, 0, -h}
 662		for k := 0; k < 4; k++ {
 663			k1 := (k + 1) % 4
 664			faces = append(faces, face{[]v3{top, v[k], v[k1]}, kCrown})
 665			faces = append(faces, face{[]v3{bot, v[k1], v[k]}, kCrown})
 666		}
 667		return turnFaces(faces, -38*deg, 28*deg), nil
 668	case "Sapphire":
 669		L, R := 26.0*stoneScale, 16.0*stoneScale
 670		r0 := ringX(6, -L, R*0.42, R*0.42, 0)
 671		r1 := ringX(6, -L*0.3, R, R*0.94, 0)
 672		r2 := ringX(6, L*0.3, R, R*0.94, 0)
 673		r3 := ringX(6, L, R*0.42, R*0.42, 0)
 674		faces = append(faces, bandX(r0, r1)...)
 675		faces = append(faces, bandX(r1, r2)...)
 676		faces = append(faces, bandX(r2, r3)...)
 677		faces = append(faces, capX(r3))
 678		rev := make([]v3, 6)
 679		for i := range r0 {
 680			rev[5-i] = r0[i]
 681		}
 682		faces = append(faces, capX(rev))
 683		return turnFaces(faces, -30*deg, -14*deg), nil
 684	}
 685	if stone == "Quartz" {
 686		L, R := 27.0*stoneScale, 12.5*stoneScale
 687		r0 := ringX(6, -L, R*1.04, R, 0)
 688		r1 := ringX(6, L*0.4, R, R*0.96, 0)
 689		point := v3{L, 0, 0}
 690		faces = append(faces, bandX(r0, r1)...)
 691		for k := 0; k < 6; k++ {
 692			faces = append(faces, face{[]v3{r1[k], r1[(k+1)%6], point}, kCrown})
 693		}
 694		rev := make([]v3, 6)
 695		for i := range r0 {
 696			rev[5-i] = r0[i]
 697		}
 698		faces = append(faces, capX(rev))
 699		return turnFaces(faces, -32*deg, 16*deg), nil
 700	}
 701	L, ry, rz := 26.0*stoneScale, 16.0*stoneScale, 13.0*stoneScale
 702	r0 := ringX(8, -L, ry, rz, 0.5)
 703	r1 := ringX(8, L*0.5, ry, rz, 0.5)
 704	tip := ringX(8, L*0.82, ry*0.45, rz*0.45, 0.5)
 705	point := v3{L, 0, 0}
 706	faces = append(faces, bandX(r0, r1)...)
 707	faces = append(faces, bandX(r1, tip)...)
 708	for k := 0; k < 8; k++ {
 709		faces = append(faces, face{[]v3{tip[k], tip[(k+1)%8], point}, kCrown})
 710	}
 711	rev := make([]v3, 8)
 712	for i := range r0 {
 713		rev[7-i] = r0[i]
 714	}
 715	faces = append(faces, capX(rev))
 716	return turnFaces(faces, -30*deg, 12*deg), nil
 717}
 718
 719const viewTilt = 61.0
 720
 721const (
 722	pieceCY   = subjY + 1.5
 723)
 724
 725func n1(v float64) string {
 726	neg := v < 0
 727	if neg {
 728		v = -v
 729	}
 730	t := int64(v*10 + 0.5)
 731	w, f := t/10, t%10
 732	s := ""
 733	if f == 0 {
 734		s = itoa(w)
 735	} else if w == 0 {
 736		s = "." + string(byte('0'+f))
 737	} else {
 738		s = itoa(w) + "." + string(byte('0'+f))
 739	}
 740	if neg && t != 0 {
 741		return "-" + s
 742	}
 743	return s
 744}
 745
 746func relPath(ps []pt) string {
 747	s := "M" + n1(ps[0].x) + " " + n1(ps[0].y) + "l"
 748	px, py := math.Round(ps[0].x*10)/10, math.Round(ps[0].y*10)/10
 749	for i := 1; i < len(ps); i++ {
 750		qx, qy := math.Round(ps[i].x*10)/10, math.Round(ps[i].y*10)/10
 751		dx, dy := n1(qx-px), n1(qy-py)
 752		if i > 1 && dx[0] != '-' {
 753			s += " "
 754		}
 755		s += dx
 756		if dy[0] != '-' {
 757			s += " "
 758		}
 759		s += dy
 760		px, py = qx, qy
 761	}
 762	return s + "z"
 763}
 764
 765func hex3(h string) string {
 766	r, g, b := hexToRGB(h)
 767	d := "0123456789abcdef"
 768	q := func(v int) byte { return d[(v+8)*15/255%16] }
 769	return "#" + string([]byte{q(r), q(g), q(b)})
 770}
 771
 772func convexHull(ps []pt) []pt {
 773	n := len(ps)
 774	idx := make([]int, n)
 775	for i := range idx {
 776		idx[i] = i
 777	}
 778	less := func(a, b int) bool {
 779		return ps[a].x < ps[b].x || (ps[a].x == ps[b].x && ps[a].y < ps[b].y)
 780	}
 781	tmp := make([]int, n)
 782	for w := 1; w < n; w *= 2 {
 783		for lo := 0; lo < n; lo += 2 * w {
 784			mid, hi := lo+w, lo+2*w
 785			if mid > n {
 786				mid = n
 787			}
 788			if hi > n {
 789				hi = n
 790			}
 791			i, j, k := lo, mid, lo
 792			for i < mid && j < hi {
 793				if less(idx[j], idx[i]) {
 794					tmp[k] = idx[j]
 795					j++
 796				} else {
 797					tmp[k] = idx[i]
 798					i++
 799				}
 800				k++
 801			}
 802			for i < mid {
 803				tmp[k] = idx[i]
 804				i++
 805				k++
 806			}
 807			for j < hi {
 808				tmp[k] = idx[j]
 809				j++
 810				k++
 811			}
 812		}
 813		idx, tmp = tmp, idx
 814	}
 815	cr := func(o, a, b pt) float64 { return (a.x-o.x)*(b.y-o.y) - (a.y-o.y)*(b.x-o.x) }
 816	var h []pt
 817	for pass := 0; pass < 2; pass++ {
 818		start := len(h)
 819		for i := 0; i < n; i++ {
 820			p := ps[idx[i]]
 821			if pass == 1 {
 822				p = ps[idx[n-1-i]]
 823			}
 824			for len(h) >= start+2 && cr(h[len(h)-2], h[len(h)-1], p) <= 0 {
 825				h = h[:len(h)-1]
 826			}
 827			h = append(h, p)
 828		}
 829		h = h[:len(h)-1]
 830	}
 831	return h
 832}
 833
 834func polyArea(ps []pt) float64 {
 835	a := 0.0
 836	for i := range ps {
 837		j := (i + 1) % len(ps)
 838		a += ps[i].x*ps[j].y - ps[j].x*ps[i].y
 839	}
 840	if a < 0 {
 841		return -a / 2
 842	}
 843	return a / 2
 844}
 845
 846func clipHalf(ps []pt, ox, oy, nx, ny float64) []pt {
 847	if len(ps) == 0 {
 848		return ps
 849	}
 850	d := func(q pt) float64 { return (q.x-ox)*nx + (q.y-oy)*ny }
 851	var out []pt
 852	for i := range ps {
 853		a, b := ps[i], ps[(i+1)%len(ps)]
 854		da, db := d(a), d(b)
 855		if da <= 0 {
 856			out = append(out, a)
 857		}
 858		if (da < 0 && db > 0) || (da > 0 && db < 0) {
 859			t := da / (da - db)
 860			out = append(out, pt{a.x + (b.x-a.x)*t, a.y + (b.y-a.y)*t})
 861		}
 862	}
 863	return out
 864}
 865
 866func clipToConvex(ps, win []pt) []pt {
 867	for i := range win {
 868		a, b := win[i], win[(i+1)%len(win)]
 869		nx, ny := b.y-a.y, a.x-b.x
 870		mid := pt{(a.x + b.x) / 2, (a.y + b.y) / 2}
 871		cx, cy := centroid(win)
 872		if (mid.x-cx)*nx+(mid.y-cy)*ny < 0 {
 873			nx, ny = -nx, -ny
 874		}
 875		ps = clipHalf(ps, a.x, a.y, nx, ny)
 876		if len(ps) < 3 {
 877			return nil
 878		}
 879	}
 880	return ps
 881}
 882
 883func splitPoly(ps []pt, ang float64) ([]pt, []pt) {
 884	cx, cy := centroid(ps)
 885	nx, ny := math.Cos(ang), math.Sin(ang)
 886	return clipHalf(ps, cx, cy, nx, ny), clipHalf(ps, cx, cy, -nx, -ny)
 887}
 888
 889func renderSolid3D(shapeIdx int, base, salt string, fs *facetStyle) (under, facets, over string) {
 890	c := cutFor(shapeIdx)
 891	var faces []face
 892	var girdle []v3
 893	switch shapeIdx {
 894	case shapeRose:
 895		faces, girdle = buildRose(c)
 896	case shapeRaw:
 897		faces, girdle = buildRaw(fs.stone)
 898	default:
 899		faces, girdle = buildCut(c)
 900	}
 901	raw := shapeIdx == shapeRaw
 902
 903	sh := fs.prof.shadow
 904	if fs.prof.neutral != "" {
 905		base = fs.prof.neutral
 906	}
 907	base = mixHex(base, sh, fs.prof.bodyMix)
 908	deep := darken(base, sh, 0.9)
 909	bright := lighten(base, 0.5)
 910	fs.flash = flashRamp(28, fs.prof.sat)
 911	deepI, baseI, brightI := toRGBI(deep), toRGBI(base), toRGBI(bright)
 912	toneI := func(lum float64) rgbI {
 913		if lum < 0 {
 914			lum = 0
 915		}
 916		if lum > 1 {
 917			lum = 1
 918		}
 919		if lum < 0.5 {
 920			return mixI(deepI, baseI, lum*2)
 921		}
