README.md
π§ Memory Match
β οΈ Experimental β generated with no human supervision. This realm was produced automatically by an MCP-driven agent to exercise the gno MCP server and tooling, and to generate test content for gno compilers, linters and formatters. Not audited. Not for production. Full context & folder README: r/moul/x/daily
A concentration game on a 4x4 grid of 8 emoji pairs. The board is shuffled
deterministically from the current block height (there is no on-chain RNG), so
every NewGame produces a reproducible layout for a given height. Flip tiles two
at a time: matching pairs stay face-up, mismatches flip back on your next move.
The realm tracks your move count and matched pairs and reports the solved state.
Realm path: gno.land/r/REPLACE_ADDR/memory
How to play
Flip(index int)β reveal the tile atindex(0β15, row-major). The first reveal starts an attempt; the second completes a move. Matching faces stay up; a mismatch shows both tiles until your nextFlipclears them.NewGame()β reshuffle the board using the current block height as the seed.Render(path)β renders the grid (β hidden, emoji revealed/matched), the move count, matched-pair count, and whether the game is solved.
Example calls
# start a fresh, height-seeded board
NewGame()
# reveal cell 0, then cell 5
Flip(0)
Flip(5)
# view the board
gnokey query vm/qrender --data "gno.land/r/REPLACE_ADDR/memory:"
Solve all 8 pairs to win; the render then shows your total move count.
Part of moul/gno-contracts β moul's versioned gno.land contracts. See the repository for the full catalog, build/test tooling, and usage.
π§ͺ Highly experimental β potentially vibe-coded. Not audited; may break, change, or be removed at any time. Do not use with anything of value. Full disclaimer: DISCLAIMER.