bubblerumble6.gno
46.06 Kb · 1292 lines
1// Package bubblerumble6 is the sixth Bubble Rumble realm: v5's game without the
2// last day (jae, 2026-10-01: "pools shouldn't expire… at all") — a pool lives
3// as long as it is booped, as in v3 and v4, and the last booper takes the pot's
4// rest whole. v5's one new slice stays. Of every bid 50% goes to the pot, 30% is credited at once to the
5// pool's earlier bidders pro-rata to what they paid in, 10% to whoever invited the
6// bidder, 5% to the pool's creator — and 5% to the BUBBLE treasury: the token
7// realm's own sub-realm (bubbletreasury), which nothing moves but a decided vote
8// of the BUBBLE holders. The five percent comes out of the pot's share alone; the
9// dividends, the inviter's and the creator's slices are v4's. Seeds (a creator's
10// own money into a new pool) and shots pay no royalty: a seed is a gift to the
11// players, and a shot's losing side already feeds the pot. Every pool has a flag
12// war at the close, credited earnings and Withdraw, a clock that can
13// be bought down but never under MinClock, and the shot that can win the pot:
14//
15// - A shot is still extra money on a bid, a chance to pop the bubble at once.
16// The chance is 0.8 × shot / take, at most 1% a shot, where the take is what
17// a pop would pay the shooter right now: the whole pot, the team's 35% counted. So the
18// pot keeps a fifth of every shot's fair value, and a hit pops the bubble: the pool
19// closes with the shooter as its winner and Claim pays it as any pop.
20// - The draw's randomness is a commit-reveal by the keeper — the operator's own
21// box, which also settles pools on time. The keeper publishes sha256 hashes of
22// secrets ahead of time (Commit); a bid with a shot takes the next unused one;
23// the shot is drawn when someone (the keeper, or anyone) reveals that secret
24// (Reveal) in the blocks ShotDelay to ShotDelay+ShotWindow after the bid. The
25// seed is the secret with the shot's own facts and the reveal block's height
26// and time. Nobody without the secret can grind it: not the shooter, not a
27// validator. The secret's holder knows the two candidate block times a block
28// ahead and may pick which of the window's three blocks to reveal in — three
29// rolls, at most 2.4× fair on a 1% shot — which is why the keeper key never
30// bids or shoots, and its operator never shoots. (The site's own keep-alive boops come from another key and
31// pay the royalty like any boop; for the operator, who votes the treasury,
32// that slice is a wash — said here so nobody has to work it out.)
33// - A shot not revealed in its window, or on a pool that closed first, is void:
34// it goes into the pot and counts as a miss, as in v3. Nothing is refunded, so
35// withholding a reveal never pays whoever withholds it. What remains is that a
36// keeper who leads a pot could withhold a stranger's hit and let the money fall
37// into the pot it leads: refused shots are counted on the pool for all to see,
38// and so are reveals that came in the window's later blocks (the honest keeper
39// always reveals at the first), so a keeper choosing its block would show.
40// - Shots are sold only while the keeper is alive: a shot needs a free commitment
41// and a sign of life (Commit or Heartbeat) within KeeperFresh. Otherwise the bid
42// stands and the shot's money goes straight back in the same transaction.
43// - Shots are refused under MinShot. RevealTip is taken
44// from every shot and credited to the keeper whoever sends the reveal (the
45// secret sits in the mempool, and a proposer could copy it), so the keeper
46// pays for itself. The keeper's own shots are refused outright.
47// - Reveals go in shot order, so among two pending shots nobody chooses which pops.
48//
49// Residuals, stated plainly: the secret holder's three rolls; the keeper-defender
50// veto above; a proposer who reads the keeper's reveal in the mempool holds the
51// secret too, and proposing the window's blocks could drop the reveal for a roll
52// it does not like or leave it out altogether (a void), which Late and Voided
53// show; keeper and validator together could grind. SetShots is the switch if any
54// of it is seen. SetKeeper drops every unused commitment.
55package bubblerumble6
56
57import (
58 "chain"
59 "chain/banker"
60 "chain/runtime"
61 "chain/runtime/unsafe"
62 "crypto/sha256"
63 "encoding/binary"
64 "encoding/hex"
65 "math"
66 "math/bits"
67 "strconv"
68 "strings"
69 "time"
70)
71
72const (
73 MinWindow int64 = 10 // seconds
74 MaxWindow int64 = 30 * 24 * 3600 // 30 days
75 MinBasePrice int64 = 1_000 // ugnot, 0.001 GNOT
76 MaxBasePrice int64 = 1_000_000_000_000 // ugnot, 1,000,000 GNOT
77 MaxNameLen = 40
78 HistoryLen = 50 // bids kept per pool for the feed
79 RosterMax = 100 // distinct bidders a pool pays dividends, team shares and the close split to
80 MaxBoost int64 = 10 // the shortest clock a bid can buy is window/MaxBoost...
81 MinClock int64 = 300 // ...and never under five minutes: people must be able to answer
82
83 // where every bid goes, in percent
84 PotShare int64 = 50
85 DivShare int64 = 30 // to earlier bidders of the pool, pro-rata by weight
86 RefShare int64 = 10 // to the bidder's inviter
87 CreatorShare int64 = 5
88 TreasuryShare int64 = 5 // to the BUBBLE treasury: the token realm's sub-realm, spent only by the holders' vote
89 // of the pot at the close, to the other bidders under the winner's flag
90 TeamShare int64 = 35
91
92 ShotMaxBps int64 = 100 // 1% a shot, whatever is paid
93 ShotFair int64 = 8000 // chance in bps = ShotFair × shot / take (0.8 of fair odds)
94 ShotDelay int64 = 3 // blocks after the shot was paid for before it can be revealed...
95 ShotWindow int64 = 2 // ...and how many more blocks it may still be revealed in: three blocks, as v3 drew; three rolls at most for the secret's holder
96 MinShot int64 = 100_000 // ugnot: no shot under 0.1 GNOT, so dust cannot make reveals cost more than they tip
97 RevealTip int64 = 20_000 // ugnot: off every shot, to whoever reveals it
98 KeeperFresh int64 = 300 // seconds: shots are sold only this soon after the keeper's last sign of life (it heartbeats every two minutes)
99 MaxCommits = 500 // unused commitments the queue holds at most
100 CommitBatch = 100 // hashes one Commit may bring
101 CommitCompact = 200 // used commitments kept before the queue is compacted
102)
103
104// admin is the site's cold key (jae's rule of 2026-09-27: every realm hands its
105// ownership to it; the deployer, the hotkey, keeps nothing): the only address that
106// may turn shots off or name another keeper.
107const admin = address("g1ecsuj0q572jr0dhu29q9njtnmw03hyu7tyyvv6")
108
109// pkgPath must match gnomod.toml: the realm's own address derives from it.
110const pkgPath = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble6"
111
112// The BUBBLE treasury is the token realm's sub-realm for its `treasury:spend` kind (the realm bubbletreasury
113// publishes the kind and says the same address): a distinct address the token's governor alone can spend from,
114// after a vote of the holders. Derived here from the two paths, as the chain derives it.
