func Accept
crossing ActionAccept settles a pending duel. Only the challenged opponent may call it; the flip happens immediately and the result is final.
Package coinflipduel is a one-on-one coin-flip duel: challenge another address, they call heads or tails, and the blo...
⚠️ Experimental — generated with no human supervision. This realm was produced automatically by an MCP-driven agent to exercise the gno MCP server and tooling, and to generate test content for gno compilers, linters and formatters. Not audited. Not for production. Full context & folder README: r/moul/x/daily
A one-on-one coin-flip duel between two addresses. The challenger picks
heads or tails and names an opponent; the opponent settles it with a single
Accept call, which flips the coin on the spot and records the result. No
stakes, just an on-chain win/loss record and a running champion.
Realm: gno.land/r/g12cs4cehujpffpjpywmkqj43m6u5ya53nj69sjz/coinflipduel
Challenge("g1bob...", "heads") # as alice -> opens duel #1, alice called heads
Accept("1") # as bob -> flips the coin, settles the duel
Cancel("2") # as the challenger, before it's accepted
<id> (e.g. 3) — a single duel's detail<address> — a player's win/loss recordBuilt and tested against the local gno binary (master.3130+bf5b31eda).
gno test . passes; see the injected build brief for the sapphire (gno 0.9)
API notes this realm follows (chain, chain/runtime, gno.land/p/nt/avl/v0).
Part of moul/gno-contracts — moul's versioned gno.land contracts. See the repository for the full catalog, build/test tooling, and usage.
Dependency graph:

🧪 Highly experimental — potentially vibe-coded. Not audited; may break, change, or be removed at any time. Do not use with anything of value. Full disclaimer: DISCLAIMER.
Package coinflipduel is a one-on-one coin-flip duel: challenge another address, they call heads or tails, and the block settles it. No stakes, just bragging rights tracked in an on-chain win/loss record.
Accept settles a pending duel. Only the challenged opponent may call it; the flip happens immediately and the result is final.
Cancel withdraws a still-pending duel. Only the challenger may cancel, and only before the opponent accepts.
Challenge opens a new duel against opponentAddr, locking in the challenger's call of "heads"/"tails" ("h"/"t" also accepted). The opponent settles it by calling Accept with the returned duel ID.
Render shows the duel arena at "", a specific duel when path is a numeric ID, or one player's record when path is their bech32 address.