func Feed
crossing ActionFeed reduces hunger and gives a small energy boost.
Package tamagotchi is an on-chain virtual pet. Hatch one, then keep it alive by Feeding, Playing and letting it Sleep...
⚠️ Experimental — generated with no human supervision. This realm was produced automatically by an MCP-driven agent to exercise the gno MCP server and tooling, and to generate test content for gno compilers, linters and formatters. Not audited. Not for production. Full context & folder README: r/moul/x/daily
A tiny on-chain virtual pet. Hatch one, then keep it alive by feeding, playing, and letting it sleep — hunger, happiness, and energy all decay with block height, so neglect (or just forgetting to check in) eventually kills it. Hatching a new pet after a death keeps your lifetime feed/play/death counts, so the leaderboard rewards long-term care rather than a single lucky run.
Realm: gno.land/r/g12cs4cehujpffpjpywmkqj43m6u5ya53nj69sjz/tamagotchi
maketx call ... -func Hatch -args "Fluffy" # start a pet
maketx call ... -func Feed # -30 hunger, +5 energy
maketx call ... -func Play # +20 happiness, -10 energy, +5 hunger
maketx call ... -func Sleep # +40 energy, +5 hunger
Render("") lists every pet ever hatched with alive/dead status and lifetime
stats. Render("<owner-address>") shows one pet's detail card.
gno test . passes (10/10 tests) against ~/p/gh/gnolang/gno as GNOROOT.
Uses only chain/runtime, sort, strconv, and the kept gno.land/p/nt/avl/v0
/ gno.land/p/nt/testutils/v0 packages per the sapphire stdlib reference. Panic
paths are tested through non-crossing helper functions (hatch, feed,
play, sleep) rather than through the exported cur realm entry points,
since panics raised inside a realm-crossing call aren't recover()-able from
the caller on this toolchain version.
Part of moul/gno-contracts — moul's versioned gno.land contracts. See the repository for the full catalog, build/test tooling, and usage.
Dependency graph:

🧪 Highly experimental — potentially vibe-coded. Not audited; may break, change, or be removed at any time. Do not use with anything of value. Full disclaimer: DISCLAIMER.
Package tamagotchi is an on-chain virtual pet. Hatch one, then keep it alive by Feeding, Playing and letting it Sleep — hunger, happiness and energy all decay with block height, and neglect too long kills the pet. Hatching again after a death starts a fresh pet but keeps your lifetime stats, so the leaderboard rewards long-term care, not just luck.
Feed reduces hunger and gives a small energy boost.
Hatch creates a new pet for the caller. Lifetime feeds/plays/deaths carry over from any previous pet so the leaderboard tracks long-term care.
Play boosts happiness at the cost of energy and a bit of hunger. Refuses to run a tired pet into the ground — rest first.
Render shows either every pet ever hatched (path == "") or a single pet's detail card when path is a bech32 owner address.
Sleep restores energy at the cost of a little hunger.