115const (
116 bubblePath = "gno.land/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubble"
117 treasurySubpath = "treasury-spend"
118)
119
120type Entry struct {
121 N int64
122 Bidder address
123 Flag string
124 Price int64 // what was paid for the bid itself; at least the price at the time
125 Shot int64 // extra paid for a chance to pop the bubble
126 Clock int64 // seconds this bid had to stand
127 Pot int64 // pot right after this bid
128 At time.Time
129}
130
131// Member is a distinct bidder of a pool: dividends, team shares and the close
132// split go to the roster. The flag is the one flown at the first bid here.
133type Member struct {
134 Addr address
135 Flag string
136 Paid int64 // gross paid into this pool (bids and shots)
137 Earned int64 // dividends received from this pool
138}
139
140// Shot is a shot at the bubble waiting to be revealed, or resolved.
141type Shot struct {
142 N int64 // 1-based within the pool
143 Bidder address
144 Paid int64 // ugnot paid for it (the tip comes out of this at the reveal)
145 Take int64 // what a pop would have paid the shooter when the odds were set
146 Bps int64 // chance, in basis points
147 CommitH int64 // block height when paid; revealable at CommitH+ShotDelay and the ShotWindow blocks after
148 Hash string // the commitment it took: sha256 of the secret that decides it, 32 raw bytes
149 Resolved bool
150 Won bool
151 Void bool // not revealed in its window, or the pool closed first: a miss
152 DrawH int64
153 Revealer address
154}
155
156type Pool struct {
157 ID int64
158 Name string
159 Creator address
160 Window int64 // seconds the last bid must stand to win
161 BasePrice int64 // ugnot; the Nth bid costs BasePrice·√N
162 Seed int64
163 Pot int64
164 Bids int64
165 LastBidder address
166 LastBidAt time.Time
167 FirstBidAt time.Time
168 Clock int64 // seconds the current top bid has to stand
169 CreatedAt time.Time
170 Paid bool // the pot went out, or the seed back to the creator
171 Cancelled bool
172 Popped bool // a shot ended it
173 PoppedAt time.Time
174 DivPaid int64 // dividends paid out of this pool so far
175 RefPaid int64
176 CreatorPaid int64
177 TreasuryPaid int64 // the BUBBLE treasury's 5% of this pool's bids
178 ShotPaid int64 // slices paid to hits while the pool went on
179 Misses int64 // shots resolved and lost, voids included: the scars on the bubble
180 Voided int64 // of those, the shots nobody revealed in time
181 Late int64 // shots revealed in their window but not at its first block: a keeper choosing its block would show here
182 ShotEscrow int64 // shots paid for and not yet resolved: in the pot once they are
183 WinnerFlag string
184 TeamPaid int64 // what the winner's team received at the close
185 SharedPaid int64 // the pro-rata part of the close
186 WinnerPaid int64
187 History []Entry
188 Roster []*Member
189 Shots []*Shot
190 Settled int // shots before this index are all resolved (they resolve strictly in order): where settleShots starts
191}
192
193// Player is what the realm remembers about an address across pools.
194type Player struct {
195 Referrer address // set by the first bid, permanent
196 Recruits int64
197 Flag string
198 Bids int64
199 Paid int64
200 DivEarned int64
201 RefEarned int64
202 Won int64 // pots, team shares, close splits and shot slices received
203 Shots int64
204 Hits int64
205 Owed int64 // credited and not yet withdrawn
206 Withdrawn int64
207}
208
209var (
210 shotsOn = true
211 keeper address = address("g18dd5mstjqlcg9ngqpg26azeya6wqg7upd9t8xa") // who commits and heartbeats: the box's own key from the first block, so no admin call follows the deploy (SetKeeper may change it); the admin may too
212 keeperSeen time.Time // the keeper's last Commit or Heartbeat
213 commits []string // the hashes of the keeper's secrets (32 raw bytes each), in order; the first head are used
214 head int
215 voided int64 // shots voided over all pools
216 late int64 // shots revealed after the first block of their window, over all pools
217 pools []*Pool
218 players = map[address]*Player{}
219 teamPaid = map[string]int64{} // flag -> gross bid volume under it
220 teamWon = map[string]int64{} // flag -> pots closed under it
221 teamSize = map[string]int64{} // flag -> players flying it
222 realmAddr = chain.PackageAddress(pkgPath)
223 treasuryAddr = chain.DerivePkgSubAddr(bubblePath, treasurySubpath)
224 treasuryPaid int64 // the royalty over all pools
225)
226
227// TreasuryAddr is where 5% of every bid goes: the BUBBLE treasury.
228func TreasuryAddr() address { return treasuryAddr }
229
230// TreasuryPaid is what every pool of this realm has sent there.
231func TreasuryPaid() int64 { return treasuryPaid }
232
233// Price of the next bid in a pool with the given base price and n bids so far.
234func Price(base, n int64) int64 {
235 return int64(math.Ceil(float64(base) * math.Sqrt(float64(n+1))))
236}
237
238// Deadline is when the pool closes if nothing changes: the clock running out
239// behind the last bid; the pop, if a shot ended it. v6 (jae, 2026-10-01 7539:
240// "pools shouldn't expire… at all"): no last day — a pool lives as long as it
241// is booped, as v3 and v4 did.
242func (p *Pool) Deadline() time.Time {
243 if p.Popped {
244 return p.PoppedAt
245 }
246 return p.LastBidAt.Add(time.Duration(p.Clock) * time.Second)
247}
248
249func (p *Pool) Over() bool { return p.Bids > 0 && (p.Popped || !time.Now().Before(p.Deadline())) }
250func (p *Pool) NextPrice() int64 { return Price(p.BasePrice, p.Bids) }
251
252
253// ClockFor is the clock a bid buys by paying sent against a price: the window
254// divided by the multiple paid, never below window/MaxBoost.
255func ClockFor(window, price, sent int64) int64 {
256 c := int64(float64(window) * float64(price) / float64(sent))
257 if c < window/MaxBoost {
258 c = window / MaxBoost
259 }
260 if c < MinClock {
261 c = MinClock
262 }
263 if c > window {
264 c = window
265 }
266 return c
267}
268
269// mulDiv is a×b/c without overflowing on the way: pots and paid-ins are both
270// in ugnot and their product passes int64 at a few thousand GNOT each.
271func mulDiv(a, b, c int64) int64 {
272 if a < 0 || b < 0 || c <= 0 {
273 panic("mulDiv: negative")
274 }
275 hi, lo := bits.Mul64(uint64(a), uint64(b))
276 if hi >= uint64(c) {
277 panic("mulDiv: overflow")
278 }
279 q, _ := bits.Div64(hi, lo, uint64(c))
280 return int64(q)
281}
282
283// ShotBps is the chance a shot buys against what a pop would pay, in basis points.
284func ShotBps(shot, take int64) int64 {
285 if shot <= 0 || take <= 0 {
286 return 0
287 }
288 bps := ShotFair * shot / take
289 if bps > ShotMaxBps {
290 bps = ShotMaxBps
291 }
292 return bps
293}
294
295// Take is the most a pop could pay this shooter if the pool closed now on a pot
296// of this size: Claim's own arithmetic, run dry, with the team's share counted
297// as the shooter's too — one bid from a friend (or a second address) under a
298// flag nobody else flies collects it, so the odds must assume it is collected.
299// v6 has no last day, so nothing of the rest ever slides away from the shooter.
