eggling.gno
10.05 Kb Β· 359 lines
1// Package eggling is an on-chain egg incubator and creature collector.
2// Plant an egg, let it incubate for a minimum number of blocks, then Hatch
3// it: the longer you waited (and a little luck, seeded from the egg's own
4// history) decides the rarity of the creature you get. Train hatched
5// creatures to level them up. Unlike a tamagotchi there's nothing to feed
6// or lose to neglect β eggling is about patience and the luck of the
7// hatch, not survival.
8package eggling
9
10import (
11 "crypto/sha256"
12 "encoding/hex"
13 "sort"
14 "strconv"
15 "strings"
16
17 "chain/runtime"
18
19 "gno.land/p/moul/kit/ui/v0"
20 "gno.land/p/nt/avl/v0"
21)
22
23// minIncubation is the minimum number of blocks an egg must sit before it
24// can hatch.
25const minIncubation int64 = 20
26
27// waitCap is the incubation-time bonus cap (in blocks) used by rarityTier,
28// so waiting forever doesn't guarantee a legendary β it just improves odds.
29const waitCap int64 = 200
30
31var speciesNames = [...]string{
32 "Slime", "Sprout", "Ember", "Pebble", "Breeze", "Glimmer", "Shade", "Coral",
33}
34
35var rarityNames = [...]string{"Common", "Uncommon", "Rare", "Legendary"}
36var rarityEmoji = [...]string{"βͺ", "π’", "π΅", "π‘"}
37
38// egg is the persisted record for one planted egg, hatched or not.
39type egg struct {
40 ID string
41 Owner address
42 PlantedAt int64
43 Hatched bool
44 Species string
45 RarityTier int
46 Name string
47 XP int
48 Level int
49}
50
51var (
52 eggs avl.Tree // id string -> *egg
53 nextID int
54 totalPlanted int
55 totalHatched int
56 rarityCounts [4]int
57)
58
59func get(id string) (*egg, bool) {
60 v := eggs.Get(id)
61 if v == nil {
62 return nil, false
63 }
64 return v.(*egg), true
65}
66
67// hashSeed hashes the given parts (joined with ":") to a deterministic hex
68// digest. Used to derive an egg's species and rarity roll from facts
69// already fixed at plant time, so nobody β not even the owner β can game
70// the outcome after the fact.
71func hashSeed(parts ...string) string {
72 sum := sha256.Sum256([]byte(strings.Join(parts, ":")))
73 return hex.EncodeToString(sum[:])
74}
75
76// seedBytes pulls the first two bytes out of a hex digest for use as two
77// independent 0-255 rolls (species pick, rarity roll).
78func seedBytes(seedHex string) (byte, byte) {
79 raw, err := hex.DecodeString(seedHex)
80 if err != nil || len(raw) < 2 {
81 return 0, 0
82 }
83 return raw[0], raw[1]
84}
85
86// rarityTier turns a 0-255 roll plus the blocks waited into a tier index
87// 0..3 (common..legendary). Waiting longer raises the effective score, so
88// patience improves your odds, but a bad roll can still land common even
89// after a long wait, and a lucky roll can hatch rare almost immediately.
90func rarityTier(roll uint8, waitBlocks int64) int {
91 bonus := waitBlocks
92 if bonus > waitCap {
93 bonus = waitCap
94 }
95 score := int(roll) + int(bonus)/2
96 switch {
97 case score >= 300:
98 return 3
99 case score >= 220:
100 return 2
101 case score >= 140:
102 return 1
103 default:
104 return 0
105 }
106}
107
108// plant is the non-crossing core of PlantEgg.
109func plant(owner address, height int64) *egg {
110 nextID++
111 id := strconv.Itoa(nextID)
112 e := &egg{ID: id, Owner: owner, PlantedAt: height}
113 eggs.Set(id, e)
114 totalPlanted++
115 return e
116}
117
118// PlantEgg starts incubating a new egg for the caller. Returns its ID.
119func PlantEgg(cur realm) string {
120 if !cur.IsCurrent() {
121 panic("spoofed realm")
122 }
123 e := plant(cur.Previous().Address(), runtime.ChainHeight())
124 return "π₯ planted egg #" + e.ID + " β incubate at least " +
125 strconv.Itoa(int(minIncubation)) + " blocks, then Hatch(\"" + e.ID + "\")"
126}
127
128// hatch is the non-crossing core of Hatch.
