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README.md

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Eggling

⚠️ Experimental — generated with no human supervision by the daily MCP pipeline to exercise gno tooling. Not audited. See r/moul/x/daily.


Plant an on-chain egg, let it incubate for at least 20 blocks, then hatch it — how long you waited plus a bit of sealed-in luck decides whether you get a Common Slime or a Legendary Glimmer. Train hatched creatures for XP and levels, and rename them once they've hatched. It's a lighter, luck-and-patience spin on yesterday's tamagotchi: no hunger or death, just the thrill of the hatch and a slow climb of levels.

Built for gno 0.9.

What changed in v1

Identical behaviour to v0 apart from rendering, which now goes through p/moul/kit/ui instead of the local escapeInline, shortAddr helpers.

One address format. Eleven realms carried their own shortAddr with four different truncation rules, so the same account rendered differently depending on which realm you opened. ui.Addr is that decision made once: 8 leading characters, an ellipsis, 4 trailing, in backticks.

Real escaping. The local helper replaced a handful of markdown metacharacters. ui.Inline and ui.Cell delegate to p/nt/markdown/sanitize, which also strips bidi and zero-width characters and folds newlines, so user text cannot reorder or escape the line it sits on.

The rendering change means the output differs from v0, which under this repo's versioning rule is a compatibility change, hence a new version rather than an edit in place. v0 stays live and untouched.


Part of moul/gno-contracts — moul's versioned gno.land contracts. See the repository for the full catalog, build/test tooling, and usage.

Dependency graph:

gno.land/r/moul/x/daily/eggling/v1 dependency graph

🧪 Highly experimental — potentially vibe-coded. Not audited; may break, change, or be removed at any time. Do not use with anything of value. Full disclaimer: DISCLAIMER.