300func (p *Pool) Take(shooter address, pot int64) int64 {
301 toWinner, cut := p.payout(shooter, pot, false)
302 return toWinner + cut
303}
304
305// CreatePool opens a pool. Any ugnot sent with the call seeds its pot. The
306// creator earns CreatorShare of every bid. There is no life and no last day:
307// the pool runs while it is booped (v6).
308func CreatePool(cur realm, name string, window int64, basePrice int64) int64 {
309 creator := userCaller(cur)
310 name = cleanName(name)
311 if window < MinWindow || window > MaxWindow {
312 panic("window must be between 10s and 30d")
313 }
314 if basePrice < MinBasePrice || basePrice > MaxBasePrice {
315 panic("base price must be between 0.001 and 1,000,000 GNOT")
316 }
317 seed := ugnotSent()
318 p := newPool(name, creator, window, basePrice, seed)
319 chain.Emit("PoolCreated", "id", itoa(p.ID), "creator", creator.String(), "seed", itoa(seed))
320 return p.ID
321}
322
323func newPool(name string, creator address, window, basePrice, seed int64) *Pool {
324 p := &Pool{
325 ID: int64(len(pools)) + 1, Name: name, Creator: creator, Window: window,
326 BasePrice: basePrice, Seed: seed, Pot: seed, CreatedAt: time.Now(),
327 }
328 pools = append(pools, p)
329 return p
330}
331
332// Bid pays at least the current price and resets the clock. ref is the address
333// that invited the bidder ("" for none; only the first bid ever sets it), flag
334// a two-letter country to play under ("" keeps the last one; the flag is locked
335// per pool at the first bid there), shot how much of the money sent is a shot
336// at popping the bubble (0 for none): the rest must cover the price, and paying
337// more than the price shortens the clock.
338func Bid(cur realm, id int64, ref string, flag string, shot int64) {
339 bidder := userCaller(cur)
340 p := pool(id)
341 sent := ugnotSent()
342 if p.Cancelled {
343 panic("pool was cancelled")
344 }
345 // a pool that closed (or popped) since the bidder looked: the money goes back
346 if p.Over() {
347 if sent > 0 {
348 send(cur, bidder, sent)
349 chain.Emit("Refund", "id", itoa(id), "to", bidder.String(), "ugnot", itoa(sent))
350 }
351 if p.Popped {
352 return
353 }
354 panic("pool is closed")
355 }
356 if shot < 0 || shot > sent {
357 panic("shot must be between 0 and the amount sent")
358 }
359 price := p.NextPrice()
360 bid := sent - shot
361 if bid < price {
362 panic("send at least " + itoa(price) + "ugnot for the bid, got " + itoa(bid) + "ugnot")
363 }
364 // shots of earlier bids whose window has passed are settled first
365 p.settleShots()
366 pl := player(bidder)
367 if f := cleanFlag(flag); f != "" && f != pl.Flag {
368 if pl.Flag != "" {
369 teamSize[pl.Flag]--
370 }
371 pl.Flag = f
372 teamSize[f]++
373 }
374 if pl.Referrer == "" && ref != "" {
375 r := address(ref)
376 if r.IsValid() && r != bidder {
377 pl.Referrer = r
378 player(r).Recruits++
379 }
380 }
381
382 // where the bid goes
383 div, refCut, creatorCut, royalty := bid*DivShare/100, bid*RefShare/100, bid*CreatorShare/100, bid*TreasuryShare/100
384 toPot := bid - div - refCut - creatorCut - royalty // the dust of the four divisions stays in the pot
385 if creatorCut > 0 {
386 send(cur, p.Creator, creatorCut)
387 p.CreatorPaid += creatorCut
388 }
389 if royalty > 0 { // the BUBBLE treasury's share, sent now like the creator's and the inviter's
390 send(cur, treasuryAddr, royalty)
391 p.TreasuryPaid += royalty
392 treasuryPaid += royalty
393 }
394 if pl.Referrer != "" && refCut > 0 {
395 send(cur, pl.Referrer, refCut)
396 p.RefPaid += refCut
397 player(pl.Referrer).RefEarned += refCut
398 } else {
399 toPot += refCut
400 }
401 divPaid := div - p.payDividends(cur, bidder, div)
402 toPot += div - divPaid
403 p.Pot += toPot
404
405 m := p.member(bidder, pl.Flag)
406 if m.Flag == "" { // a flagless first bid does not lock "no flag": the first flag flown here does
407 m.Flag = pl.Flag
408 }
409 // the shot, if there can be one: else its money goes straight back and the bid stands
410 why := ""
411 if shot > 0 {
412 why = p.shotRefusal(bidder, shot)
413 }
414 m.Paid += sent
415 pl.Bids++
416 pl.Paid += sent
417 if pl.Flag != "" {
418 teamPaid[pl.Flag] += sent
419 }
420 // the odds, on the pool as it stands with this bid booked:
421 // priced here once, and a shot that buys no chance at all is refused like the rest
422 var take, bps int64
423 if shot > 0 && why == "" {
424 take = p.Take(bidder, p.Pot+shot-RevealTip) // the pot a pop would pay from: this bid's share in, the shot itself in, the tip out
425 bps = ShotBps(shot-RevealTip, take)
426 if bps == 0 {
427 why = "too small for any chance at this pot"
428 }
429 }
430 if why != "" {
431 m.Paid -= shot
432 pl.Paid -= shot
433 if pl.Flag != "" {
434 teamPaid[pl.Flag] -= shot
435 }
436 send(cur, bidder, shot)
437 chain.Emit("ShotReturned", "id", itoa(id), "bidder", bidder.String(), "ugnot", itoa(shot), "why", why)
438 sent -= shot
439 shot = 0
440 }
441 p.Bids++
442 if p.FirstBidAt.IsZero() {
443 p.FirstBidAt = time.Now()
444 }
445 p.LastBidder = bidder
446 p.LastBidAt = time.Now()
447 p.Clock = ClockFor(p.Window, price, bid)
448 p.History = append(p.History, Entry{N: p.Bids, Bidder: bidder, Flag: m.Flag, Price: bid, Shot: shot, Clock: p.Clock, Pot: p.Pot, At: p.LastBidAt})
449 if len(p.History) > HistoryLen {
450 p.History = p.History[len(p.History)-HistoryLen:]
451 }
452 chain.Emit("Bid", "id", itoa(id), "n", itoa(p.Bids), "bidder", bidder.String(), "paid", itoa(bid), "shot", itoa(shot), "pot", itoa(p.Pot), "div", itoa(divPaid), "treasury", itoa(royalty))
453
454 if shot > 0 {
455 t := &Shot{N: int64(len(p.Shots)) + 1, Bidder: bidder, Paid: shot, Take: take, Bps: bps, CommitH: runtime.ChainHeight(), Hash: commits[head]}
456 head++
457 p.Shots = append(p.Shots, t)
458 p.ShotEscrow += shot
459 pl.Shots++
460 chain.Emit("Shot", "id", itoa(id), "shot", itoa(t.N), "bidder", bidder.String(), "paid", itoa(shot), "take", itoa(take), "bps", itoa(bps), "commit", hex.EncodeToString([]byte(t.Hash)), "revealAt", itoa(t.CommitH+ShotDelay))
461 }
462}
463
464// shotRefusal is why a shot cannot be sold on this pool right now ("" when it
465// can): the checks a bid runs before taking one, in the order the page shows.