129func hatch(e *egg, height int64) string {
130 if e.Hatched {
131 panic("egg #" + e.ID + " already hatched into a " + e.Species)
132 }
133 wait := height - e.PlantedAt
134 if wait < minIncubation {
135 panic("egg #" + e.ID + " needs " + strconv.Itoa(int(minIncubation-wait)) + " more blocks to incubate")
136 }
137
138 seed := hashSeed(e.ID, e.Owner.String(), strconv.FormatInt(e.PlantedAt, 10))
139 rarityRoll, speciesRoll := seedBytes(seed)
140 tier := rarityTier(rarityRoll, wait)
141 species := speciesNames[int(speciesRoll)%len(speciesNames)]
142
143 e.Hatched = true
144 e.Species = species
145 e.RarityTier = tier
146 e.Name = species
147 e.Level = 1
148 rarityCounts[tier]++
149 totalHatched++
150
151 return rarityEmoji[tier] + " egg #" + e.ID + " hatched into a " + rarityNames[tier] + " " + species + "!"
152}
153
154// Hatch hatches an incubated egg the caller owns.
155func Hatch(cur realm, id string) string {
156 if !cur.IsCurrent() {
157 panic("spoofed realm")
158 }
159 e, ok := get(id)
160 if !ok {
161 panic("no such egg #" + id)
162 }
163 if e.Owner != cur.Previous().Address() {
164 panic("only the owner can hatch egg #" + id)
165 }
166 return hatch(e, runtime.ChainHeight())
167}
168
169// train is the non-crossing core of Train.
170func train(e *egg) string {
171 if !e.Hatched {
172 panic("egg #" + e.ID + " hasn't hatched yet")
173 }
174 e.XP += 10
175 newLevel := e.XP/50 + 1
176 leveled := newLevel > e.Level
177 e.Level = newLevel
178
179 msg := e.Name + " gained 10 XP (" + strconv.Itoa(e.XP) + " total)"
180 if leveled {
181 msg += " and reached level " + strconv.Itoa(e.Level) + "!"
182 }
183 return msg
184}
185
186// Train gives a hatched creature the caller owns some experience, leveling
187// it up every 50 XP.
188func Train(cur realm, id string) string {
189 if !cur.IsCurrent() {
190 panic("spoofed realm")
191 }
192 e, ok := get(id)
193 if !ok {
194 panic("no such egg #" + id)
195 }
196 if e.Owner != cur.Previous().Address() {
197 panic("only the owner can train egg #" + id)
198 }
199 return train(e)
200}
201
202// rename is the non-crossing core of Rename.
203func rename(e *egg, name string) string {
204 if !e.Hatched {
205 panic("egg #" + e.ID + " hasn't hatched yet β nothing to name")
206 }
207 name = strings.TrimSpace(name)
208 if name == "" {
209 panic("name cannot be empty")
210 }
211 old := e.Name
212 e.Name = name
213 return old + " renamed to " + name
214}
215
216// Rename gives a hatched creature the caller owns a custom name.
217func Rename(cur realm, id string, name string) string {
218 if !cur.IsCurrent() {
219 panic("spoofed realm")
220 }
221 e, ok := get(id)
222 if !ok {
223 panic("no such egg #" + id)
224 }
225 if e.Owner != cur.Previous().Address() {
226 panic("only the owner can rename egg #" + id)
227 }
228 return rename(e, name)
229}
230
231// byIDNumeric orders eggs by their numeric ID, ascending.