 922		return mixI(baseI, brightI, (lum-0.5)*2)
 923	}
 924	tone := func(lum float64) string { return toneI(lum).hex() }
 925
 926	yaw := fs.zone.floatIn(-13, 13) * math.Pi / 180
 927	th := viewTilt * math.Pi / 180
 928	cy, sy := math.Cos(yaw), math.Sin(yaw)
 929	ct, stt := math.Cos(th), math.Sin(th)
 930	view := func(p v3) v3 {
 931		x1, y1 := p.x*cy-p.y*sy, p.x*sy+p.y*cy
 932		return v3{x1, y1*ct + p.z*stt, p.z*ct - y1*stt}
 933	}
 934	ex0, ey0, ex1, ey1 := 1e9, 1e9, -1e9, -1e9
 935	for _, f := range faces {
 936		for _, p := range f.p {
 937			q := view(p)
 938			ex0, ey0 = math.Min(ex0, q.x), math.Min(ey0, q.y)
 939			ex1, ey1 = math.Max(ex1, q.x), math.Max(ey1, q.y)
 940		}
 941	}
 942	ox, oy := -(ex0+ex1)/2, -(ey0+ey1)/2
 943	scr := func(p v3) pt { return pt{subjX + p.x + ox, pieceCY - (p.y + oy)} }
 944	light := vnorm(v3{-0.5, 0.62, 0.6})
 945	inside := v3{0, 0, -0.25 * c.ry}
 946	if raw {
 947		inside = v3{}
 948	} else if shapeIdx == shapeRose {
 949		inside = v3{0, 0, 0.15 * c.ry}
 950	}
 951
 952	type drawn struct {
 953		pts   []pt
 954		depth float64
 955		fill  string
 956		kind  int
 957		lum   float64
 958		nv                v3
 959		jit, drift, thick float64
 960		ext               bool
 961	}
 962	shadeFront := func(kind int, nv, L v3, jit, drift, thick float64, ext bool) (string, float64) {
 963		H := vnorm(v3{L.x, L.y, L.z + 1})
 964		lam := math.Max(0, vdot(nv, L))
 965		lum := 0.03 + 0.7*math.Pow(lam, 2.1) + jit
 966		if ext {
 967			lum *= 0.3
 968		}
 969		if kind == kTable {
 970			lum = 0.36 + 0.26*lam
 971		}
 972		if kind == kPav {
 973			lum = 0.22 + 0.5*math.Max(0, vdot(vscale(nv, -1), L)) + jit
 974		}
 975		if raw {
 976			lum = 0.3 + 0.42*math.Pow(lam, 1.4) + 0.22*math.Max(0, vdot(vscale(nv, -1), L)) + jit*0.6
 977		}
 978		col := mixI(toneI(lum), deepI, 0.34*thick*thick)
 979		if sp := math.Pow(math.Max(0, vdot(nv, H)), 28); sp > 0.3 {
 980			col = mixI(col, whiteI, sp*0.85)
 981		}
 982		if lum > 0.5 && kind != kTable {
 983			amt := math.Min(1, (lum-0.5)/0.4) * dispersionMix * fs.prof.sat
 984			t := math.Atan2(nv.y, nv.x)/math.Pi + drift/40
 985			col = mixI(col, spectrumAtI(t), amt)
 986		}
 987		return hex3I(hueRotateI(col, drift)), lum
 988	}
 989	var back, front, pav []drawn
 990	var all []pt
 991	for _, f := range faces {
 992		vp := make([]v3, len(f.p))
 993		ctr := v3{}
 994		for i, p := range f.p {
 995			vp[i] = view(p)
 996			ctr = v3{ctr.x + p.x, ctr.y + p.y, ctr.z + p.z}
 997		}
 998		ctr = vscale(ctr, 1/float64(len(f.p)))
 999		nm := v3{}
1000		for i := range f.p {
1001			a, b := f.p[i], f.p[(i+1)%len(f.p)]
1002			nm = v3{nm.x + (a.y-b.y)*(a.z+b.z), nm.y + (a.z-b.z)*(a.x+b.x), nm.z + (a.x-b.x)*(a.y+b.y)}
1003		}
1004		nm = vnorm(nm)
1005		if vdot(nm, vsub(ctr, inside)) < 0 {
1006			nm = vscale(nm, -1)
1007		}
1008		nv := vnorm(view(nm))
1009		d := drawn{kind: f.kind}
1010		for _, p := range vp {
1011			d.pts = append(d.pts, scr(p))
1012			d.depth += p.z
1013			all = append(all, scr(p))
1014		}
1015		d.depth /= float64(len(vp))
1016		rN := math.Sqrt((ctr.x/c.rx)*(ctr.x/c.rx) + (ctr.y/c.ry)*(ctr.y/c.ry))
1017		if rN > 1 {
1018			rN = 1
1019		}
1020		thick := 1 - rN
1021		jit := fs.zone.floatIn(-0.13, 0.13)
1022		if nv.z > 0.02 {
1023			ext := f.kind == kCrown && fs.zone.floatIn(0, 1) < 0.28
1024			drift := fs.zone.floatIn(-fireZoneDeg, fireZoneDeg)
1025			d.nv, d.jit, d.drift, d.thick, d.ext = nv, jit, drift, thick, ext
1026			d.fill, d.lum = shadeFront(f.kind, nv, light, jit, drift, thick, ext)
1027			front = append(front, d)
1028			if f.kind == kPav {
1029				pav = append(pav, d)
1030			}
1031		} else if f.kind == kPav {
1032			inner := vscale(nv, -1)
1033			lum := 0.2 + 0.6*math.Max(0, vdot(inner, light)) + jit
1034			d.fill = hex3(mixHex(tone(lum), deep, 0.34*thick*thick))
1035			d.lum = lum
1036			back = append(back, d)
1037			pav = append(pav, d)
1038		}
1039	}
1040	sortDrawn := func(ds []drawn) {
1041		for i := 1; i < len(ds); i++ {
1042			for j := i; j > 0 && ds[j].depth < ds[j-1].depth; j-- {
1043				ds[j], ds[j-1] = ds[j-1], ds[j]
1044			}
1045		}
1046	}
1047	sortDrawn(back)
1048	sortDrawn(front)
1049
1050	hull := convexHull(all)
1051	if shapeIdx == shapeHeart {
1052		hull = nil
1053		for _, g := range girdle {
1054			hull = append(hull, scr(view(g)))
1055		}
1056	}
1057	var underB, facetsB strings.Builder
1058	underB.WriteString(`<defs><radialGradient id="bd` + salt + `" cx=".4" cy=".35" r=".75">` +
1059		`<stop offset="0" stop-color="` + hex3(base) + `"/><stop offset=".5" stop-color="` + hex3(darken(base, sh, 0.25)) + `"/><stop offset="1" stop-color="` + hex3(darken(base, sh, 0.85)) + `"/></radialGradient></defs>` +
1060		`<path d="` + relPath(hull) + `" fill="url(#bd` + salt + `)" opacity=".7"/><g fill-opacity=".6">`)
1061	for _, d := range back {
1062		underB.WriteString(`<path d="` + relPath(d.pts) + `" fill="` + d.fill + `"/>`)
1063	}
1064	underB.WriteString(`</g>`)
1065
1066	nCrown := 0
1067	for _, d := range front {
1068		if d.kind == kCrown {
1069			nCrown++
1070		}
1071	}
1072	candP := 1.0
1073	if nCrown > fireMaxFacets {
1074		candP = float64(fireMaxFacets) / float64(nCrown) * 1.25
1075	}
1076	nCand := 0
1077	nSplit := 0
1078	if raw || fs.thumb {
1079		candP = 0
1080	}
1081	for _, d := range front {
1082		if d.kind == kTable && shapeIdx == shapeHeart {
1083			facetsB.WriteString(`<path d="` + relPath(d.pts) + `" fill="` + d.fill + `" fill-opacity=".46"/>`)
1084			continue
1085		}
1086		if d.kind == kTable {
1087			facetsB.WriteString(`<path d="` + relPath(d.pts) + `" fill="` + d.fill + `" fill-opacity=".46"/>`)
1088			win := convexHull(d.pts)
1089			tx, ty := centroid(win)
1090			if len(pav) > 0 && !fs.thumb {
1091				bx0, by0, bx1, by1 := 1e9, 1e9, -1e9, -1e9
1092				for _, b := range pav {
1093					for _, q := range b.pts {
1094						bx0, by0 = math.Min(bx0, q.x), math.Min(by0, q.y)
1095						bx1, by1 = math.Max(bx1, q.x), math.Max(by1, q.y)
1096					}
1097				}
1098				wx0, wy0, wx1, wy1 := 1e9, 1e9, -1e9, -1e9
1099				for _, q := range win {
1100					wx0, wy0 = math.Min(wx0, q.x), math.Min(wy0, q.y)
1101					wx1, wy1 = math.Max(wx1, q.x), math.Max(wy1, q.y)
1102				}
1103				k := 0.92 * math.Min((wx1-wx0)/math.Max(1, bx1-bx0), (wy1-wy0)/math.Max(1, by1-by0))
1104				bx, by := (bx0+bx1)/2, (by0+by1)/2
1105				var mosB strings.Builder
1106				nRefl := 0
1107				for _, b := range pav {
1108					if nRefl >= 8 {
1109						break
1110					}
1111					mp := make([]pt, len(b.pts))
1112					for i, q := range b.pts {
1113						mp[i] = pt{tx + (q.x-bx)*k, ty - (q.y-by)*k}
1114					}
1115					cl := clipToConvex(mp, win)
1116					if len(cl) < 3 || polyArea(cl) < 4 {
1117						continue
1118					}
1119					nRefl++
1120					mosB.WriteString(`<path d="` + relPath(cl) + `" fill="` + hex3(tone(b.lum*0.95)) + `"/>`)
1121				}
1122				if mosB.Len() > 0 {