466// The odds themselves are checked by the caller, on the booked state.
467func (p *Pool) shotRefusal(shooter address, shot int64) string {
468 switch {
469 case !shotsOn:
470 return "shots are off"
471 case keeper != "" && shooter == keeper:
472 return "the keeper never shoots"
473 case shot < MinShot:
474 return "under the smallest shot, " + GNOT(MinShot)
475 case head >= len(commits):
476 return "no commitment free: the keeper is away"
477 case keeperSeen.IsZero() || time.Now().Unix()-keeperSeen.Unix() > KeeperFresh:
478 return "the keeper has not been seen for " + dur(KeeperFresh)
479 }
480 return ""
481}
482
483// SetShots turns shots off (or on again); only the admin (the cold key) may.
484func SetShots(cur realm, on bool) {
485 if userCaller(cur) != admin {
486 panic("only the admin")
487 }
488 shotsOn = on
489 chain.Emit("Shots", "on", jbool(on))
490}
491
492// SetKeeper names the address that commits and heartbeats; only the admin
493// may. Every unused commitment is dropped with it: a rotated or compromised
494// keeper's secrets never decide a shot.
495func SetKeeper(cur realm, addr address) {
496 if userCaller(cur) != admin {
497 panic("only the admin")
498 }
499 if !addr.IsValid() {
500 panic("bad address")
501 }
502 keeper = addr
503 commits = commits[:head]
504 chain.Emit("Keeper", "addr", addr.String())
505}
506
507func keeperCaller(cur realm) address {
508 who := userCaller(cur)
509 if who == "" || who != keeper {
510 panic("only the keeper")
511 }
512 return who
513}
514
515func keeperOrAdmin(cur realm) address {
516 who := userCaller(cur)
517 if who != admin && (who == "" || who != keeper) {
518 panic("only the keeper or the admin")
519 }
520 return who
521}
522
523// Heartbeat is the keeper's sign of life: shots are sold only within
524// KeeperFresh of the last one (a Commit counts too).
525func Heartbeat(cur realm) {
526 keeperCaller(cur)
527 keeperSeen = time.Now()
528}
529
530// Commit queues the hashes of secrets the keeper will reveal later, in order,
531// as a comma-separated list of 64 hex characters each; only the keeper, whose
532// box holds the secrets. A hash still in the queue (used or not) is refused: a
533// repeated secret would be public after its first reveal (a safety net against
534// the keeper repeating itself; compaction forgets the oldest). The queue holds
535// at most MaxCommits unused; the used ones in front of it are compacted away
536// past CommitCompact.
537func Commit(cur realm, hashes string) {
538 keeperCaller(cur)
539 keeperSeen = time.Now()
540 parts := strings.Split(hashes, ",")
541 if len(parts) == 0 || len(parts) > CommitBatch {
542 panic("1 to " + strconv.Itoa(CommitBatch) + " hashes")
543 }
544 if len(commits)-head+len(parts) > MaxCommits {
545 panic("the queue holds " + strconv.Itoa(MaxCommits) + " unused commitments at most")
546 }
547 if head > CommitCompact {
548 commits = append([]string(nil), commits[head:]...)
549 head = 0
550 }
551 for _, part := range parts {
552 b, err := hex.DecodeString(strings.TrimSpace(part))
553 if err != nil || len(b) != 32 {
554 panic("a hash is 64 hex characters")
555 }
556 h := string(b)
557 for _, c := range commits { // a safety net against the keeper repeating itself, over what the queue still holds
558 if c == h {
559 panic("hash already committed: " + part)
560 }
561 }
562 commits = append(commits, h)
563 }
564 chain.Emit("Commit", "n", itoa(int64(len(parts))), "free", itoa(int64(len(commits)-head)))
565}
566
567// Retire drops the first n unused commitments: a keeper that lost the secrets
568// behind them (the box rebuilt, the file gone) clears them so shots can go on.
569// The admin may too. It is not a sign of life.
570func Retire(cur realm, n int64) {
571 keeperOrAdmin(cur)
572 if n <= 0 {
573 panic("retire at least one")
574 }
575 if int(n) > len(commits)-head {
576 n = int64(len(commits) - head)
577 }
578 commits = append(commits[:head], commits[head+int(n):]...)
579 chain.Emit("Retire", "n", itoa(n), "free", itoa(int64(len(commits)-head)))
580}
581
582// Reveal draws shots with the secrets behind their commitments: a comma-separated
583// list of pool:shot:secretHex, any pools, in one transaction — the keeper sends
584// every shot that is due in one call, so a run of shots on one block never
585// outpaces it. Anyone may call it; the secret is the proof, and the caller is
586// tipped RevealTip out of each shot revealed. Shots go in order: an earlier one
587// still pending must come first (in the list, or before). An entry not yet due
588// is skipped, one with a wrong secret or already resolved is skipped with an
589// event, so a stale entry never voids the rest; a malformed one (no such pool
590// or shot, a cancelled pool, not pool:shot:secret) aborts the whole call, which
591// only the keeper's own bug could send. The reveal must land in the
592// blocks CommitH+ShotDelay through CommitH+ShotDelay+ShotWindow; later, or on a
593// pool that has closed, the shot is already void (settleShots runs first): into
594// the pot as a miss. A hit pops the bubble: the pool closes now with the shooter
595// as its winner, settled at Claim.
596func Reveal(cur realm, reveals string) {
597 who := userCaller(cur)
598 h := runtime.ChainHeight()
599 done := 0
600 for _, entry := range strings.Split(reveals, ",") {
601 f := strings.Split(strings.TrimSpace(entry), ":")
602 if len(f) != 3 {
603 panic("each entry is pool:shot:secret")
604 }
605 id, n := parseID(f[0]), parseNum(f[1])
606 p := pool(id)
607 if p.Cancelled {
608 panic("pool was cancelled")
609 }
610 p.settleShots()
611 if n < 1 || int(n) > len(p.Shots) {
612 panic("no such shot")
613 }
614 t := p.Shots[n-1]
615 if t.Resolved || (n > 1 && !p.Shots[n-2].Resolved) {
616 chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", jif(t.Resolved, "resolved", "earlier shot pending"))
617 continue
618 }
619 if h < t.CommitH+ShotDelay {
620 continue // not due yet: the keeper sends a block early to be sure of the window
621 }
622 secret, err := hex.DecodeString(strings.TrimSpace(f[2]))
623 sum := sha256.Sum256(secret)
624 if err != nil || string(sum[:]) != t.Hash {
625 chain.Emit("RevealSkipped", "id", itoa(id), "shot", itoa(n), "why", "wrong secret")
626 continue
627 }
628 // (a shot past its window, or on a pool that closed, was voided by settleShots above and skipped as resolved)
629 done++
630 t.Resolved, t.DrawH, t.Revealer = true, h, who
631 p.ShotEscrow -= t.Paid
632 // the tip is the keeper's whoever sent the reveal: the secret sits in the mempool, and a proposer could
633 // copy it into a reveal of its own; the seed does not care who reveals, so nothing else changes
634 tip := RevealTip
635 if tip > t.Paid {
636 tip = t.Paid
637 }
638 if keeper != "" {
639 credit(keeper, tip)
640 } else {
641 credit(who, tip)
642 }
643 p.Pot += t.Paid - tip
644 if h > t.CommitH+ShotDelay { // revealed in the window but not at its first block: the honest keeper's tell, counted
645 p.Late++
646 late++
647 }
648 t.Won = shotHits(seedFor(id, t, secret, h), t.Bps)
649 chain.Emit("Revealed", "id", itoa(id), "shot", itoa(n), "bidder", t.Bidder.String(), "hit", jbool(t.Won), "bps", itoa(t.Bps), "by", who.String())
650 if !t.Won {
651 p.Misses++
652 continue
653 }
654 player(t.Bidder).Hits++
655 p.Popped, p.PoppedAt, p.LastBidder = true, time.Now(), t.Bidder
656 chain.Emit("Popped", "id", itoa(id), "by", t.Bidder.String(), "pot", itoa(p.Pot))
657 }
658 if done == 0 {
659 panic("nothing revealed")
660 }
661}
662
663// Settle voids the shots at a pool that nobody revealed in time, or that its
664// close overtook. Anyone may call it; every bid, reveal and claim on the pool
665// does the same first.
