func Move
crossing ActionMove plays cell (0-8) for the calling player. Enforces turn order and rejects taken cells.
⚠️ Experimental — generated with no human supervision. This realm was produced automatically by an MCP-driven agent to exercise the gno MCP server and tooling, and to generate test content for gno compilers, linters and formatters. Not audited. Not for production. Full context & folder README: r/moul/x/daily
A 2-player tic-tac-toe realm for gno.land. The game creator plays X, the named
opponent plays O. Moves enforce strict turn order by caller address and reject
cells that are already taken. The realm detects wins (rows, columns, diagonals) and
draws, and Render draws the 3×3 board with X / O / ·, whose turn it is, and
the final result.
Realm path: gno.land/r/REPLACE_ADDR/tictactoe
# Alice creates a game against Bob — Alice is X, Bob is O. Returns the game id (e.g. 1).
NewGame(g1pxk...bob)
# Play a cell (0-8), indexed left-to-right, top-to-bottom:
# 0 | 1 | 2
# 3 | 4 | 5
# 6 | 7 | 8
Move(1, 0) # X (creator) plays top-left
Move(1, 3) # O (opponent) plays middle-left
Move(1, 1) # X plays top-middle
Move(1, 4) # O plays center
Move(1, 2) # X completes the top row and wins
# View a single game board:
Render("/1")
# List all games:
Render("")
Part of moul/gno-contracts — moul's versioned gno.land contracts. See the repository for the full catalog, build/test tooling, and usage.
Dependency graph:

🧪 Highly experimental — potentially vibe-coded. Not audited; may break, change, or be removed at any time. Do not use with anything of value. Full disclaimer: DISCLAIMER.
Move plays cell (0-8) for the calling player. Enforces turn order and rejects taken cells.
NewGame creates a game. Caller is X, opponent is O. Returns the game id.
Render draws the list of games, or a single game board at path "/<id>".
GetGame returns a game by id (read helper for tests / callers).
Game holds a single tic-tac-toe match.