1123					facetsB.WriteString(`<g fill-opacity=".55">` + mosB.String() + `</g>`)
1124				}
1125			}
1126			continue
1127		}
1128		if d.kind == kCrown && nCand < fireMaxFacets && fs.zone.floatIn(0, 1) < candP {
1129			nCand++
1130			cx, cyy := centroid(d.pts)
1131			fs.ringCent = append(fs.ringCent, pt{cx, cyy})
1132			facetsB.WriteString(`<path d="` + relPath(d.pts) + `" fill="` + d.fill + `" class="f"/>`)
1133			continue
1134		}
1135		if !raw && nSplit < 6 && polyArea(d.pts) > 26 && fs.zone.floatIn(0, 1) < 0.5 {
1136			a, b := splitPoly(d.pts, fs.zone.floatIn(0, math.Pi))
1137			if len(a) >= 3 && len(b) >= 3 {
1138				nSplit++
1139				lo := hex3(mixHex(tone(math.Max(0, d.lum*0.6-0.04)), deep, 0.18))
1140				hi := hex3(tone(math.Min(1, d.lum*1.35+0.06)))
1141				facetsB.WriteString(`<path d="` + relPath(a) + `" fill="` + hi + `"/><path d="` + relPath(b) + `" fill="` + lo + `"/>`)
1142				continue
1143			}
1144		}
1145		facetsB.WriteString(`<path d="` + relPath(d.pts) + `" fill="` + d.fill + `"/>`)
1146	}
1147
1148	_, _, _, _, rotDeg := motionPhases(salt)
1149	type cand struct {
1150		i     int
1151		fill  string
1152		delta float64
1153	}
1154	for si, sgn := range []float64{1, -1} {
1155		if fs.thumb {
1156			break
1157		}
1158		a := -sgn * rotDeg * lightSwing * math.Pi / 180
1159		ca, sa := math.Cos(a), math.Sin(a)
1160		L := vnorm(v3{light.x*ca - light.y*sa, light.x*sa + light.y*ca, light.z})
1161		var cs []cand
1162		for i, d := range front {
1163			if d.kind == kTable {
1164				continue
1165			}
1166			f2, _ := shadeFront(d.kind, d.nv, L, d.jit, d.drift, d.thick, d.ext)
1167			if dl := lumaDelta(f2, d.fill); dl > 0.06 && polyArea(d.pts) > 3 {
1168				cs = append(cs, cand{i, f2, dl})
1169			}
1170		}
1171		for i := 1; i < len(cs); i++ {
1172			for j := i; j > 0 && cs[j].delta > cs[j-1].delta; j-- {
1173				cs[j], cs[j-1] = cs[j-1], cs[j]
1174			}
1175		}
1176		if len(cs) > lightMaxFacets {
1177			cs = cs[:lightMaxFacets]
1178		}
1179		if len(cs) == 0 {
1180			continue
1181		}
1182		cls := "gt-la"
1183		if si == 1 {
1184			cls = "gt-lb"
1185		}
1186		facetsB.WriteString(`<g class="` + cls + `" opacity="0">`)
1187		for _, c := range cs {
1188			facetsB.WriteString(`<path d="` + relPath(front[c.i].pts) + `" fill="` + c.fill + `"/>`)
1189		}
1190		facetsB.WriteString(`</g>`)
1191	}
1192
1193	gd, lastG := "", ""
1194	for i := range girdle {
1195		a, b := view(girdle[i]), view(girdle[(i+1)%len(girdle)])
1196		mid := vscale(v3{girdle[i].x + girdle[(i+1)%len(girdle)].x, girdle[i].y + girdle[(i+1)%len(girdle)].y, 0}, 0.5)
1197		if view(vnorm(mid)).z-0 > -0.05 && view(mid).z >= view(v3{}).z-0.01 {
1198			pa, pb := scr(a), scr(b)
1199			sa := n1(pa.x) + " " + n1(pa.y)
1200			if sa != lastG {
1201				gd += "M" + sa
1202			}
1203			lastG = n1(pb.x) + " " + n1(pb.y)
1204			gd += " " + lastG
1205		}
1206	}
1207	over = `<path d="` + gd + `" fill="none" stroke="` + hex3(lighten(base, 0.18)) + `" stroke-width=".7" stroke-linecap="round" opacity=".4"/>`
1208	return underB.String(), facetsB.String(), over
1209}
1210
1211const dispersionMix = 0.32
1212
1213var spectrum = []string{"#ff4040", "#ff9a1f", "#ffe81f", "#35ff7a", "#22ccff", "#5566ff", "#c04dff"}
1214
1215var spectrumI = func() []rgbI {
1216	out := make([]rgbI, len(spectrum))
1217	for i, h := range spectrum {
1218		out[i] = toRGBI(h)
1219	}
1220	return out
1221}()
1222
1223func spectrumAtI(t float64) rgbI {
1224	t = t - math.Floor(t)
1225	f := t * float64(len(spectrumI))
1226	i := int(f)
1227	return mixI(spectrumI[i%len(spectrumI)], spectrumI[(i+1)%len(spectrumI)], f-float64(i))
1228}
1229
1230func spectrumAt(t float64) string {
1231	t = t - math.Floor(t)
1232	f := t * float64(len(spectrum))
1233	i := int(f)
1234	return mixHex(spectrum[i%len(spectrum)], spectrum[(i+1)%len(spectrum)], f-float64(i))
1235}
1236
1237const (
1238	lightSwing     = 2.2
1239	lightMaxFacets = 12
1240)
1241
1242func lumaDelta(a, b string) float64 {
1243	wide := func(h string) string {
1244		if len(h) == 4 {
1245			return "#" + h[1:2] + h[1:2] + h[2:3] + h[2:3] + h[3:4] + h[3:4]
1246		}
1247		return h
1248	}
1249	ar, ag, ab := hexToRGB(wide(a))
1250	br, bg, bb := hexToRGB(wide(b))
1251	d := (0.2126*float64(ar-br) + 0.7152*float64(ag-bg) + 0.0722*float64(ab-bb)) / 255
1252	if d < 0 {
1253		return -d
1254	}
1255	return d
1256}
1257
1258const fireMaxFacets = 12
1259
1260const starfield = true
1261
1262func renderStars(salt string) string {
1263	if !starfield {
1264		return ""
1265	}
1266	rnd := newPRNG("stars" + salt)
1267	type star struct{ x, y float64 }
1268	var byLevel [4][]star
1269	for i := 0; i < 36; i++ {
1270		x, y := rnd.floatIn(3, canvasW-3), rnd.floatIn(3, 127)
1271		k := rnd.intn(20)
1272		dx, dy := x-subjX, y-subjY
1273		if r := math.Sqrt(dx*dx + dy*dy); r > 43 && r < 58 {
1274			continue
1275		}
1276		lvl := 0 // most stars are faint; a few are bright
1277		switch {
1278		case k >= 18:
1279			lvl = 3
1280		case k >= 14:
1281			lvl = 2
1282		case k >= 8:
1283			lvl = 1
1284		}
1285		byLevel[lvl] = append(byLevel[lvl], star{x, y})
1286	}
1287	widths := [4]string{".45", ".6", ".85", "1.15"}
1288	ops := [4]string{".22", ".38", ".58", ".85"}
1289	var b strings.Builder
1290	b.WriteString(`<g stroke="#fff" stroke-linecap="round" fill="none">`)
1291	var tw []star
1292	for l := 0; l < 4; l++ {
1293		if len(byLevel[l]) == 0 {
1294			continue
1295		}
1296		d := ""
1297		for i, st := range byLevel[l] {
1298			if l >= 1 && l <= 2 && len(tw) < 3 && i%3 == 0 {
1299				tw = append(tw, st)
1300				continue
1301			}
1302			d += "M" + n1(st.x) + " " + n1(st.y) + "h.01"
1303		}
1304		if d != "" {
1305			b.WriteString(`<path d="` + d + `" stroke-width="` + widths[l] + `" opacity="` + ops[l] + `"/>`)
1306		}
1307	}
1308	for _, st := range tw {
1309		dur := rnd.floatIn(5, 12)
1310		b.WriteString(`<path d="M` + n1(st.x) + " " + n1(st.y) + `h.01" stroke-width=".9" opacity=".4" class="gt-tw" style="--d:` + fnum1(dur) + `s;--dl:-` + fnum1(rnd.floatIn(0, dur)) + `s"/>`)
1311	}
1312	b.WriteString(`</g>`)
1313	return b.String()
1314}
1315
1316func pearlLusterGradient(gid, base, metal string) string {
1317	r, g, b := hexToRGB(base)
1318	lum := (0.2126*float64(r) + 0.7152*float64(g) + 0.0722*float64(b)) / 255
1319	shadow := "#4a4038"
1320	if lum < 0.4 {
1321		shadow = "#000000"
1322	}
1323	hi := base
1324	sc, ss, sw := ".6", ".32", ".16"
1325	mo := ".3"
1326	if lum < 0.4 {
1327		mo = ".22"
1328		hi = mixHex(base, "#c9d2d8", 0.28)
1329		sc, ss, sw = ".34", ".16", ".07"
1330	}
1331	return `<radialGradient id="` + gid + `" cx=".4" cy=".36" r=".7" fx=".34" fy=".28">` +
1332		`<stop offset="0" stop-color="` + hi + `"/>` +
1333		`<stop offset=".4" stop-color="` + mixHex(base, shadow, 0.13) + `"/>` +
1334		`<stop offset=".76" stop-color="` + mixHex(base, shadow, 0.36) + `"/>` +
1335		`<stop offset=".93" stop-color="` + mixHex(base, shadow, 0.5) + `"/>` +