666func Settle(cur realm, id int64) {
667 pool(id).settleShots()
668}
669
670// settleShots voids, in order, every pending shot whose window has passed or
671// whose pool is over: the shot's money goes into the pot and counts as a miss;
672// nobody is tipped.
673func (p *Pool) settleShots() {
674 h := runtime.ChainHeight()
675 over := p.Over()
676 for p.Settled < len(p.Shots) && p.Shots[p.Settled].Resolved {
677 p.Settled++
678 }
679 for _, t := range p.Shots[p.Settled:] {
680 if t.Resolved || (h <= t.CommitH+ShotDelay+ShotWindow && !over) {
681 continue
682 }
683 t.Resolved, t.Void, t.DrawH = true, true, h
684 p.ShotEscrow -= t.Paid
685 p.Pot += t.Paid
686 p.Misses++
687 p.Voided++
688 voided++
689 chain.Emit("Voided", "id", itoa(p.ID), "shot", itoa(t.N), "bidder", t.Bidder.String(), "why", jif(over, "closed", "unrevealed"))
690 }
691}
692
693func jif(c bool, a, b string) string {
694 if c {
695 return a
696 }
697 return b
698}
699
700// seedFor is the draw's seed: the secret with the shot's own facts and the
701// reveal block's height and time. Everything but the secret is public, and the
702// secret is the keeper's until the reveal; the block's time is the validators'.
703func seedFor(poolID int64, t *Shot, secret []byte, h int64) uint64 {
704 var b []byte
705 b = append(b, pkgPath...)
706 b = binary.BigEndian.AppendUint64(b, uint64(poolID))
707 b = binary.BigEndian.AppendUint64(b, uint64(t.N))
708 b = append(b, t.Bidder.String()...)
709 b = binary.BigEndian.AppendUint64(b, uint64(t.CommitH))
710 b = append(b, secret...)
711 b = binary.BigEndian.AppendUint64(b, uint64(h))
712 b = binary.BigEndian.AppendUint64(b, uint64(time.Now().UnixNano()))
713 sum := sha256.Sum256(b)
714 return binary.BigEndian.Uint64(sum[:8])
715}
716
717// shotHits is the draw: a uniform number in [0, 10000) under the chance.
718func shotHits(seed uint64, bps int64) bool {
719 return int64(seed%10000) < bps
720}
721
722// payDividends credits div to the pool's earlier bidders, pro-rata to what
723// each has paid in, skipping the bidder; whatever cannot be placed (no earlier
724// bidders, rounding) is returned to go into the pot.
725func (p *Pool) payDividends(cur realm, bidder address, div int64) int64 {
726 var total int64
727 for _, m := range p.Roster {
728 if m.Addr != bidder {
729 total += m.Paid
730 }
731 }
732 if total == 0 || div == 0 {
733 return div
734 }
735 var paid int64
736 for _, m := range p.Roster {
737 if m.Addr == bidder {
738 continue
739 }
740 amt := mulDiv(div, m.Paid, total)
741 if amt > 0 {
742 credit(m.Addr, amt)
743 m.Earned += amt
744 player(m.Addr).DivEarned += amt
745 paid += amt
746 }
747 }
748 p.DivPaid += paid
749 return div - paid
750}
751
752// member finds or adds a bidder on the roster; a full roster drops its oldest.
753// A new member's flag is the one given; once set it is locked for this pool.
754func (p *Pool) member(a address, flag string) *Member {
755 for _, m := range p.Roster {
756 if m.Addr == a {
757 return m
758 }
759 }
760 if len(p.Roster) >= RosterMax {
761 p.Roster = p.Roster[1:]
762 }
763 m := &Member{Addr: a, Flag: flag}
764 p.Roster = append(p.Roster, m)
765 return m
766}
767
768// Claim settles a finished pool: everything is credited, and Withdraw sends
769// it. TeamShare of the pot goes to the OTHER roster members flying the
770// winner's flag, pro-rata by paid-in — or, when nobody else flew it, to all
771// the other roster members. The rest is the winner's (v6: no last day, no
772// slide). A pool with a single bidder credits them everything. Rounding goes
773// to the winner. Anyone may call it.
774func Claim(cur realm, id int64) {
775 p := pool(id)
776 if p.Cancelled {
777 panic("pool was cancelled")
778 }
779 p.settleShots()
780 if !p.Over() {
781 panic("clock still running")
782 }
783 if p.Paid {
784 panic("already paid out")
785 }
786 p.Paid = true
787 winner := p.LastBidder
788 flag := ""
789 if m := p.find(winner); m != nil {
790 flag = m.Flag
791 }
792 p.WinnerFlag = flag
793 toWinner, _ := p.payout(winner, p.Pot, true)
794 if toWinner > 0 {
795 credit(winner, toWinner)
796 player(winner).Won += toWinner
797 }
798 p.WinnerPaid = toWinner
799 if flag != "" {
800 teamWon[flag] += p.Pot
801 }
802 chain.Emit("Paid", "id", itoa(id), "winner", winner.String(), "pot", itoa(p.Pot), "winnerPaid", itoa(toWinner), "team", itoa(p.TeamPaid), "shared", itoa(p.SharedPaid), "liveBps", "10000")
803}
804
805// payout is the close's arithmetic for a winner and a pot: TeamShare to the
806// other roster members under the winner's flag (or, when nobody else flew it,
807// to all the others); the winner keeps the rest and the rounding (v6 shares
808// nothing else out: no last day, no slide). With pay it credits and books the shares;
809// dry, it only says what the winner would get and what the team would (Take
810// prices shots with both).