232type byIDNumeric []*egg
233
234func (r byIDNumeric) Len() int { return len(r) }
235func (r byIDNumeric) Swap(i, j int) { r[i], r[j] = r[j], r[i] }
236func (r byIDNumeric) Less(i, j int) bool {
237 a, _ := strconv.Atoi(r[i].ID)
238 b, _ := strconv.Atoi(r[j].ID)
239 return a < b
240}
241
242func allEggs() []*egg {
243 var rows []*egg
244 eggs.Iterate("", "", func(_ string, v any) bool {
245 rows = append(rows, v.(*egg))
246 return false
247 })
248 sort.Stable(byIDNumeric(rows))
249 return rows
250}
251
252func renderHome() string {
253 var b strings.Builder
254 b.WriteString("# π₯ Eggling\n\n")
255 b.WriteString("An on-chain egg incubator. `PlantEgg()` to start one, wait at least " +
256 strconv.Itoa(int(minIncubation)) + " blocks, then `Hatch(id)` β the longer you " +
257 "waited (plus a little sealed-in luck) decides the rarity of the creature you get. " +
258 "`Train(id)` levels a hatched creature up; `Rename(id, name)` gives it a name.\n\n")
259
260 b.WriteString("- Eggs planted: " + strconv.Itoa(totalPlanted) + "\n")
261 b.WriteString("- Creatures hatched: " + strconv.Itoa(totalHatched) + "\n")
262 if totalHatched > 0 {
263 for tier := 3; tier >= 0; tier-- {
264 if rarityCounts[tier] > 0 {
265 b.WriteString(" - " + rarityEmoji[tier] + " " + rarityNames[tier] + ": " +
266 strconv.Itoa(rarityCounts[tier]) + "\n")
267 }
268 }
269 }
270
271 rows := allEggs()
272 b.WriteString("\n## Eggs\n\n")
273 if len(rows) == 0 {
274 b.WriteString("_None planted yet. Be the first!_\n")
275 return b.String()
276 }
277
278 b.WriteString("| ID | Owner | Status | Level |\n")
279 b.WriteString("| :--- | :--- | :--- | ---: |\n")
280 for _, e := range rows {
281 status := "π₯ incubating"
282 level := "-"
283 if e.Hatched {
284 status = rarityEmoji[e.RarityTier] + " " + ui.Inline(e.Name) + " (" + rarityNames[e.RarityTier] + " " + e.Species + ")"
285 level = strconv.Itoa(e.Level)
286 }
287 b.WriteString("| #" + e.ID + " | " + ui.Addr(e.Owner) + " | " + status + " | " + level + " |\n")
288 }
289 b.WriteString("\n_View a single egg at this realm's path plus its ID (e.g. `.../eggling:3`), " +
290 "or one owner's eggs plus their address._\n")
291 return b.String()
292}
293
294func renderEgg(id string, height int64) string {
295 e, ok := get(id)
296 if !ok {
297 return "# Egg #" + ui.Inline(id) + "\n\nNo such egg.\n"
298 }
299
300 var b strings.Builder
301 if !e.Hatched {
302 wait := height - e.PlantedAt
303 b.WriteString("# π₯ Egg #" + e.ID + "\n\n")
304 b.WriteString("- Owner: `" + e.Owner.String() + "`\n")
305 b.WriteString("- Planted at block: " + strconv.FormatInt(e.PlantedAt, 10) + "\n")
306 if wait < minIncubation {
307 b.WriteString("- Ready to hatch in: " + strconv.FormatInt(minIncubation-wait, 10) + " more blocks\n")
308 } else {
309 b.WriteString("- Ready to hatch now β call `Hatch(\"" + e.ID + "\")`\n")
310 }
311 return b.String()
312 }
313
314 b.WriteString("# " + rarityEmoji[e.RarityTier] + " " + e.Name + "\n\n")
315 b.WriteString("- Owner: `" + e.Owner.String() + "`\n")
316 b.WriteString("- Species: " + e.Species + "\n")
317 b.WriteString("- Rarity: " + rarityNames[e.RarityTier] + "\n")
318 b.WriteString("- Level: " + strconv.Itoa(e.Level) + " (" + strconv.Itoa(e.XP) + " XP)\n")
319 return b.String()
320}
321
322func renderOwner(rawAddr string) string {
323 owner := address(strings.TrimSpace(rawAddr))
324 safe := ui.Inline(owner.String())
325
326 var b strings.Builder
327 b.WriteString("# Eggs owned by " + safe + "\n\n")
328
329 found := false
330 for _, e := range allEggs() {
331 if e.Owner != owner {
332 continue
333 }
334 found = true
335 if e.Hatched {
336 b.WriteString("- #" + e.ID + ": " + rarityEmoji[e.RarityTier] + " " + ui.Inline(e.Name) +
337 " β " + rarityNames[e.RarityTier] + " " + e.Species + ", level " + strconv.Itoa(e.Level) + "\n")
338 } else {
339 b.WriteString("- #" + e.ID + ": π₯ incubating\n")
340 }
341 }
342 if !found {
343 b.WriteString("_No eggs found for this address._\n")
344 }
345 return b.String()
346}
347
348// Render shows the full egg list at "", a single egg's detail when path is
349// a numeric ID, or one owner's eggs when path is a bech32 address.
350func Render(path string) string {
351 path = strings.TrimPrefix(strings.TrimSpace(path), "/")
352 if path == "" {
353 return renderHome()
354 }
355 if _, err := strconv.Atoi(path); err == nil {
356 return renderEgg(path, runtime.ChainHeight())
357 }
358 return renderOwner(path)
359}