1336		`<stop offset="1" stop-color="` + mixHex(base, shadow, 0.3) + `"/></radialGradient>` +
1337		`<radialGradient id="` + gid + `o" cx=".45" cy=".44" r=".62">` +
1338		`<stop offset=".3" stop-color="#fff" stop-opacity="0"/>` +
1339		`<stop offset=".62" stop-color="#ffb3cf" stop-opacity=".2"/>` +
1340		`<stop offset=".88" stop-color="#b3ffd6" stop-opacity=".2"/>` +
1341		`<stop offset="1" stop-color="#c3d3ff" stop-opacity=".12"/></radialGradient>` +
1342		`<radialGradient id="` + gid + `s" cx=".36" cy=".3" r=".4">` +
1343		`<stop offset="0" stop-color="#fff" stop-opacity="` + sc + `"/>` +
1344		`<stop offset=".35" stop-color="#fff" stop-opacity="` + ss + `"/>` +
1345		`<stop offset=".7" stop-color="#fff" stop-opacity=".06"/>` +
1346		`<stop offset="1" stop-color="#fff" stop-opacity="0"/></radialGradient>` +
1347		`<radialGradient id="` + gid + `m" cx=".42" cy=".36" r=".68">` +
1348		`<stop offset=".78" stop-color="` + metal + `" stop-opacity="0"/>` +
1349		`<stop offset=".93" stop-color="` + metal + `" stop-opacity="` + mo + `"/>` +
1350		`<stop offset="1" stop-color="` + metal + `" stop-opacity="0"/></radialGradient>` +
1351		`<radialGradient id="` + gid + `w" cx=".66" cy=".73" r=".2">` +
1352		`<stop offset="0" stop-color="#fff" stop-opacity="` + sw + `"/>` +
1353		`<stop offset="1" stop-color="#fff" stop-opacity="0"/></radialGradient>`
1354}
1355
1356func pearlLayers(shape, gid, between string) string {
1357	i := strings.Index(shape, ` fill="`)
1358	if i < 0 {
1359		return shape
1360	}
1361	cp := func(suffix string) string { return shape[:i] + ` fill="url(#` + gid + suffix + `)"/>` }
1362	return shape + cp("o") + cp("m") + between + cp("w") + cp("s")
1363}
1364
1365func pearlSweepColorIntensity(base string) float64 {
1366	r, g, b := hexToRGB(base)
1367	lum := 0.2126*float64(r)/255 + 0.7152*float64(g)/255 + 0.0722*float64(b)/255
1368	if lum < 0.4 {
1369		return 0.55
1370	}
1371	return 2.0
1372}
1373
1374func pearlSweepGradient(gid, base string) string {
1375	mult := pearlSweepColorIntensity(base)
1376	o1, o2, o3 := fnum(0.3*mult), fnum(0.35*mult), fnum(0.3*mult)
1377	return `<linearGradient id="` + gid + `" x1="0%" y1="0%" x2="100%" y2="0%">` +
1378		`<stop offset="0%" stop-color="#ffffff" stop-opacity="0"/>` +
1379		`<stop offset="18%" stop-color="#ffd2e6" stop-opacity="` + o1 + `"/>` +
1380		`<stop offset="38%" stop-color="#cfe8ff" stop-opacity="` + o2 + `"/>` +
1381		`<stop offset="58%" stop-color="#d4ffe4" stop-opacity="` + o3 + `"/>` +
1382		`<stop offset="80%" stop-color="#fff0c2" stop-opacity="` + o3 + `"/>` +
1383		`<stop offset="100%" stop-color="#ffffff" stop-opacity="0"/>` +
1384		`</linearGradient>`
1385}
1386
1387func pearlSweepOverlay(salt, base, shapeGeom string, w, h float64) string {
1388	rnd := newPRNG(salt + "-sweep")
1389	const passes = 3
1390	total := 15.0 + rnd.floatIn(0, 9)
1391
1392	durs := make([]float64, passes)
1393	sumDur := 0.0
1394	for i := 0; i < passes; i++ {
1395		durs[i] = 2.4 + rnd.floatIn(0, 2.2)
1396		sumDur += durs[i]
1397	}
1398	gapTotal := total - sumDur
1399	if gapTotal < float64(passes)*0.5 {
1400		gapTotal = float64(passes) * 0.5
1401	}
1402	weights := make([]float64, passes)
1403	sumW := 0.0
1404	for i := 0; i < passes; i++ {
1405		weights[i] = 0.4 + rnd.floatIn(0, 1)
1406		sumW += weights[i]
1407	}
1408	gaps := make([]float64, passes)
1409	for i := 0; i < passes; i++ {
1410		gaps[i] = weights[i] / sumW * gapTotal
1411	}
1412	starts := make([]float64, passes)
1413	t := gaps[0]
1414	for i := 0; i < passes; i++ {
1415		starts[i] = t
1416		t += durs[i]
1417		if i < passes-1 {
1418			t += gaps[i+1]
1419		}
1420	}
1421
1422	travel := w * 1.05
1423	clipID := "clp" + salt
1424	gradID := "swp" + salt
1425	off, on1, on2, out := fnum(-travel), fnum(-travel*0.5), fnum(travel*0.5), fnum(travel)
1426
1427	var defs strings.Builder
1428	defs.WriteString(`<defs><clipPath id="` + clipID + `">` + shapeGeom + `</clipPath>`)
1429	defs.WriteString(pearlSweepGradient(gradID, base))
1430
1431	var marks strings.Builder
1432	marks.WriteString(`<g clip-path="url(#` + clipID + `)">`)
1433	for i := 0; i < passes; i++ {
1434		angle := fnum(rnd.floatIn(0, 360))
1435		startPct := starts[i] / total * 100
1436		durPct := durs[i] / total * 100
1437		rampPct := durPct * 0.32
1438		if rampPct > 6 {
1439			rampPct = 6
1440		}
1441		p0, p1, p2, p3 := startPct, startPct+rampPct, startPct+durPct-rampPct, startPct+durPct
1442		kf := "swp" + salt + "_" + ufmt.Sprintf("%d", i)
1443
1444		closing := ""
1445		if p3 < 99.999 {
1446			closing = `100%{transform:translate(` + off + `px,0);opacity:0}`
1447		}
1448		defs.WriteString(`<style>@keyframes ` + kf + `{` +
1449			`0%{transform:translate(` + off + `px,0);opacity:0}` +
1450			fnum(p0) + `%{transform:translate(` + off + `px,0);opacity:0}` +
1451			fnum(p1) + `%{transform:translate(` + on1 + `px,0);opacity:1}` +
1452			fnum(p2) + `%{transform:translate(` + on2 + `px,0);opacity:1}` +
1453			fnum(p3) + `%{transform:translate(` + out + `px,0);opacity:0}` +
1454			closing +
1455			`}</style>`)
1456
1457		marks.WriteString(`<g transform="rotate(` + angle + ` ` + fnum(subjX) + ` ` + fnum(subjY) + `)">` +
1458			`<rect x="` + fnum(subjX-w*1.3) + `" y="` + fnum(subjY-h*0.95) + `" width="` + fnum(w*2.6) + `" height="` + fnum(h*1.9) + `" fill="url(#` + gradID + `)" opacity="0" style="mix-blend-mode:screen;animation:` + kf + ` ` + fnum(total) + `s linear infinite"/>` +
1459			`</g>`)
1460	}
1461	marks.WriteString(`</g>`)
1462	defs.WriteString(`</defs>`)
1463	return defs.String() + marks.String()
1464}
1465
1466func pearlRound(base, metal, salt string) string {
1467	gid := "prl" + salt
1468	r := 24.0 * stoneScale
1469	body := `<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(r) + `" fill="url(#` + gid + `)"/>`
1470	clipGeom := `<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(r) + `"/>`
1471	sweep := pearlSweepOverlay(salt, base, clipGeom, r*2, r*2)
1472	return `<defs>` + pearlLusterGradient(gid, base, metal) + `</defs>` + pearlLayers(body, gid, "") + sweep
1473}
1474
1475func pearlOval(base, metal, salt string) string {
1476	gid := "prl" + salt
1477	rx, ry := 18.0*stoneScale, 25.0*stoneScale
1478	body := `<ellipse cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" rx="` + fnum(rx) + `" ry="` + fnum(ry) + `" fill="url(#` + gid + `)"/>`
1479	clipGeom := `<ellipse cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" rx="` + fnum(rx) + `" ry="` + fnum(ry) + `"/>`
1480	sweep := pearlSweepOverlay(salt, base, clipGeom, rx*2, ry*2)
1481	return `<defs>` + pearlLusterGradient(gid, base, metal) + `</defs>` + pearlLayers(body, gid, "") + sweep
1482}
1483
1484func pearlButton(base, metal, salt string) string {
1485	gid := "prl" + salt
1486	rx, ry := 25.0*stoneScale, 18.0*stoneScale