811func (p *Pool) payout(winner address, pot int64, pay bool) (toWinner, teamCut int64) {
812 flag := ""
813 if m := p.find(winner); m != nil {
814 flag = m.Flag
815 }
816 var team int64
817 for _, m := range p.Roster {
818 if m.Addr != winner && m.Flag == flag && flag != "" {
819 team += m.Paid
820 }
821 }
822 teamFlag := flag
823 if team == 0 {
824 teamFlag = "" // nobody else flew it: every other bidder is the team
825 for _, m := range p.Roster {
826 if m.Addr != winner {
827 team += m.Paid
828 }
829 }
830 }
831 toWinner = pot
832 if team == 0 {
833 return toWinner, 0 // alone on the roster: everything
834 }
835 cut := pot * TeamShare / 100
836 for _, m := range p.Roster {
837 if m.Addr == winner || (teamFlag != "" && m.Flag != teamFlag) {
838 continue
839 }
840 amt := mulDiv(cut, m.Paid, team)
841 if amt > 0 {
842 toWinner -= amt
843 teamCut += amt
844 if pay {
845 credit(m.Addr, amt)
846 player(m.Addr).Won += amt
847 p.TeamPaid += amt
848 }
849 }
850 }
851 // the rest is the winner's: v6 has no last day and no slide, so nothing of it is shared out (v5 slid it to the roster over the life)
852 return toWinner, teamCut
853}
854
855// Cancel lets the creator take the seed back from a pool nobody has bid on.
856func Cancel(cur realm, id int64) {
857 caller := userCaller(cur)
858 p := pool(id)
859 if p.Creator != caller {
860 panic("only the creator can cancel")
861 }
862 if p.Bids > 0 {
863 panic("pool already has bids")
864 }
865 if p.Cancelled {
866 panic("already cancelled")
867 }
868 p.Cancelled = true
869 p.Paid = true
870 if p.Pot > 0 {
871 send(cur, caller, p.Pot)
872 }
873 chain.Emit("Cancelled", "id", itoa(id))
874}
875
876func (p *Pool) find(a address) *Member {
877 for _, m := range p.Roster {
878 if m.Addr == a {
879 return m
880 }
881 }
882 return nil
883}
884
885func player(a address) *Player {
886 pl := players[a]
887 if pl == nil {
888 pl = &Player{}
889 players[a] = pl
890 }
891 return pl
892}
893
894func send(cur realm, to address, ugnot int64) {
895 banker.NewBanker(banker.BankerTypeRealmSend, cur).SendCoins(realmAddr, to, chain.Coins{{"ugnot", ugnot}})
896}
897
898// credit books ugnot to an address; Withdraw pays it out.
899func credit(to address, ugnot int64) {
900 player(to).Owed += ugnot
901}
902
903// Withdraw sends the caller everything credited to them: dividends, team
904// shares, close splits, slices and won pots.
905func Withdraw(cur realm) int64 {
906 who := userCaller(cur)
907 pl := player(who)
908 amt := pl.Owed
909 if amt <= 0 {
910 panic("nothing to withdraw")
911 }
912 pl.Owed = 0
913 pl.Withdrawn += amt
914 send(cur, who, amt)
915 chain.Emit("Withdrawn", "to", who.String(), "ugnot", itoa(amt))
916 return amt
917}
918
919// Owed is what an address could withdraw right now.
920func Owed(a address) int64 { return player(a).Owed }
921
922func pool(id int64) *Pool {
923 if id < 1 || id > int64(len(pools)) {
924 panic("no such pool")
925 }
926 return pools[id-1]
927}
928
929// userCaller is the signer of the transaction, refusing calls relayed through
930// another realm so nobody can bid on someone else's behalf, and so no realm can
931// pay for a shot and revert on a miss.
932func userCaller(cur realm) address {
933 prev := cur.Previous()
934 if !prev.IsUserCall() {
935 panic("must be a direct user call")
936 }
937 return prev.Address()
938}
939
940func ugnotSent() int64 {
941 sent := unsafe.OriginSend()
942 for _, c := range sent {
943 if c.Denom != "ugnot" {
944 panic("only ugnot is accepted")
945 }
946 }
947 return sent.AmountOf("ugnot")
948}
949
950func cleanName(s string) string {
951 s = strings.TrimSpace(s)
952 if s == "" || len(s) > MaxNameLen {
953 panic("name must be 1-40 characters")
954 }
955 for _, c := range s {
956 if c < 0x20 || c == 0x7f {
957 panic("name has control characters")
958 }
959 }
960 return s
961}
962
963// cleanFlag accepts a two-letter country code, upper-cased; anything else is "".
964func cleanFlag(s string) string {
965 s = strings.ToUpper(strings.TrimSpace(s))
966 if len(s) != 2 || s[0] < 'A' || s[0] > 'Z' || s[1] < 'A' || s[1] > 'Z' {
967 return ""
968 }
969 return s
970}
971
972func itoa(n int64) string { return strconv.FormatInt(n, 10) }
973
974func parseID(s string) int64 {
975 n, err := strconv.ParseInt(s, 10, 64)
976 if err != nil {
977 panic("bad pool id")
978 }
979 return n
980}
981
982func parseNum(s string) int64 {
983 n, err := strconv.ParseInt(s, 10, 64)
984 if err != nil {
985 panic("bad number")
986 }
987 return n
988}
989
990// GNOT formats ugnot as GNOT with the trailing zeros trimmed.
991func GNOT(ugnot int64) string {
992 whole, frac := ugnot/1_000_000, ugnot%1_000_000
993 if frac == 0 {
994 return itoa(whole) + " GNOT"
995 }
996 f := strconv.FormatInt(1_000_000+frac, 10)[1:]
997 return itoa(whole) + "." + strings.TrimRight(f, "0") + " GNOT"
998}
999
1000func short(a address) string {
1001 s := a.String()
1002 if len(s) < 12 {
1003 return s
1004 }
1005 return s[:8] + "…" + s[len(s)-4:]
1006}
1007
1008func dur(sec int64) string {
1009 if sec <= 0 {
1010 return "0s"
1011 }
1012 d, h, m, s := sec/86400, sec%86400/3600, sec%3600/60, sec%60
1013 out := ""
1014 if d > 0 {
1015 out += itoa(d) + "d "
1016 }
1017 if d > 0 || h > 0 {
1018 out += itoa(h) + "h "
1019 }
1020 if d > 0 || h > 0 || m > 0 {
1021 out += itoa(m) + "m "
1022 }
1023 return out + itoa(s) + "s"
1024}
1025
1026// --- rendering ---------------------------------------------------------------
1027
1028// Render serves gnoweb ("" and "<id>") and the page ("json", "json/<id>",
1029// "me/<address>", "teams").
1030func Render(path string) string {
1031 path = strings.Trim(path, "/")
1032 switch {
1033 case path == "json":
1034 return jsonAll()
1035 case strings.HasPrefix(path, "json/"):
1036 return pool(parseID(path[5:])).json(true)
1037 case strings.HasPrefix(path, "me/"):
1038 return jsonMe(address(path[3:]))
1039 case path == "teams":
1040 return jsonTeams()
1041 case path == "commits":
1042 return jsonCommits()
1043 case path == "":
1044 return markdownAll()
1045 default:
1046 return pool(parseID(path)).markdown()
1047 }
1048}
1049
1050func unix(t time.Time) string {
1051 if t.IsZero() {
1052 return "0"
1053 }
1054 return itoa(t.Unix())
1055}
1056
1057func jbool(b bool) string {
1058 if b {
1059 return "true"
1060 }
1061 return "false"
1062}
1063
1064func (p *Pool) json(detail bool) string {
1065 var b strings.Builder
1066 b.WriteString("{\"id\":" + itoa(p.ID))
1067 b.WriteString(",\"name\":" + strconv.Quote(p.Name))
1068 b.WriteString(",\"creator\":\"" + p.Creator.String() + "\"")
1069 b.WriteString(",\"window\":" + itoa(p.Window))
1070 b.WriteString(",\"basePrice\":" + itoa(p.BasePrice))
1071 b.WriteString(",\"seed\":" + itoa(p.Seed))
1072 b.WriteString(",\"pot\":" + itoa(p.Pot))
1073 b.WriteString(",\"bids\":" + itoa(p.Bids))
1074 b.WriteString(",\"nextPrice\":" + itoa(p.NextPrice()))
1075 b.WriteString(",\"lastBidder\":\"" + p.LastBidder.String() + "\"")
1076 b.WriteString(",\"lastBidAt\":" + unix(p.LastBidAt))
1077 b.WriteString(",\"firstBidAt\":" + unix(p.FirstBidAt))
1078 b.WriteString(",\"deadline\":" + unix(p.Deadline()))
1079 b.WriteString(",\"lastDay\":0,\"liveBps\":10000") // v6: no last day, the winner's share never slides (kept for the page's reader)
1080 b.WriteString(",\"clock\":" + itoa(p.Clock))
1081 b.WriteString(",\"createdAt\":" + unix(p.CreatedAt))
1082 b.WriteString(",\"over\":" + jbool(p.Over()))
1083 b.WriteString(",\"popped\":" + jbool(p.Popped))
1084 b.WriteString(",\"paid\":" + jbool(p.Paid))
1085 b.WriteString(",\"cancelled\":" + jbool(p.Cancelled))
1086 b.WriteString(",\"bidders\":" + itoa(int64(len(p.Roster))))
1087 b.WriteString(",\"divPaid\":" + itoa(p.DivPaid))
1088 b.WriteString(",\"refPaid\":" + itoa(p.RefPaid))
1089 b.WriteString(",\"creatorPaid\":" + itoa(p.CreatorPaid))
1090 b.WriteString(",\"treasuryPaid\":" + itoa(p.TreasuryPaid))
1091 b.WriteString(",\"shotPaid\":" + itoa(p.ShotPaid))
1092 b.WriteString(",\"teamPaid\":" + itoa(p.TeamPaid))
1093 b.WriteString(",\"sharedPaid\":" + itoa(p.SharedPaid))
1094 b.WriteString(",\"winnerPaid\":" + itoa(p.WinnerPaid))
1095 pending := int64(0)
1096 for _, t := range p.Shots {
1097 if !t.Resolved {
1098 pending++
1099 }
1100 }
1101 b.WriteString(",\"shots\":" + itoa(int64(len(p.Shots))) + ",\"misses\":" + itoa(p.Misses) + ",\"voided\":" + itoa(p.Voided) + ",\"late\":" + itoa(p.Late) + ",\"pending\":" + itoa(pending) + ",\"escrow\":" + itoa(p.ShotEscrow))
1102 flag := p.WinnerFlag
1103 if m := p.find(p.LastBidder); m != nil && flag == "" {
1104 flag = m.Flag
1105 }
1106 b.WriteString(",\"flag\":\"" + flag + "\"")
1107 // what each flag has paid into this pool
1108 b.WriteString(",\"teams\":{")
1109 seen := map[string]int64{}
1110 order := []string{}
1111 for _, m := range p.Roster {
1112 if m.Flag == "" {
1113 continue
1114 }
1115 if _, ok := seen[m.Flag]; !ok {
1116 order = append(order, m.Flag)
1117 }
1118 seen[m.Flag] += m.Paid
1119 }
1120 for i, f := range order {
1121 if i > 0 {
1122 b.WriteString(",")
1123 }
1124 b.WriteString("\"" + f + "\":" + itoa(seen[f]))
1125 }
1126 b.WriteString("}")
1127 if detail {
1128 b.WriteString(",\"history\":[")
1129 for i := len(p.History) - 1; i >= 0; i-- { // newest first
1130 h := p.History[i]
1131 if i < len(p.History)-1 {
1132 b.WriteString(",")
1133 }
1134 b.WriteString("{\"n\":" + itoa(h.N) + ",\"bidder\":\"" + h.Bidder.String() + "\",\"flag\":\"" + h.Flag + "\",\"price\":" + itoa(h.Price) + ",\"shot\":" + itoa(h.Shot) + ",\"clock\":" + itoa(h.Clock) + ",\"pot\":" + itoa(h.Pot) + ",\"at\":" + unix(h.At) + "}")
1135 }
1136 b.WriteString("],\"roster\":[")
1137 for i, m := range p.Roster {
1138 if i > 0 {
1139 b.WriteString(",")
1140 }
1141 b.WriteString("{\"addr\":\"" + m.Addr.String() + "\",\"flag\":\"" + m.Flag + "\",\"paid\":" + itoa(m.Paid) + ",\"earned\":" + itoa(m.Earned) + "}")
1142 }
1143 b.WriteString("],\"shotlog\":[")
1144 for i := len(p.Shots) - 1; i >= 0; i-- { // newest first
1145 t := p.Shots[i]
1146 if i < len(p.Shots)-1 {
1147 b.WriteString(",")
1148 }
1149 b.WriteString("{\"n\":" + itoa(t.N) + ",\"bidder\":\"" + t.Bidder.String() + "\",\"paid\":" + itoa(t.Paid) + ",\"take\":" + itoa(t.Take) + ",\"bps\":" + itoa(t.Bps) + ",\"commitH\":" + itoa(t.CommitH) + ",\"commit\":\"" + hex.EncodeToString([]byte(t.Hash)) + "\",\"revealAt\":" + itoa(t.CommitH+ShotDelay) + ",\"revealBy\":" + itoa(t.CommitH+ShotDelay+ShotWindow) + ",\"resolved\":" + jbool(t.Resolved) + ",\"hit\":" + jbool(t.Won) + ",\"void\":" + jbool(t.Void) + ",\"drawH\":" + itoa(t.DrawH) + "}")
1150 }
1151 b.WriteString("]")
1152 }
1153 b.WriteString("}")
1154 return b.String()
1155}
1156
1157// jsonCommits lists the unused commitments in order, hex, so a keeper that
1158// starts can tell which of them it holds the secrets for and Retire the rest.
1159func jsonCommits() string {
1160 var b strings.Builder
1161 b.WriteString("{\"height\":" + itoa(runtime.ChainHeight()) + ",\"commits\":[")
1162 for i := head; i < len(commits); i++ {
1163 if i > head {
1164 b.WriteString(",")
1165 }
1166 b.WriteString("\"" + hex.EncodeToString([]byte(commits[i])) + "\"")
1167 }
1168 b.WriteString("]}")
1169 return b.String()
1170}
1171
1172// commitHead is the next commitment a shot would take, hex, "" when none is free.