1487	body := `<ellipse cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" rx="` + fnum(rx) + `" ry="` + fnum(ry) + `" fill="url(#` + gid + `)"/>`
1488	clipGeom := `<ellipse cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" rx="` + fnum(rx) + `" ry="` + fnum(ry) + `"/>`
1489	sweep := pearlSweepOverlay(salt, base, clipGeom, rx*2, ry*2)
1490	return `<defs>` + pearlLusterGradient(gid, base, metal) + `</defs>` + pearlLayers(body, gid, "") + sweep
1491}
1492
1493func pearlDrop(base, metal, salt string) string {
1494	gid := "prl" + salt
1495	w, h := 32.0*stoneScale, 42.0*stoneScale
1496	path := `M ` + fnum(subjX) + ` ` + fnum(subjY-h*0.55) +
1497		` C ` + fnum(subjX+w*0.55) + ` ` + fnum(subjY-h*0.15) + ` ` + fnum(subjX+w*0.42) + ` ` + fnum(subjY+h*0.42) + ` ` + fnum(subjX) + ` ` + fnum(subjY+h*0.48) +
1498		` C ` + fnum(subjX-w*0.42) + ` ` + fnum(subjY+h*0.42) + ` ` + fnum(subjX-w*0.55) + ` ` + fnum(subjY-h*0.15) + ` ` + fnum(subjX) + ` ` + fnum(subjY-h*0.55) + ` Z`
1499	body := `<path d="` + path + `" fill="url(#` + gid + `)"/>`
1500	clipGeom := `<path d="` + path + `"/>`
1501	sweep := pearlSweepOverlay(salt, base, clipGeom, w*1.6, h*0.9)
1502	return `<defs>` + pearlLusterGradient(gid, base, metal) + `</defs>` + pearlLayers(body, gid, "") + sweep
1503}
1504
1505func pearlBaroqueOutline(seed string) []pt {
1506	rnd := newPRNG(seed)
1507	n := 10
1508	pts := make([]pt, n)
1509	for k := 0; k < n; k++ {
1510		a := 2 * math.Pi * float64(k) / float64(n)
1511		rr := 21.0 * stoneScale * (0.75 + 0.4*rnd.floatIn(0, 1))
1512		pts[k] = pt{subjX + rr*math.Cos(a)*1.1, subjY + rr*math.Sin(a)*0.9}
1513	}
1514	return pts
1515}
1516
1517func pearlBaroqueSmoothPath(pts []pt) string {
1518	n := len(pts)
1519	mid := func(a, b pt) pt { return pt{(a.x + b.x) / 2, (a.y + b.y) / 2} }
1520	start := mid(pts[n-1], pts[0])
1521	path := "M " + fnum(start.x) + " " + fnum(start.y)
1522	for k := 0; k < n; k++ {
1523		next := pts[(k+1)%n]
1524		m := mid(pts[k], next)
1525		path += " Q " + fnum(pts[k].x) + " " + fnum(pts[k].y) + " " + fnum(m.x) + " " + fnum(m.y)
1526	}
1527	return path + " Z"
1528}
1529
1530func pearlBaroque(base, metal, salt string) string {
1531	gid := "prl" + salt
1532	pathD := pearlBaroqueSmoothPath(pearlBaroqueOutline("baroque" + salt))
1533	body := `<path d="` + pathD + `" fill="url(#` + gid + `)"/>`
1534	clipGeom := `<path d="` + pathD + `"/>`
1535	sweep := pearlSweepOverlay(salt, base, clipGeom, 40*stoneScale, 30*stoneScale)
1536	return `<defs>` + pearlLusterGradient(gid, base, metal) + `</defs>` + pearlLayers(body, gid, "") + sweep
1537}
1538
1539func pearlCircled(base, metal, salt string) string {
1540	gid := "prl" + salt
1541	r := 24.0 * stoneScale
1542	body := `<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(r) + `" fill="url(#` + gid + `)"/>`
1543	ringTone := mixHex(base, "#000000", 0.12)
1544	rings := ""
1545	for _, f := range []float64{0.42, 0.58, 0.74, 0.9} {
1546		rings += `<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(r*f) + `" fill="none" stroke="` + ringTone + `" stroke-width="0.9" opacity="0.35"/>`
1547	}
1548	clipGeom := `<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(r) + `"/>`
1549	sweep := pearlSweepOverlay(salt, base, clipGeom, r*2, r*2)
1550	return `<defs>` + pearlLusterGradient(gid, base, metal) + `</defs>` + pearlLayers(body, gid, rings) + sweep
1551}
1552
1553var PearlShapeNames = []string{"Round", "Oval", "Button", "Drop", "Baroque", "Circled"}
1554
1555func renderPearlShape(shapeIdx int, base, metal, salt string) string {
1556	switch shapeIdx {
1557	case 0:
1558		return pearlRound(base, metal, salt)
1559	case 1:
1560		return pearlOval(base, metal, salt)
1561	case 2:
1562		return pearlButton(base, metal, salt)
1563	case 3:
1564		return pearlDrop(base, metal, salt)
1565	case 4:
1566		return pearlBaroque(base, metal, salt)
1567	default:
1568		return pearlCircled(base, metal, salt)
1569	}
1570}
1571
1572func renderRing(metalHi, metalLo, salt string) string {
1573	gid := "ring" + salt
1574	bright := lighten(metalHi, 0.45)
1575	deep := mixHex(metalLo, "#000000", 0.45)
1576	st := func(off, c string) string { return `<stop offset="` + off + `" stop-color="` + c + `"/>` }
1577	defs := `<linearGradient id="` + gid + `" x2="1" y2="1">` +
1578		st("0", bright) + st(".12", metalHi) + st(".26", deep) + st(".4", metalLo) + st(".52", bright) +
1579		st(".64", metalHi) + st(".78", deep) + st(".9", metalLo) + st("1", bright) + `</linearGradient>`
1580
1581	outer := `<g fill="none" transform="translate(` + cnum(subjX) + ` ` + cnum(subjY) + `)">` +
1582		`<circle r="52.6" stroke="#000" stroke-width="1.6" opacity=".45"/>` +
1583		`<circle r="50" stroke="url(#` + gid + `)" stroke-width="4.4"/>` +
1584		`<circle r="52.3" stroke="` + deep + `" stroke-width=".7" opacity=".8"/>` +
1585		`<circle r="47.7" stroke="` + deep + `" stroke-width=".6" opacity=".7"/>` +
1586		`<circle r="48.5" stroke="` + lighten(metalHi, 0.35) + `" stroke-width=".5" opacity=".45"/></g>`
1587
1588	const rOut = 46.0
1589	const coreHalf = 0.6
1590	const outwardBloom = 0.9
1591	glowR := rOut + outwardBloom + 3
1592	pct := func(v float64) float64 {
1593		p := v / glowR * 100
1594		if p < 0 {
1595			p = 0
1596		}
1597		if p > 100 {
1598			p = 100
1599		}
1600		return p
1601	}
1602	coreColor := lighten(metalHi, 0.25)
1603	donutStops := func(inwardBloom, peakOp float64, gid string) string {
1604		bloomOp := peakOp * 0.35
1605		midOp := peakOp * 0.7
1606		return `<radialGradient id="` + gid + `" cx="50%" cy="50%" r="50%">` +
1607			`<stop offset="0%" stop-color="` + metalHi + `" stop-opacity="0"/>` +
1608			`<stop offset="` + pctnum(pct(rOut-inwardBloom-1.5)) + `%" stop-color="` + metalHi + `" stop-opacity="0"/>` +
1609			`<stop offset="` + pctnum(pct(rOut-inwardBloom)) + `%" stop-color="` + metalHi + `" stop-opacity="` + fnum(bloomOp) + `"/>` +
1610			`<stop offset="` + pctnum(pct(rOut-coreHalf)) + `%" stop-color="` + coreColor + `" stop-opacity="` + fnum(midOp) + `"/>` +
1611			`<stop offset="` + pctnum(pct(rOut)) + `%" stop-color="` + coreColor + `" stop-opacity="` + fnum(peakOp) + `"/>` +
1612			`<stop offset="` + pctnum(pct(rOut+coreHalf)) + `%" stop-color="` + coreColor + `" stop-opacity="` + fnum(midOp) + `"/>` +
1613			`<stop offset="` + pctnum(pct(rOut+outwardBloom)) + `%" stop-color="` + metalHi + `" stop-opacity="` + fnum(bloomOp) + `"/>` +
1614			`<stop offset="` + pctnum(pct(rOut+outwardBloom+1)) + `%" stop-color="` + metalHi + `" stop-opacity="0"/>` +
1615			`<stop offset="100%" stop-color="` + metalHi + `" stop-opacity="0"/></radialGradient>`
1616	}
1617
1618	rnd := newPRNG("energy" + salt)
1619	gidA, gidB := "glowA"+salt, "glowB"+salt
1620	dur := rnd.floatIn(2.13, 3.2)
1621	phase := rnd.floatIn(0, dur)
1622
1623	stopsA := donutStops(2.5*2.0/3.0*0.5, 0.4, gidA)
1624	stopsB := donutStops(8.0*2.0/3.0*0.5, 0.6, gidB)
1625
1626	energy := `<defs>` + stopsA + stopsB + `</defs>` +
1627		`<g>` +
1628		`<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(glowR) + `" fill="url(#` + gidA + `)"/>` +
1629		`<circle cx="` + fnum(subjX) + `" cy="` + fnum(subjY) + `" r="` + fnum(glowR) + `" fill="url(#` + gidB + `)" opacity="0" class="gt-glow" style="--glow-dur:` + fnum(dur) + `s;--glow-delay:-` + fnum(phase) + `s"/>` +
1630		`</g>`
1631
1632	return `<defs>` + defs + `</defs>` + outer + energy
1633}
1634
1635const (
1636	motionVDur, motionHDur, motionRDur, motionSDur = 3.4, 4.66, 5.81, 6.56
1637	motionRotMin, motionRotMax                     = 4.0, 8.0
1638	motionScale                                    = 1.09
1639)
1640
1641func motionPhases(salt string) (vphase, hphase, rphase, sphase, rotDeg float64) {
1642	rnd := newPRNG("motion" + salt)
1643	vphase = rnd.floatIn(0, motionVDur)
1644	hphase = rnd.floatIn(0, motionHDur)
1645	rphase = rnd.floatIn(0, motionRDur)
1646	sphase = rnd.floatIn(0, motionSDur)
1647	rotDeg = rnd.floatIn(motionRotMin, motionRotMax)
1648	return
1649}
1650
1651func applyMotion(content, salt string) string {
1652	vphase, hphase, rphase, sphase, rotDeg := motionPhases(salt)
1653
1654	return `<g transform="translate(` + fnum(subjX) + ` ` + fnum(subjY) + `)">` +
1655		`<g class="gt-v" style="--v-dur:` + fnum(motionVDur) + `s;--v-delay:-` + fnum(vphase) + `s">` +
1656		`<g class="gt-h" style="--h-dur:` + fnum(motionHDur) + `s;--h-delay:-` + fnum(hphase) + `s">` +
1657		`<g class="gt-r" style="--r-dur:` + fnum(motionRDur) + `s;--r-delay:-` + fnum(rphase) + `s;--rot-deg:` + fnum(rotDeg) + `deg">` +
1658		`<g class="gt-s" style="--s-dur:` + fnum(motionSDur) + `s;--s-delay:-` + fnum(sphase) + `s">` +
1659		`<g transform="translate(-` + fnum(subjX) + ` -` + fnum(subjY) + `)">` +
1660		content + `</g></g></g></g></g></g>`
1661}
1662
1663const dotX, dotY = subjX + 50, subjY + 42
1664
1665func renderStatusBadge(active bool) string {
1666	if active {
1667		return `<circle cx="` + fnum(dotX) + `" cy="` + fnum(dotY) + `" r="4" fill="#7fd88f"/>` +
1668			`<g transform="translate(` + fnum(dotX) + ` ` + fnum(dotY) + `)"><circle r="4" fill="none" stroke="#7fd88f" stroke-width="1.2" class="gt-badge-pulse" opacity="0.8"/></g>`
1669	}
1670	return `<circle cx="` + fnum(dotX) + `" cy="` + fnum(dotY) + `" r="4" fill="#5a5f6b"/>`
1671}
1672
1673type facetSpan struct {
1674	start, end int
1675	ringMember bool
1676}
1677
1678func scanFacetSpans(markup string) []facetSpan {
1679	var spans []facetSpan
1680	i := 0
1681	for {
1682		rel := strings.Index(markup[i:], "<")
1683		if rel < 0 {
1684			break
1685		}
1686		start := i + rel
1687		relEnd := strings.Index(markup[start:], "/>")
1688		if relEnd < 0 {
1689			break
1690		}
1691		end := start + relEnd + 2
1692		tag := markup[start:end]
1693		i = end
1694		isFacetTag := strings.HasPrefix(tag, "<path") || strings.HasPrefix(tag, "<circle") || strings.HasPrefix(tag, "<polygon")
1695		if !isFacetTag {
1696			continue
1697		}
1698		spans = append(spans, facetSpan{start: start, end: end, ringMember: strings.Contains(tag, `class="f"`)})
1699	}
1700	return spans
1701}
1702
1703const (
1704	fireSweepAxis = -35.0 * math.Pi / 180
1705	fireSweepSpan = 1.6 // seconds a sweep takes to cross the stone
1706)
1707
1708func applyCascade(markup, tidStr string, fs *facetStyle) (overlay string, css string) {
1709	if fs == nil || len(fs.ringCent) == 0 {
1710		return "", ""
1711	}
1712	spans := scanFacetSpans(markup)
1713	rnd := newPRNG("fire" + tidStr)
1714	_, _, rphase, _, _ := motionPhases(tidStr)
1715	period := 2 * motionRDur
1716	axis := fireSweepAxis + rnd.floatIn(-0.3, 0.3)
1717	dx, dy := math.Cos(axis), math.Sin(axis)
1718
1719	ka, kb := "fa"+tidStr, "fb"+tidStr
1720	shape := func(at float64) string {
1721		return fnum1(at) + `%{opacity:0}` + fnum1(at+2) + `%{opacity:var(--o);fill:#fff}` +
1722			fnum1(at+4.5) + `%{opacity:.4;fill:var(--c)}` + fnum1(at+8) + `%{opacity:0}`
1723	}
1724	per := fnum(period)
1725	css = `.` + ka + `{animation:` + ka + ` ` + per + `s linear infinite}.` + kb + `{animation:` + kb + ` ` + per + `s linear infinite}` +
1726		`@keyframes ` + ka + `{` + shape(12.5) + `100%{opacity:0}}` +
1727		`@keyframes ` + kb + `{` + shape(62.5) + `100%{opacity:0}}`
1728
1729	var out strings.Builder
1730	type glintAt struct {
1731		x, y, delay float64
1732		rule        string
1733	}
1734	var cands []glintAt
1735	ringIdx := -1
1736	for _, span := range spans {
1737		if !span.ringMember {
1738			continue
1739		}
1740		ringIdx++
1741		if ringIdx >= len(fs.ringCent) {
1742			break
1743		}
1744		c := fs.ringCent[ringIdx]
1745		color, colorOp := fs.flash.sample(c.x, c.y)
1746		pos := ((c.x-subjX)*dx + (c.y-pieceCY)*dy) / (30 * stoneScale)
1747		name := ka
1748		if rnd.floatIn(0, 1) < 0.5 {
1749			name, pos = kb, -pos
1750		}
1751		delay := rphase - 0.25*motionRDur + period - pos*fireSweepSpan/2
1752		tag := markup[span.start:span.end]
1753		geomEnd := strings.Index(tag, `" fill=`)
1754		if geomEnd < 0 {
1755			continue
1756		}
1757		cands = append(cands, glintAt{c.x, c.y, delay, name})
1758		out.WriteString(tag[:geomEnd] + `" opacity="0" class="` + name + `" style="--o:` + fnum(math.Round(math.Min(1, rnd.floatIn(0.85, 1.05)*colorOp)*10)/10) + `;--c:` + hex3(color) +
1759			`;animation-delay:-` + fnum1(delay) + `s"/>`)
1760	}
1761	if len(cands) > 0 && fs.prof.sat >= 0.3 {
1762		n := 3
1763		if fs.prof.sat < 0.6 {
1764			n = 2 // quartz, topaz: less fire, fewer stars
1765		}
1766		ga, gb := "ga"+tidStr, "gb"+tidStr
1767		star := func(at float64) string {
1768			return fnum1(at+0.6) + `%{opacity:0;transform:scale(.2) rotate(0)}` +
1769				fnum1(at+2.2) + `%{opacity:1;transform:scale(1) rotate(25deg)}` +
1770				fnum1(at+4.4) + `%{opacity:0;transform:scale(.35) rotate(55deg)}`
1771		}
1772		css += `.` + ga + `,.` + gb + `{opacity:0}` +
1773			`.` + ga + `{animation:` + ga + ` ` + per + `s linear infinite}.` + gb + `{animation:` + gb + ` ` + per + `s linear infinite}` +
1774			`@keyframes ` + ga + `{0%{opacity:0}` + star(12.5) + `100%{opacity:0}}` +
1775			`@keyframes ` + gb + `{0%{opacity:0}` + star(62.5) + `100%{opacity:0}}`
1776		r := 7.5 * stoneScale
1777		w := 0.9 * stoneScale
1778		ray := `M0 -` + fnum1(r) + `L` + fnum1(w) + ` -` + fnum1(w) + `L` + fnum1(r) + ` 0L` + fnum1(w) + ` ` + fnum1(w) +
1779			`L0 ` + fnum1(r) + `L-` + fnum1(w) + ` ` + fnum1(w) + `L-` + fnum1(r) + ` 0L-` + fnum1(w) + ` -` + fnum1(w) + `Z`
1780		var g strings.Builder
1781		used := map[int]bool{}
1782		for k := 0; k < n && k < len(cands); k++ {
1783			i := rnd.intn(len(cands))
1784			for tries := 0; used[i] && tries < len(cands); tries++ {
1785				i = (i + 1) % len(cands)
1786			}
1787			used[i] = true
1788			c := cands[i]
1789			cls := "ga" + tidStr
1790			if c.rule == kb {
1791				cls = "gb" + tidStr
1792			}
1793			g.WriteString(`<g transform="translate(` + fnum1(c.x) + ` ` + fnum1(c.y) + `)"><g class="` + cls + `" opacity="0" style="animation-delay:-` + fnum1(c.delay) + `s">` +