1173func commitHead() string {
1174 if head >= len(commits) {
1175 return ""
1176 }
1177 return hex.EncodeToString([]byte(commits[head]))
1178}
1179
1180func jsonAll() string {
1181 var b strings.Builder
1182 b.WriteString("{\"now\":" + itoa(time.Now().Unix()) + ",\"height\":" + itoa(runtime.ChainHeight()) + ",\"realm\":\"" + pkgPath + "\"")
1183 b.WriteString(",\"split\":{\"pot\":" + itoa(PotShare) + ",\"div\":" + itoa(DivShare) + ",\"ref\":" + itoa(RefShare) + ",\"creator\":" + itoa(CreatorShare) + ",\"treasury\":" + itoa(TreasuryShare) + ",\"team\":" + itoa(TeamShare) + ",\"roster\":" + itoa(int64(RosterMax)) +
1184 ",\"shotMaxBps\":" + itoa(ShotMaxBps) + ",\"shotFair\":" + itoa(ShotFair) + ",\"shotDelay\":" + itoa(ShotDelay) + ",\"shotWindow\":" + itoa(ShotWindow) + ",\"minClock\":" + itoa(MinClock) +
1185 ",\"minShot\":" + itoa(MinShot) + ",\"revealTip\":" + itoa(RevealTip) + ",\"keeperFresh\":" + itoa(KeeperFresh) + "}")
1186 b.WriteString(",\"shotsOn\":" + jbool(shotsOn))
1187 b.WriteString(",\"treasury\":\"" + treasuryAddr.String() + "\",\"treasuryPaid\":" + itoa(treasuryPaid))
1188 b.WriteString(",\"keeper\":\"" + keeper.String() + "\",\"keeperSeen\":" + unix(keeperSeen) + ",\"commitsFree\":" + itoa(int64(len(commits)-head)) + ",\"commitHead\":\"" + commitHead() + "\",\"voided\":" + itoa(voided) + ",\"late\":" + itoa(late))
1189 b.WriteString(",\"pools\":[")
1190 for i, p := range pools {
1191 if i > 0 {
1192 b.WriteString(",")
1193 }
1194 b.WriteString(p.json(false))
1195 }
1196 b.WriteString("],\"teams\":" + jsonTeams() + "}")
1197 return b.String()
1198}
1199
1200// jsonTeams is the country leaderboard: paid in, won, and players per flag.
1201func jsonTeams() string {
1202 var b strings.Builder
1203 b.WriteString("{")
1204 i := 0
1205 for f, paid := range teamPaid {
1206 if i > 0 {
1207 b.WriteString(",")
1208 }
1209 i++
1210 b.WriteString("\"" + f + "\":{\"paid\":" + itoa(paid) + ",\"won\":" + itoa(teamWon[f]) + ",\"players\":" + itoa(teamSize[f]) + "}")
1211 }
1212 b.WriteString("}")
1213 return b.String()
1214}
1215
1216// jsonMe is what the page shows a connected wallet about itself.
1217func jsonMe(a address) string {
1218 pl := players[a]
1219 if pl == nil {
1220 pl = &Player{}
1221 }
1222 return "{\"addr\":\"" + a.String() + "\",\"referrer\":\"" + pl.Referrer.String() + "\",\"recruits\":" + itoa(pl.Recruits) +
1223 ",\"flag\":\"" + pl.Flag + "\",\"bids\":" + itoa(pl.Bids) + ",\"paid\":" + itoa(pl.Paid) +
1224 ",\"divEarned\":" + itoa(pl.DivEarned) + ",\"refEarned\":" + itoa(pl.RefEarned) + ",\"won\":" + itoa(pl.Won) +
1225 ",\"shots\":" + itoa(pl.Shots) + ",\"hits\":" + itoa(pl.Hits) + ",\"owed\":" + itoa(pl.Owed) + ",\"withdrawn\":" + itoa(pl.Withdrawn) + "}"
1226}
1227
1228func (p *Pool) status() string {
1229 switch {
1230 case p.Cancelled:
1231 return "cancelled"
1232 case p.Over():
1233 s := "won by " + short(p.LastBidder)
1234 if p.Popped {
1235 s = "popped by " + short(p.LastBidder)
1236 }
1237 if !p.Paid {
1238 s += " (unclaimed)"
1239 }
1240 return s
1241 case p.Bids == 0:
1242 return "no bids yet · " + dur(p.Window) + " window · next " + GNOT(p.NextPrice())
1243 default:
1244 left := p.Deadline().Unix() - time.Now().Unix()
1245 s := dur(left) + " left"
1246 if p.Clock < p.Window {
1247 s += " (⚡ " + dur(p.Clock) + " clock)"
1248 }
1249 return s + " · " + short(p.LastBidder) + " on top · next " + GNOT(p.NextPrice())
1250 }
1251}
1252
1253func markdownAll() string {
1254 var b strings.Builder
1255 b.WriteString("# Bubble Rumble v6\n\n")
1256 b.WriteString("Last bid standing takes the pot. Of every bid, 50% goes into the pot, 30% is paid at once to the pool's earlier bidders, 10% to whoever invited the bidder, 5% to the pool's creator and 5% to the BUBBLE treasury (spent only by a vote of the BUBBLE holders). ")
1257 b.WriteString("Earnings are credited and withdrawn with Withdraw. At the close " + itoa(TeamShare) + "% of the pot goes to the other bidders who flew the winner's flag. Pools never expire: a pool closes when its clock runs out after the last bid, or when a shot pops it. A bid may carry a shot at the bubble: a chance of at most " + itoa(ShotMaxBps/100) + "% to pop it and take the pot, drawn by the keeper's commit-reveal a few blocks later (the keeper never bids; a shot it fails to reveal in time is a miss); every miss is counted on the bubble.\n\n")
1258 b.WriteString("Play at [bubblerumble.net](https://bubblerumble.net).\n\n## Pools\n\n")
1259 if len(pools) == 0 {
1260 b.WriteString("_none yet_\n")
1261 }
1262 for _, p := range pools {
1263 b.WriteString("- [#" + itoa(p.ID) + " " + p.Name + "](/r/g1leu8d2vsplhehcfkjg50mwgdpxdkt8tztu95wr/bubblerumble6:" + itoa(p.ID) + ") · " + GNOT(p.Pot) + " · " + p.status() + "\n")
1264 }
1265 return b.String()
1266}
1267
1268func (p *Pool) markdown() string {
1269 var b strings.Builder
1270 b.WriteString("# " + p.Name + "\n\n")
1271 b.WriteString("- pot: **" + GNOT(p.Pot) + "**\n- status: " + p.status() + "\n- window: " + dur(p.Window) + "\n- base price: " + GNOT(p.BasePrice) + " · next bid: " + GNOT(p.NextPrice()) + "\n- bids: " + itoa(p.Bids) + " · creator: " + short(p.Creator) + "\n")
1272 if len(p.Shots) > 0 {
1273 b.WriteString("- shots: " + itoa(int64(len(p.Shots))) + " · misses: " + itoa(p.Misses) + " · unrevealed: " + itoa(p.Voided) + "\n")
1274 }
1275 b.WriteString("\n## Bids\n\n")
1276 if len(p.History) == 0 {
1277 b.WriteString("_none yet_\n")
1278 }
1279 for i := len(p.History) - 1; i >= 0; i-- {
1280 h := p.History[i]
1281 line := "- #" + itoa(h.N) + " " + short(h.Bidder)
1282 if h.Flag != "" {
1283 line += " (" + h.Flag + ")"
1284 }
1285 line += " paid " + GNOT(h.Price)
1286 if h.Shot > 0 {
1287 line += " + a " + GNOT(h.Shot) + " shot"
1288 }
1289 b.WriteString(line + " · pot " + GNOT(h.Pot) + "\n")
1290 }
1291 return b.String()
1292}