1794				`<path d="` + ray + `" fill="#fff"/><circle r="` + fnum1(1.1*stoneScale) + `" fill="#fff"/></g></g>`)
1795		}
1796		fs.glints = g.String()
1797	}
1798	return out.String(), css
1799}
1800
1801func renderMetalLabelRect(metalHi, metalLo string, x, y, w, h, rx float64, salt string) string {
1802	gid := "lg" + salt
1803	bright := lighten(metalHi, 0.4)
1804	deep := mixHex(metalLo, "#000000", 0.5)
1805	st := func(off, c string) string { return `<stop offset="` + off + `" stop-color="` + c + `"/>` }
1806	defs := `<linearGradient id="` + gid + `">` +
1807		st("0", metalLo) + st(".22", metalHi) + st(".42", bright) + st(".62", metalHi) + st("1", metalLo) + `</linearGradient>`
1808	rect := `<rect x="` + cnum(x) + `" y="` + cnum(y) + `" width="` + cnum(w) + `" height="` + cnum(h) + `" rx="` + cnum(rx) + `" fill="url(#` + gid + `)" stroke="` + deep + `" stroke-width=".8"/>`
1809	const in_ = 0.9
1810	arc := ` a` + cnum(rx-in_) + ` ` + cnum(rx-in_) + ` 0 0 `
1811	d := cnum(rx - in_)
1812	edges := `<g fill="none" stroke-linecap="round">` +
1813		`<path d="M` + cnum(x+in_) + ` ` + cnum(y+rx) + arc + `1 ` + d + ` -` + d + `H` + cnum(x+w-rx) + arc + `1 ` + d + ` ` + d + `" stroke="` + lighten(metalHi, 0.45) + `" stroke-width=".45" opacity=".4"/>` +
1814		`<path d="M` + cnum(x+in_) + ` ` + cnum(y+h-rx) + arc + `0 ` + d + ` ` + d + `H` + cnum(x+w-rx) + arc + `0 ` + d + ` -` + d + `" stroke="` + deep + `" stroke-width=".5" opacity=".5"/></g>`
1815	sid := "sh" + salt
1816	defs += `<g id="` + sid + `"><circle cx=".15" cy=".2" r="1.6" fill="` + deep + `" opacity=".55"/>` +
1817		`<circle r="1.3" fill="` + mixHex(metalLo, metalHi, 0.4) + `" stroke="` + deep + `" stroke-width=".25"/>` +
1818		`<circle cx="-.4" cy="-.4" r=".75" fill="` + lighten(metalHi, 0.3) + `" opacity=".35"/></g>`
1819	seed := 0
1820	for k := 0; k < len(salt); k++ {
1821		seed += int(salt[k])
1822	}
1823	heads, slots := "", ""
1824	n := 0
1825	for _, px := range []float64{x + 4.2, x + w - 4.2} {
1826		for _, py := range []float64{y + 3.7, y + h - 3.7} {
1827			heads += `<use href="#` + sid + `" x="` + cnum(px) + `" y="` + cnum(py) + `"/>`
1828			ang := float64((seed*37+n*71)%180) * math.Pi / 180
1829			dx, dy := 0.9*math.Cos(ang), 0.9*math.Sin(ang)
1830			slots += `M` + cnum(px-dx) + ` ` + cnum(py-dy) + `l` + cnum(2*dx) + ` ` + cnum(2*dy)
1831			n++
1832		}
1833	}
1834	rivets := heads + `<path d="` + slots + `" stroke="` + deep + `" stroke-width=".45" stroke-linecap="round"/>`
1835	return `<defs>` + defs + `</defs>` + rect + edges + rivets
1836}
1837
1838const (
1839	plateFont    = `'DIN Alternate',Bahnschrift,'Roboto Condensed',sans-serif`
1840	plateSize    = 8.6
1841	plateSpacing = 1.1
1842	plateMaxW    = 100.0
1843)
1844
1845func renderPlateText(label, fill, metalHi string) string {
1846	g := `<g font-size="` + cnum(plateSize) + `" letter-spacing="` + cnum(plateSpacing) + `" text-anchor="middle" font-family="` + plateFont + `" font-weight="700"`
1847	if est := float64(len(label))*(plateSize*0.52+plateSpacing); est > plateMaxW {
1848		g += ` textLength="` + cnum(plateMaxW) + `" lengthAdjust="spacingAndGlyphs"`
1849	}
1850	x := cnum(subjX)
1851	return g + `><text x="` + x + `" y="144.9" fill="` + lighten(metalHi, 0.5) + `" opacity=".45">` + label + `</text>` +
1852		`<text x="` + x + `" y="144.4" fill="` + fill + `">` + label + `</text></g>`
1853}
1854
1855func renderSerialText(tidStr, color string) string {
1856	return `<text x="` + fnum(subjX) + `" y="159.5" font-size="6.5" text-anchor="middle" fill="` + color + `" font-family="ui-monospace,monospace" opacity="0.85">#` + tidStr + `</text>`
1857}
1858
1859type namedColor struct{ hex, name string }
1860
1861var stoneByChain = map[string]string{
1862	"TOPAZ-1":    "Topaz",
1863	"SAPPHIRE-1": "Sapphire",
1864	"PEARL-1":    "Pearl",
1865	"GNOLAND-1": "Diamond",
1866}
1867
1868var stonePalettes = map[string][]namedColor{
1869	"Sapphire": {
1870		{"#2a5fe0", "Blue"}, {"#ff6ea4", "Pink"}, {"#ff8501", "Orange"}, {"#ffd500", "Yellow"},
1871		{"#1aa88a", "Green"}, {"#a658ff", "Violet"}, {"#e6e9f8", "White"}, {"#ff8f72", "Padparadscha"},
1872	},
1873	"Topaz": {
1874		{"#f5edd1", "Colorless"}, {"#ffa300", "Imperial"}, {"#ffd100", "Golden"},
1875		{"#c96a28", "Sherry Brown"}, {"#86cdf2", "Sky Blue"}, {"#ff96ba", "Pink"},
1876	},
1877	"Quartz": {
1878		{"#eef2f7", "Rock Crystal"}, {"#9b59d6", "Amethyst"}, {"#f2b01e", "Citrine"},
1879		{"#f5b9ca", "Rose Quartz"}, {"#7d6250", "Smoky Quartz"}, {"#a9d9a2", "Prasiolite"},
1880	},
1881	"Diamond": {
1882		{"#f3f6fc", "Colorless"}, {"#ffc400", "Fancy Yellow"}, {"#ff4f9a", "Fancy Pink"},
1883		{"#1f8fff", "Fancy Blue"}, {"#14c46e", "Fancy Green"}, {"#d9a560", "Champagne"},
1884		{"#b4561a", "Cognac"}, {"#2b2d34", "Black"},
1885		{"#e0243a", "Red"}, {"#ff7a1a", "Orange"}, {"#9b4fd6", "Purple"},
1886	},
1887	"Pearl": {
1888		{"#f8f6f0", "White"}, {"#f0e4c8", "Cream"}, {"#3a3a3c", "Black"}, {"#c8cdd4", "Silver"},
1889		{"#d4af6a", "Gold"}, {"#f0d4dc", "Pink"}, {"#f2c9a8", "Peach"}, {"#d8cbe0", "Lavender"},
1890	},
1891}
1892
1893var colorWeights = map[string][]int{
1894	"Diamond": {30, 18, 5, 4, 3, 14, 12, 8, 1, 3, 2},
1895	"Quartz": {25, 25, 18, 9, 18, 5},
1896}
1897
1898const defaultColorWeight = 5
1899
1900func colorWeight(stone string, idx int) int {
1901	w, ok := colorWeights[stone]
1902	if !ok {
1903		return 1
1904	}
1905	if idx < len(w) {
1906		return w[idx]
1907	}
1908	return defaultColorWeight
1909}
1910
1911func PickColorIndex(stone string, roll uint64) int {
1912	n := ColorPaletteSize(stone)
1913	total := 0
1914	for i := 0; i < n; i++ {
1915		total += colorWeight(stone, i)
1916	}
1917	r := int(roll % uint64(total))
1918	for i := 0; i < n; i++ {
1919		r -= colorWeight(stone, i)
1920		if r < 0 {
1921			return i
1922		}
1923	}
1924	return n - 1
1925}
1926
1927func ColorProbability(stone string, idx int) float64 {
1928	n := ColorPaletteSize(stone)
1929	total := 0
1930	for i := 0; i < n; i++ {
1931		total += colorWeight(stone, i)
1932	}
1933	return float64(colorWeight(stone, idx)) / float64(total)
1934}
1935
1936func ColorRarityCSV(stone string) string {
1937	n := ColorPaletteSize(stone)
1938	total := 0
1939	for i := 0; i < n; i++ {
1940		total += colorWeight(stone, i)
1941	}
1942	out := make([]string, n)
1943	for i := 0; i < n; i++ {
1944		pm := colorWeight(stone, i) * 1000 / total
1945		out[i] = colorForStone(stone, i).name + ":" + ufmt.Sprintf("%d.%d", pm/10, pm%10)
1946	}
1947	return strings.Join(out, ";")
1948}
1949
1950func ChainAlwaysActive(chain string) bool { return chain == "GNOLAND-1" }
1951
1952var stoneNames = []string{"Sapphire", "Topaz", "Pearl", "Diamond", "Quartz"}
1953
1954func registerStoneName(stone string) {
1955	for _, s := range stoneNames {
1956		if s == stone {
1957			return
1958		}
1959	}
1960	stoneNames = append(stoneNames, stone)
1961}
1962
1963func SetStoneForChain(chainName, stone string) {
1964	stoneByChain[chainName] = stone
1965	registerStoneName(stone)
1966}
1967
1968func AddStoneColor(stone, hex, name string) {
1969	stonePalettes[stone] = append(stonePalettes[stone], namedColor{hex: hex, name: name})
1970	registerStoneName(stone)
1971}
1972
1973func StoneNamesCSV() string {
1974	return strings.Join(stoneNames, ";")
1975}
1976
1977func ColorPaletteCSV(stone string) string {
1978	palette := stonePalettes[stone]
1979	pairs := make([]string, len(palette))
1980	for i, c := range palette {
1981		pairs[i] = c.hex + ":" + c.name
1982	}
1983	return strings.Join(pairs, ";")
1984}
1985
1986func MetalToneHex(metalName string) string {
1987	t, ok := metals[metalName]
1988	if !ok {
1989		return ""
1990	}
1991	return t.hi + ";" + t.lo
1992}
1993
1994func StoneForChain(chain string) string {
1995	if s, ok := stoneByChain[chain]; ok {
1996		return s
1997	}
1998	return "Quartz"
1999}
2000
2001func colorForStone(stone string, colorIdx int) namedColor {
2002	palette := stonePalettes[stone]
2003	if len(palette) == 0 {
2004		palette = stonePalettes["Quartz"]
2005	}
2006	if colorIdx < 0 {
2007		colorIdx = 0
2008	}
2009	if colorIdx >= len(palette) {
2010		colorIdx = len(palette) - 1
2011	}
2012	return palette[colorIdx]
2013}
2014
2015func ColorPaletteSize(stone string) int {
2016	if n := len(stonePalettes[stone]); n > 0 {
2017		return n
2018	}
2019	return len(stonePalettes["Quartz"])
2020}
2021
2022func FindShapeIndex(stone, name string) (idx int, ok bool) {
2023	names := ShapeNames
2024	if stone == "Pearl" {
2025		names = PearlShapeNames
2026	}
2027	for i, s := range names {
2028		if s == name {
2029			return i, true
2030		}
2031	}
2032	return -1, false
2033}
2034
2035func FindColorIndex(chain, colorName string) (idx int, ok bool) {
2036	stone := StoneForChain(chain)
2037	palette := stonePalettes[stone]
2038	if len(palette) == 0 {
2039		palette = stonePalettes["Quartz"]
2040	}
2041	for i, c := range palette {
2042		if c.name == colorName {
2043			return i, true
2044		}
2045	}
2046	return -1, false
2047}
2048
2049type metalTone struct{ hi, lo string }
2050
2051var metals = map[string]metalTone{
2052	"Gold":     {"#a48b3f", "#6a5117"},
2053	"Silver":   {"#95989c", "#5e646c"},
2054	"Bronze":   {"#865b34", "#52391d"},
2055	"Platinum": {"#c3c6c8", "#87909a"},
2056	"Obsidian": {"#3a3d47", "#0d0e12"},
2057}
2058
2059var MetalNames = []string{"Gold", "Silver", "Bronze", "Platinum", "Obsidian"}
2060
2061type metalLabelTone struct{ bg, text string }
2062
2063var metalLabel = map[string]metalLabelTone{
2064	"Gold":     {"#f4d060", "#04121a"},
2065	"Silver":   {"#dfe4ea", "#04121a"},
2066	"Bronze":   {"#c9884f", "#04121a"},
2067	"Platinum": {"#eef2f5", "#04121a"},
2068	"Obsidian": {"#5a5f6b", "#e8e9f0"},
2069}
2070
2071func RenderTokenThumbSVG(chain, metal string, shapeIdx, colorIdx int, active bool, tidStr string) string {
2072	svg, _, _, _ := renderToken(chain, metal, shapeIdx, colorIdx, active, tidStr, true)
2073	return svg
2074}
2075
2076func RenderTokenSVG(chain, metal string, shapeIdx, colorIdx int, active bool, tidStr string) (svg string, stone string, colorHex string, colorName string) {
2077	return renderToken(chain, metal, shapeIdx, colorIdx, active, tidStr, false)
2078}
2079
2080func renderToken(chain, metal string, shapeIdx, colorIdx int, active bool, tidStr string, thumb bool) (svg string, stone string, colorHex string, colorName string) {
2081	var cascadeCSS string
2082	stone = StoneForChain(chain)
2083	if ChainAlwaysActive(chain) {
2084		active = true
2085	}
2086	nc := colorForStone(stone, colorIdx)
2087	colorHex, colorName = nc.hex, nc.name
2088	mt := metals[metal]
2089
2090	ringEls := renderRing(mt.hi, mt.lo, tidStr)
2091	var pieceMarkup string
2092	if stone == "Pearl" {
2093		pearl := renderPearlShape(shapeIdx, colorHex, mt.hi, tidStr)
2094		overlay, css := applyCascade(pearl, tidStr, nil)
2095		pieceMarkup, cascadeCSS = pearl+overlay, css
2096	} else {
2097		fs := &facetStyle{prof: fireProfileFor(stone, colorName), zone: newPRNG("zone" + tidStr), stone: stone, thumb: thumb}
2098		under, facets, over := renderSolid3D(shapeIdx, colorHex, tidStr, fs)
2099		overlay, css := applyCascade(facets, tidStr, fs)
2100		cascadeCSS = css
2101		pieceMarkup = under + `<g fill-opacity=".9">` + facets + `</g>` + overlay + over + fs.glints
2102	}
2103	floatingPiece := applyMotion(pieceMarkup, tidStr)
2104	status := renderStatusBadge(active)
2105	serial := renderSerialText(tidStr, mt.hi)
2106	labelText := metalLabel[metal].text
2107	labelRect := renderMetalLabelRect(mt.hi, mt.lo, 24, 134, 122, 15, 3, tidStr)
2108
2109	inner := `<rect width="` + fnum(canvasW) + `" height="` + fnum(canvasH) + `" fill="#0a0b10"/>` +
2110		renderStars(tidStr) + ringEls + floatingPiece + status + serial + labelRect +
2111		renderPlateText(chain+" CHAIN", labelText, mt.hi)
2112
2113	svg = `<svg xmlns="http://www.w3.org/2000/svg" width="` + fnum(canvasW) + `" height="` + fnum(canvasH) + `" viewBox="0 0 ` + fnum(canvasW) + ` ` + fnum(canvasH) + `">` + styleBlock() +
2114		`<style>` + cascadeCSS + `</style>` + inner + `</svg>`
2115	return svg, stone, colorHex, colorName
2116}
2117
2118func styleBlock() string {
2119	const easeOut = "cubic-bezier(0,0,.3,1)"
2120	return `<style>.gt-v,.gt-h,.gt-r,.gt-s{will-change:transform}` +
2121
2122		`.gt-v{animation:gt-v var(--v-dur) ease-in-out var(--v-delay) infinite}` +
2123		`.gt-h{animation:gt-h var(--h-dur) ease-in-out var(--h-delay) infinite}` +
2124		`.gt-r{animation:gt-r var(--r-dur) ease-in-out var(--r-delay) infinite}` +
2125		`.gt-s{animation:gt-s var(--s-dur) ease-in-out var(--s-delay) infinite}` +
2126		`.gt-glow{animation:gt-glow var(--glow-dur) ease-in-out var(--glow-delay) infinite}` +
2127		`.gt-la{animation:gt-la var(--r-dur) ease-in-out var(--r-delay) infinite}` +
2128		`.gt-lb{animation:gt-lb var(--r-dur) ease-in-out var(--r-delay) infinite}` +
2129		`@keyframes gt-la{0%,50%,100%{opacity:0}25%{opacity:1}}` +
2130		`@keyframes gt-lb{0%,50%,100%{opacity:0}75%{opacity:1}}` +
2131		`.gt-badge-pulse{animation:gt-bp 1.8s ` + easeOut + ` infinite}` +
2132		`@keyframes gt-v{0%,100%{transform:translateY(2.5px)}50%{transform:translateY(-2.5px)}}` +
2133		`@keyframes gt-h{50%{transform:translateX(1.8px)}}` +
2134		`@keyframes gt-r{25%{transform:rotate(calc(-1*var(--rot-deg)))}75%{transform:rotate(var(--rot-deg))}}` +
2135		`@keyframes gt-s{50%{transform:scale(` + fnum(motionScale) + `)}}` +
2136		`.gt-tw{animation:gt-tw var(--d) ease-in-out var(--dl) infinite}@keyframes gt-tw{0%,84%,100%{opacity:.4}90%{opacity:1}94%{opacity:.2}}` +
2137		`@keyframes gt-glow{50%{opacity:1}}` +
2138		`@keyframes gt-bp{from{transform:scale(1);opacity:.8}to{transform:scale(2.25);opacity:0}}` +
2139		`</style>`
2140}